camerauis/cameraapp/generic/src/CamUserSceneSetupContainer.cpp
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     1 /*
       
     2 * Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Implements container for the user scene setup list.*
       
    15 */
       
    16 
       
    17 
       
    18 // INCLUDE FILES
       
    19 #include "CamUserSceneSetupContainer.h"
       
    20 #include "CamUserSceneSetupItemArray.h"
       
    21 #include "CamAppController.h"
       
    22 #include "CamSettings.hrh"
       
    23 #include "Cam.hrh"
       
    24 #include "CamPanic.h"
       
    25 #include <aknlists.h>
       
    26 #include <AknIconArray.h>
       
    27 #include <barsread.h>
       
    28 #include <aknview.h>
       
    29 #include "CameraUiConfigManager.h"
       
    30 
       
    31 #include "CamUtility.h"
       
    32 
       
    33 
       
    34 // ================= MEMBER FUNCTIONS =======================
       
    35 
       
    36 // ---------------------------------------------------------
       
    37 // CCamUserSceneSetupContainer::NewLC
       
    38 // Symbian two-phased constructor.
       
    39 // ---------------------------------------------------------
       
    40 //
       
    41 CCamUserSceneSetupContainer* CCamUserSceneSetupContainer::NewLC
       
    42 ( const TRect& aRect, TInt aResourceId, 
       
    43     CCamAppController& aController, 
       
    44     CAknView& aView )
       
    45     {
       
    46     CCamUserSceneSetupContainer* self =
       
    47         new ( ELeave ) CCamUserSceneSetupContainer( aController, 
       
    48         aView );
       
    49     CleanupStack::PushL( self );
       
    50     self->ConstructL( aRect, aResourceId );
       
    51     return self;
       
    52     }
       
    53 
       
    54 // ---------------------------------------------------------
       
    55 // CCamUserSceneSetupContainer::NewL
       
    56 // Symbian two-phased constructor.
       
    57 // ---------------------------------------------------------
       
    58 //
       
    59 CCamUserSceneSetupContainer* CCamUserSceneSetupContainer::NewL
       
    60 ( const TRect& aRect, TInt aResourceId, 
       
    61     CCamAppController& aController, 
       
    62     CAknView& aView )
       
    63     {
       
    64     CCamUserSceneSetupContainer* self = 
       
    65         CCamUserSceneSetupContainer::NewLC
       
    66         ( aRect, aResourceId, aController, 
       
    67        aView );
       
    68     CleanupStack::Pop( self );
       
    69     return self;
       
    70     }
       
    71 
       
    72 // ---------------------------------------------------------
       
    73 // CCamUserSceneSetupContainer::~CCamUserSceneSetupContainer
       
    74 // Destructor
       
    75 // ---------------------------------------------------------
       
    76 //
       
    77 CCamUserSceneSetupContainer::~CCamUserSceneSetupContainer()
       
    78   {
       
    79   PRINT( _L("Camera => ~CCamUserSceneSetupContainer" ))  
       
    80   delete iUserSceneSetupList;
       
    81   delete iUserSceneSetupItemArray;
       
    82   PRINT( _L("Camera <= ~CCamUserSceneSetupContainer" ))  
       
    83   }
       
    84 
       
    85 // ---------------------------------------------------------
       
    86 // CCamUserSceneSetupContainer::HandleChangeInItemArrayOrVisibilityL
       
    87 // Handles a change in the item list visibility.
       
    88 // ---------------------------------------------------------
       
    89 //
       
    90 void CCamUserSceneSetupContainer::UpdateDisplayL()
       
    91     {
       
    92     ListBox()->DrawNow();
       
    93     }
       
    94 
       
    95 // ---------------------------------------------------------
       
    96 // CCamUserSceneSetupContainer::TitlePaneTextResourceId
       
    97 // Returns the resource Id of the title for this container.
       
    98 // ---------------------------------------------------------
       
    99 //
       
   100 TInt CCamUserSceneSetupContainer::TitlePaneTextResourceId()
       
   101     {
       
   102     return iTitleResourceId;
       
   103     }
       
   104 
       
   105 // ---------------------------------------------------------
       
   106 // CCamUserSceneSetupContainer::UpdateListItems
       
   107 // Updates the list items with the settings model values.
       
