camerauis/cameraapp/generic/inc/CamSoundPlayer.h
branchRCL_3
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53:61bc0f252b2b 54:bac7acad7cb3
       
     1 /*
       
     2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Handles the playing of sounds and tones for the Camera App*
       
    15 */
       
    16 
       
    17 
       
    18 
       
    19 #ifndef CAMSOUNDPLAYER_H
       
    20 #define CAMSOUNDPLAYER_H
       
    21 
       
    22 //  INCLUDES
       
    23 #include <MdaAudioSamplePlayer.h>
       
    24 #include "Cam.hrh" // For TCamSoundId
       
    25 
       
    26 // CONSTANTS
       
    27 
       
    28 // MACROS
       
    29 
       
    30 // DATA TYPES
       
    31 
       
    32 // FUNCTION PROTOTYPES
       
    33 
       
    34 // FORWARD DECLARATIONS
       
    35 class CAknKeySoundSystem;
       
    36 
       
    37 // CLASS DECLARATION
       
    38 
       
    39 
       
    40 /**
       
    41 * Observer class for getting notified when sound playback completes.
       
    42 */
       
    43 class MCamSoundPlayerObserver
       
    44     {
       
    45     public:
       
    46         /**
       
    47         * CCamSoundPlayer has finished sound playback
       
    48         * and callback was requested (aEnableCallback was true
       
    49         * in CCamSoundPlayer::PlaySound()).
       
    50         * @since 2.8
       
    51         */
       
    52         virtual void PlaySoundComplete() = 0;
       
    53     };
       
    54 
       
    55 /**
       
    56 *  This class is used to play sounds and tones for the Camera app
       
    57 *
       
    58 *  @since 2.8
       
    59 */
       
    60 class CCamSoundPlayer : public CBase,
       
    61                         public MMdaAudioPlayerCallback
       
    62     {
       
    63     public:  // Constructors and destructor
       
    64         
       
    65         /**
       
    66         * Two-phased constructor.
       
    67         * @param aObs Observer to be informed when sound playback is complete.
       
    68         */
       
    69         static CCamSoundPlayer* NewL( MCamSoundPlayerObserver* aObs );
       
    70         
       
    71         /**
       
    72         * Destructor.
       
    73         */
       
    74         virtual ~CCamSoundPlayer();
       
    75 
       
    76     public: // New functions
       
    77         
       
    78         /**
       
    79         * Initialises the sound player.  
       
    80         * @since 2.8
       
    81         */
       
    82         void InitialiseL();
       
    83 
       
    84         /**
       
    85         * Starts procedure to play the specified sound
       
    86         * @since 2.8 
       
    87         * @param aSound The sound to play
       
    88         * @param aEnableCallback Whether to call back when play complete
       
    89         */
       
    90         void PlaySound( TCamSoundId aSound, TBool aEnableCallback );
       
    91 
       
    92       
       
    93         /**
       
    94         * Called to disable certain key press clicks
       
    95         * @since 2.8 
       
    96         */
       
    97         void DisableSelectionKeySoundL();
       
    98 
       
    99         /**
       
   100         * Called to enable certain key press clicks
       
   101         * @since 2.8 
       
   102         */
       
   103         void EnableSelectionKeySound();
       
   104 
       
   105         /**
       
   106         * Called to disable all key sounds, usually when video recording 
       
   107         * is active
       
   108         * @since 2.8 
       
   109         */
       
   110         void DisableAllKeySoundsL();
       
   111 
       
   112         /**
       
   113         * Called to enable all key sounds, usually when video recording 
       
   114         * is has stopped
       
   115         * @since 2.8 
       
   116         */
       
   117         void EnableAllKeySounds();
       
   118         
       
   119 
       
   120     public: // Functions from base classes
       
   121         /**
       
   122         * From MMdaAudioPlayerCallback.
       
   123         * @since 2.8
       
   124         */
       
   125         void MapcInitComplete( TInt aError, 
       
   126             const TTimeIntervalMicroSeconds& aDuration );
       
   127 
       
   128         /**
       
   129         * From MMdaAudioPlayerCallback.
       
   130         * @since 2.8
       
   131         */
       
   132         void MapcPlayComplete( TInt aError );
       
   133         
       
   134     private:
       
   135 
       
   136         /**
       
   137         * C++ default constructor.
       
   138         * @since 2.8
       
   139         * @param aObs Observer to be informed when sound playback is complete.        
       
   140         */
       
   141         CCamSoundPlayer( MCamSoundPlayerObserver* aObs );
       
   142 
       
   143         /**
       
   144         * By default Symbian 2nd phase constructor is private.
       
   145         */
       
   146         void ConstructL();
       
   147 
       
   148         /**
       
   149         * Starts procedure to play audio (WAV) files. Internal function
       
   150         * @since 2.8 
       
   151         * @param aFile The file to open
       
   152         * @param aEnableCallback Whether to call back when play complete
       
   153         */
       
   154         void StartPlaySound( const TDesC& aFile, const TBool aEnableCallback );
       
   155 
       
   156     public:     // Data
       
   157 
       
   158         // Audio player utility for WAV sounds (eg Video Recording)
       
   159         CMdaAudioPlayerUtility* iAudioPlayer;
       
   160 
       
   161         // Key sound system for Self-timer sound and camera shutter.
       
   162         CAknKeySoundSystem* iKeySoundSystem;
       
   163 
       
   164         // Observer to notify when playback completes
       
   165         MCamSoundPlayerObserver* iObserver;
       
   166 
       
   167         // Whether file open is still in progress
       
   168         TBool iOpenFileInProgress;
       
   169     
       
   170         // Whether a callback for current sound has been requested
       
   171         TBool iEnableCallback;
       
   172 
       
   173         // Whether this class has been initialised yet
       
   174         TBool iInitialised;
       
   175 
       
   176         // Whether selection keys have been silenced
       
   177         TBool iSelectionKeySilent;
       
   178 
       
   179         // Whether all keys have been silenced
       
   180         TBool iAllKeysSilent;        
       
   181 
       
   182         };
       
   183 
       
   184 #endif      // CAMSOUNDPLAYER_H   
       
   185             
       
   186 // End of File