1 /* |
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2 * Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 #ifndef CXESTATEMACHINEBASE_H |
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19 #define CXESTATEMACHINEBASE_H |
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20 |
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21 #include <QHash> |
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22 #include <QString> |
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23 #include "cxeerror.h" |
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24 |
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25 class CxeState; |
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26 |
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27 /** |
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28 * CxeStateMachineBase is used as the base class for all finite state machines in the |
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29 * engine. It's not a fully functional state machine in the sense that it does not provide any |
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30 * mechanism for handling events that would trigged state changes. Instead, |
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31 * it relies on the derived class to call setState() whenever the state |
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32 * should change. The derived class should also provide a list of states |
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33 * and allowed transitions so that CxeStateMachineBase can verify that each state |
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34 * change is valid. A pure virtual function, handleStateChanged() should be |
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35 * implemented by derived classes to handle notifing other interested objects about |
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36 * the state change. This class cannot emit the signals itself, because it does not |
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37 * derived from QObject and it handles all state IDs as plain integers instead of the |
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38 * preferred class specific enumerations. |
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39 * |
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40 * CxeStateMachineBase does not derive from QObject to make easier for the engine |
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41 * control implementation classes to derive from it. Additionally we avoid the overhead |
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42 * brought by QObject. |
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43 * |
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44 * CxeStateMachineBase class is to be used for unit testing. Engine class should derive |
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45 * from CxeStateMachine class. |
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46 */ |
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47 |
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48 class CxeStateMachineBase |
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49 { |
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50 public: |
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51 /** |
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52 * CxeStateMachine constructor. |
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53 * @sa addState setInitialState |
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54 * @param stateMachineName Name for this state machine (used for debug prints) |
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55 */ |
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56 CxeStateMachineBase(const char *stateMachineName); |
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57 virtual ~CxeStateMachineBase(); |
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58 |
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59 protected: |
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60 /** |
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61 * Add a new state to the machine. Takes ownership of state. |
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62 * |
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63 * @param state A CxeState object defining a name, ID, and allowed transitions for the |
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64 * new state. The CxeState ID must be unique and not to contain overlapping bits with other |
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65 * state ids, since bitwise AND operator is used for the state ids. |
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66 * @return False if adding failed due to incorrect id. |
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67 */ |
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68 virtual bool addState(CxeState *state); |
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69 |
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70 /** |
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71 * Initiate a state transition from current state to a given state ID. In cases that |
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72 * current state is same as the new state, method returns without doing anything. If the state |
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73 * transition is invalid, this function return false. |
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74 * |
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75 * @param stateId State ID of the new state |
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76 * @param error Optional error code to be associated with the transition |
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77 * @return False if state change fails. True if changing is allowed, or the current state is same |
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78 * as the new state. |
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79 */ |
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80 virtual bool setState(int stateId, CxeError::Id error = CxeError::None); |
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81 |
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82 /** |
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83 * Set the initial state of the state machine. Can be called only once. |
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84 * This method will panic, if initial state is unknown, or initial state has already |
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85 * been set. |
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86 * |
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87 * @param stateId State ID for the initial state. |
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88 * @return False if state to be set intial state is not known, or initial |
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89 * state has already been set. |
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90 */ |
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91 virtual bool setInitialState(int stateId); |
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92 |
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93 /** |
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94 * Pure virtual function to be implemented by derived classes. Called when state changes. |
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95 * The implementation should emit a signal informing interested parties of a state change. |
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96 * |
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97 * @param newStateId State ID for the new state |
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98 * @param error An error code associated with the state transition |
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99 */ |
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100 virtual void handleStateChanged(int newStateId, CxeError::Id error) = 0; |
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101 |
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102 /** |
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103 * Get current state ID. It is recommended for derived classes to create |
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104 * a new method (typically called state()) which returns the current state ID |
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105 * typecasted into a class specific enumeration. |
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106 * @return Current state ID |
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107 */ |
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108 int stateId() const; |
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109 |
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110 /** |
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111 * Verify if a state transition is possible. |
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112 * @param newStateId State ID of the new state. |
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113 * @return Whether state transition is possible. |
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114 */ |
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115 bool verifyStateChange(int newStateId); |
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116 |
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117 private: |
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118 |
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119 //! Hash table of all states. stateId as key |
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120 QHash<int, CxeState *> mStates; |
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121 |
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122 //! All states ORed together |
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123 int mStateBitsUsed; |
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124 |
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125 //! Current state |
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126 int mStateId; |
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127 |
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128 //! Name of this state machine (for debug prints) |
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129 QString mName; |
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130 |
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131 }; |
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132 |
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133 #endif // CXESTATEMACHINEBASE_H |
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