   108 // ---------------------------------------------------------
       
   109 //
       
   110 void CCamUserSceneSetupContainer::UpdateListItems( void )
       
   111     {
       
   112     TInt listItemCount = iUserSceneSetupItemArray->Count();
       
   113     TInt i;
       
   114     for ( i = 0; i < listItemCount; ++i )
       
   115         {
       
   116         UpdateListItem( i );
       
   117         }
       
   118     }
       
   119 
       
   120 // ---------------------------------------------------------
       
   121 // CCamUserSceneSetupContainer::UpdateCurrentListItem
       
   122 // Updates the current list item with it's associated
       
   123 // settings model value.
       
   124 // ---------------------------------------------------------
       
   125 //
       
   126 void CCamUserSceneSetupContainer::UpdateCurrentListItem()
       
   127     {
       
   128     CEikButtonGroupContainer* cba = CEikButtonGroupContainer::Current();   
       
   129     if ( cba )
       
   130         {
       
   131         CEikCba* eikCba = static_cast<CEikCba*>( cba->ButtonGroup() );
       
   132         if( eikCba )
       
   133             {
       
   134             // Hide LSK for single clickable settings
       
   135             eikCba->EnableItemSpecificSoftkey( ETrue );
       
   136             }
       
   137         }  
       
   138     TInt selectedItemIndex = iUserSceneSetupList->CurrentItemIndex();
       
   139     UpdateListItem( selectedItemIndex );
       
   140     }
       
   141     
       
   142 // ---------------------------------------------------------
       
   143 // CCamUserSceneSetupContainer::HandleListBoxEventL
       
   144 // Handles a list box event.
       
   145 // ---------------------------------------------------------
       
   146 //
       
   147 void CCamUserSceneSetupContainer::HandleListBoxEventL
       
   148 ( CEikListBox* /*aListBox*/, TListBoxEvent aEventType )
       
   149 	{
       
   150 	switch( aEventType )
       
   151 		{
       
   152 		case EEventEnterKeyPressed: // fallthrough
       
   153 		case EEventItemDoubleClicked: 
       
   154         case EEventItemSingleClicked:
       
   155 			{
       
   156             HandleSelectionL();
       
   157             }
       
   158 			break;
       
   159 
       
   160 		default:
       
   161 			break;			
       
   162 		}
       
   163 	}
       
   164 
       
   165 // ---------------------------------------------------------
       
   166 // CCamUserSceneSetupContainer::HandleSelectionL
       
   167 // Handles the user selection of a list item.
       
   168 // ---------------------------------------------------------
       
   169 //
       
   170 void CCamUserSceneSetupContainer::HandleSelectionL( void )
       
   171     {
       
   172     TInt CommandId = CommandIdForActivatingCurrentItemControl();
       
   173     CEikButtonGroupContainer* cba = CEikButtonGroupContainer::Current();
       
   174     if ( cba && CommandId != ECamCmdCaptureSetupFlashUser )
       
   175         {
       
   176         CEikCba* eikCba = static_cast<CEikCba*>( cba->ButtonGroup() );
       
   177         if( eikCba )
       
   178             {
       
   179             // Make LSK visible for the sliders.
       
   180             // Sliders, like exposure compensation, are not listboxes, 
       
   181             // thus single click cannot be disabled for those.
       
   182             // All setting items, except flash, are double clickable and
       
   183             // they have a visible LSK
       
   184             eikCba->EnableItemSpecificSoftkey( EFalse );
       
   185             }    
       
   186         }
       
   187     iView.HandleCommandL( CommandId );
       
   188     }
       
   189     
       
   190 
       
   191 
       
   192 // ---------------------------------------------------------
       
   193 // CCamUserSceneSetupContainer::CCamUserSceneSetupContainer
       
   194 // C++ constructor
       
   195 // ---------------------------------------------------------
       
   196 //
       
   197 CCamUserSceneSetupContainer::CCamUserSceneSetupContainer
       
   198 ( CCamAppController& aController, 
       
   199     CAknView& aView )
       
   200 : CCamContainerBase( aController, aView )
       
   201     {
       
   202 
       
   203     }
       
   204 
       
   205 // ---------------------------------------------------------
       
   206 // CCamUserSceneSetupContainer::ConstructL
       
   207 // 2nd phase constructor
       
   208 // ---------------------------------------------------------
       
   209 //
       
   210 void CCamUserSceneSetupContainer::ConstructL
       
   211 ( const TRect& aRect, TInt aResourceId )
       
   212     {
       
   213     const TInt KSettingItemArrayGranularity = 5;
       
   214 
       
   215     CCamContainerBase::BaseConstructL( aRect );
       
   216     
       
   217     //CreateWindowL();
       
   218 
       
   219     // Create the listbox in the right style
       
   220     iUserSceneSetupList = new ( ELeave ) CAknSettingStyleListBox;
       
   221     iUserSceneSetupList->ConstructL( this, CEikListBox::ELeftDownInViewRect );
       
   222 
       
   223     TPoint pos = iEikonEnv->EikAppUi()->ClientRect().iTl;
       
   224     TSize size = iUserSceneSetupList->MinimumSize();
       
   225     SetExtent( pos, size ); 
       
   226 
       
   227 
       
   228     // Setup the scroll bar
       
   229     iUserSceneSetupList->CreateScrollBarFrameL( ETrue );
       
   230     iUserSceneSetupList->ScrollBarFrame()->
       
   231     SetScrollBarVisibilityL( CEikScrollBarFrame::EOn, 
       
   232             CEikScrollBarFrame::EAuto );
       
   233             
       
   234     iTitleResourceId = aResourceId;
       
   235 
       
   236             
       
   237     // get array of supported resources from psi
       
   238     RArray<TInt> userSceneResourceIds;
       
   239     CleanupClosePushL( userSceneResourceIds );
       
   240     
       
   241     User::LeaveIfError( CamUtility::GetPsiIntArrayL( ECamPsiUserSceneResourceIds, userSceneResourceIds ) );
       
   242 
       
   243     // ...get the number of items in this user scene setup list.
       
   244     TInt itemCount = userSceneResourceIds.Count(); 
       
   245 	iUserSceneSetupItemArray = new ( ELeave ) 
       
   246         CCamUserSceneSetupItemArray( itemCount );
       
   247     iUserSceneSetupItemArray->ConstructL();
       
   248 	
       
   249 	// Make the icon array
       
   250 	CArrayPtrFlat<CGulIcon>* iconArray = new ( ELeave )
       
   251         CAknIconArray( KSettingItemArrayGranularity );
       
   252 	CleanupStack::PushL( iconArray );
       
   253 
       
   254     // Create all the user scene setup list items defined in the resource.
       
   255 	TInt i;
       
   256 	for ( i=0; i < itemCount; ++i )
       
   257 		{
       
   258         CCamUserSceneSetupListItem* listItem = 
       
   259             CCamUserSceneSetupListItem::NewL( userSceneResourceIds[i] );
       
   260         CleanupStack::PushL( listItem );
       
   261         // Ownership is transferred
       
   262         iUserSceneSetupItemArray->AppendL( listItem ); 
       
   263         CleanupStack::Pop( listItem );
       
   264 		}
       
   265 		
       
   266 	
       
   267 	// Update the display
       
   268 	UpdateDisplayL();
       
   269 
       
   270 	// Looks like we have no choice but to give ownership 
       
   271     // of this to the listbox.
       
   272 	// There is no flag as there is for the item data
       
   273 	ListBox()->ItemDrawer()->FormattedCellData()->SetIconArrayL( iconArray ); 
       
   274 
       
   275     // iconArray now has ownership transferred
       
   276 	CleanupStack::Pop( iconArray );  
       
   277     
       
   278     CleanupStack::PopAndDestroy( &userSceneResourceIds );	
       
   279 
       
   280 	CTextListBoxModel* model= iUserSceneSetupList->Model();
       
   281 	model->SetItemTextArray( iUserSceneSetupItemArray );
       
   282     // Ownership retained by SettingItemList
       
   283 	model->SetOwnershipType( ELbmDoesNotOwnItemArray ); 
       
   284 
       
   285    	TAknLayoutRect layoutRect;
       
   286 	layoutRect.LayoutRect( TRect( 
       
   287         TPoint( 0, 0 ), iAvkonAppUi->ClientRect().Size() ), 
       
   288         AKN_LAYOUT_WINDOW_list_gen_pane( 0 ) );
       
   289 	iUserSceneSetupList->SetRect( layoutRect.Rect() );
       
   290 
       
   291 	ListBox()->SetCurrentItemIndex( 0 );
       
   292 	ListBox()->SetListBoxObserver( this );
       
   293 	ListBox()->UpdateScrollBarsL();
       
   294 
       
   295     SetRect( aRect );
       
   296     ActivateL();
       
   297 
       
   298     UpdateListItems();
       
   299     }
       
   300 
       
   301 
       
   302 
       
   303 // ---------------------------------------------------------
       
   304 // CCamUserSceneSetupContainer::UpdateListItem
       
   305 // Updates a list item with its corresponding settings model value.
       
   306 // ---------------------------------------------------------
       
   307 //
       
   308 void CCamUserSceneSetupContainer::UpdateListItem( TInt aIndex )
       
   309     {     
       
   310     // Get the current value for this list item from the settings model.
       
   311     // ...get settings model id for list item.
       
   312     TInt settingsModelId = 
       
   313             iUserSceneSetupItemArray->At( aIndex )->SettingsModelTypeId();
       
   314     if ( settingsModelId != ECamSettingItemUserSceneReset )
       
   315         {
       
   316         // ...use id to get current value.
       
   317         TInt currentVal = iController.IntegerSettingValue( settingsModelId );
       
   318     
       
   319         // Update list item with the current value.
       
   320         iUserSceneSetupItemArray->At( aIndex )->SetCurrentValue( currentVal );
       
   321         }
       
   322     }
       
   323 
       
   324 
       
   325 // ----------------------------------------------------
       
   326 // CCamUserSceneSetupContainer::CommandIdForActivatingCurrentItemControl
       
   327 // Returns the command id for activating the current list item control.
       
   328 // ----------------------------------------------------
       
   329 //
       
   330 TInt CCamUserSceneSetupContainer::CommandIdForActivatingCurrentItemControl()
       
   331     {
       
   332     // Get the settings model type id for the selected item.
       
   333     // ...get settings model id for list item.  
       
   334     TInt currentIndex = iUserSceneSetupList->CurrentItemIndex();
       
   335     
       
   336     // ...get settings model id for list item.
       
   337     TInt settingsModelId = 
       
   338         iUserSceneSetupItemArray->At( currentIndex )->
       
   339             SettingsModelTypeId();
       
   340     // Convert settings model id to command id that activates the
       
   341     // control for the selected item.
       
   342     TInt commandId = -1;
       
   343     switch ( settingsModelId )
       
   344         {
       
   345         case ECamSettingItemUserSceneBasedOnScene:
       
   346             {
       
   347             commandId = ECamCmdCaptureSetupSceneUser;
       
   348             }
       
   349             break;
       
   350         case ECamSettingItemUserSceneWhitebalance:
       
   351             {
       
   352             commandId = ECamCmdCaptureSetupWhiteBalanceUser;
       
   353             }
       
   354             break;
       
   355         case ECamSettingItemUserSceneExposure:
       
   356             {
       
   357             commandId = ECamCmdCaptureSetupExposureUser;
       
   358             }
       
   359             break;
       
   360         case ECamSettingItemUserSceneColourFilter:
       
   361             {
       
   362             commandId = ECamCmdCaptureSetupColourFilterUser;
       
   363             }
       
   364             break;
       
   365         case ECamSettingItemUserSceneFlash:
       
   366             {
       
   367             commandId = ECamCmdCaptureSetupFlashUser;
       
   368             }
       
   369             break;
       
   370         case ECamSettingItemUserSceneReset:
       
   371             {
       
   372             commandId = ECamCmdUserSceneReset;
       
   373             }
       
   374             break;
       
   375         case ECamSettingItemUserSceneBrightness:
       
   376             {
       
   377             commandId = ECamCmdCaptureSetupBrightnessUser;
       
   378             }
       
   379             break;
       
   380         case ECamSettingItemUserSceneContrast:
       
   381             {
       
   382             commandId = ECamCmdCaptureSetupContrastUser;
       
   383             }
       
   384             break;
       
   385 
       
   386         case ECamSettingItemUserSceneImageSharpness:
       
   387             {
       
   388             commandId = ECamCmdCaptureSetupImageSharpnessUser;
       
   389             }
       
   390             break;
       
   391 
       
   392         case ECamSettingItemUserSceneLightSensitivity:
       
   393             {
       
   394             commandId = ECamCmdCaptureSetupLightSensitivityUser;
       
   395             }
       
   396             break;
       
   397         case ECamSettingItemUserSceneDefault: 
       
   398             {
       
   399             commandId = ECamCmdSetUserDefault;
       
   400             }
       
   401             break;
       
   402         default:
       
   403             {
       
   404             CamPanic( ECamPanicCaptureSetupMenuUnknownItem );
       
   405             }
       
   406         }
       
   407     return commandId;
       
   408     }
       
   409 
       
   410 
       
   411 
       
   412 // ---------------------------------------------------------
       
   413 // CCamUserSceneSetupContainer::CountComponentControls
       
   414 // ---------------------------------------------------------
       
   415 //
       
   416 TInt CCamUserSceneSetupContainer::CountComponentControls() const
       
   417     {
       
   418 	return CCamContainerBase::CountComponentControls() + 1;
       
   419 	}
       
   420 
       
   421 // ---------------------------------------------------------
       
   422 // CCamUserSceneSetupContainer::ComponentControl
       
   423 // ---------------------------------------------------------
       
   424 //
       
   425 CCoeControl* CCamUserSceneSetupContainer::ComponentControl
       
   426 ( TInt aIndex ) const
       
   427     {
       
   428     CCoeControl* control = CCamContainerBase::ComponentControl( aIndex );
       
   429     if( control )
       
   430         return control;
       
   431     switch( aIndex )
       
   432         {
       
   433         case 1:
       
   434             {
       
   435             control = iUserSceneSetupList;
       
   436             }
       
   437             break;
       
   438         default:
       
   439             break;            
       
   440         }
       
   441         
       
   442     return control;
       
   443     }
       
   444 
       
   445 // ---------------------------------------------------------------------------
       
   446 // CCamUserSceneSetupContainer::OfferKeyEventL
       
   447 // Key event handling
       
   448 // ---------------------------------------------------------------------------
       
   449 //
       
   450 TKeyResponse CCamUserSceneSetupContainer::OfferKeyEventL(
       
   451     const TKeyEvent& aKeyEvent,
       
   452     TEventCode aType )
       
   453     {
       
   454     if ( aType == EEventKey &&
       
   455            ( aKeyEvent.iScanCode == EStdKeyEnter || 
       
   456                aKeyEvent.iScanCode == EStdKeyNkpEnter ) )
       
   457         {
       
   458         HandleSelectionL();
       
   459         return EKeyWasConsumed;
       
   460         }
       
   461     else if ( aKeyEvent.iScanCode == EStdKeyUpArrow || 
       
   462                 aKeyEvent.iScanCode == EStdKeyDownArrow )
       
   463         {
       
   464         return iUserSceneSetupList->OfferKeyEventL( aKeyEvent, aType );
       
   465         }
       
   466     else
       
   467         {
       
   468         return EKeyWasNotConsumed;    
       
   469         }
       
   470     }
       
   471 
       
   472 // ---------------------------------------------------------------------------
       
   473 // CCamUserSceneSetupContainer::ListBox
       
   474 // Returns a pointer to the list box
       
   475 // ---------------------------------------------------------------------------
       
   476 //
       
   477 CEikFormattedCellListBox* CCamUserSceneSetupContainer::ListBox()
       
   478 	{
       
   479 	return ( iUserSceneSetupList );
       
   480 	}
       
   481 
       
   482 // ---------------------------------------------------------------------------
       
   483 // CCamUserSceneSetupContainer::IsUserSceneResetHighlighted
       
   484 // Returns wheather user scene restore is highlighted
       
   485 // ---------------------------------------------------------------------------
       
   486 //
       
   487 TBool CCamUserSceneSetupContainer::IsUserSceneResetHighlighted()
       
   488 	{
       
   489     TInt currentIndex = iUserSceneSetupList->CurrentItemIndex();
       
   490     // ...get settings model id for list item.
       
   491     TInt settingsModelId = 
       
   492         iUserSceneSetupItemArray->At( currentIndex )->SettingsModelTypeId();
       
   493     if ( settingsModelId == ECamSettingItemUserSceneReset )
       
   494         {
       
   495         return ETrue;
       
   496         }
       
   497     else 
       
   498         {
       
   499         return EFalse;
       
   500         }
       
   501 	}
       
   502 
       
   503 // End of File