camerauis/cameraxui/cxui/src/cxuiscenemodeview.cpp
branchRCL_3
changeset 54 bac7acad7cb3
parent 53 61bc0f252b2b
child 57 2c87b2808fd7
equal deleted inserted replaced
53:61bc0f252b2b 54:bac7acad7cb3
     1 /*
       
     2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:
       
    15 *
       
    16 */
       
    17 #include <hbframeitem.h>
       
    18 #include <hbactivitymanager.h>
       
    19 
       
    20 #include "cxenamespace.h"
       
    21 #include "cxesettings.h"
       
    22 #include "cxuiscenemodeview.h"
       
    23 #include "cxuienums.h"
       
    24 #include "cxutils.h"
       
    25 #include "cxuicapturekeyhandler.h"
       
    26 #include "cxuisettingsinfo.h"
       
    27 #include "cxeviewfindercontrol.h"
       
    28 #include "cxecameradevicecontrol.h"
       
    29 #include "cxuidocumentloader.h"
       
    30 
       
    31 using namespace Cxe;
       
    32 using namespace CxUi;
       
    33 using namespace CxUiLayout;
       
    34 using namespace CxUiSettings;
       
    35 using namespace CxeSettingIds;
       
    36 
       
    37 const int CXUI_SCENES_TRANSITION_TIME = 350; // 350 milliseconds
       
    38 const int CXUI_SCENES_CAMERA_TIMEOUT = 60000; // 60 seconds for the camera hw release timeout
       
    39 const QString CXUI_SCENES_AUTOMATIC_IMAGE=":/camerax/scene_automatic.png";
       
    40 const QString CXUI_SCENES_LANDSCAPE_IMAGE=":/camerax/scene_landscape.png";
       
    41 const QString CXUI_SCENES_CLOSEUP_IMAGE=":/camerax/scene_close-up.png";
       
    42 const QString CXUI_SCENES_PORTRAIT_IMAGE=":/camerax/scene_portrait.png";
       
    43 const QString CXUI_SCENES_SPORT_IMAGE=":/camerax/scene_sport.png";
       
    44 const QString CXUI_SCENES_NIGHT_IMAGE=":/camerax/scene_night.png";
       
    45 const QString CXUI_SCENES_NIGHT_PORTRAIT_IMAGE=":/camerax/scene_nightportrait.png";
       
    46 const QString CXUI_SCENES_LOW_LIGHT_IMAGE=":/camerax/scene_lowlight.png";
       
    47 
       
    48 
       
    49 /*!
       
    50 * Constructor
       
    51 */
       
    52 CxuiSceneModeView::CxuiSceneModeView(QGraphicsItem *parent) :
       
    53     CxuiView(parent),
       
    54     mSettingsInfo(NULL),
       
    55     mScenesBackground(NULL),
       
    56     mScenesHeading(NULL)
       
    57 {
       
    58     CX_DEBUG_IN_FUNCTION();
       
    59 }
       
    60 
       
    61 /*!
       
    62 * Destructor
       
    63 */
       
    64 CxuiSceneModeView::~CxuiSceneModeView()
       
    65 {
       
    66     CX_DEBUG_ENTER_FUNCTION();
       
    67     CX_DEBUG_EXIT_FUNCTION();
       
    68 }
       
    69 
       
    70 /*!
       
    71 * Construct-method handles initialisation tasks for this class. Needs to be called
       
    72 * before the instance of this class is used.
       
    73 * @param mainwindow
       
    74 * @param engine
       
    75 * @param documentLoader
       
    76 * @param keyHandler
       
    77 */
       
    78 void CxuiSceneModeView::construct(HbMainWindow *mainwindow,
       
    79                                CxeEngine *engine,
       
    80                                CxuiDocumentLoader *documentLoader,
       
    81                                CxuiCaptureKeyHandler *keyHandler,
       
    82                                HbActivityManager *activityManager)
       
    83 {
       
    84     CX_DEBUG_ENTER_FUNCTION();
       
    85     CxuiView::construct(mainwindow, engine, documentLoader, keyHandler, activityManager);
       
    86 
       
    87     mSettingsInfo = new CxuiSettingsInfo(mEngine);
       
    88     setContentFullScreen(true);
       
    89     loadDefaultWidgets();
       
    90 
       
    91     mCameraReleaseTimer.setInterval(CXUI_SCENES_CAMERA_TIMEOUT);
       
    92     mCameraReleaseTimer.setSingleShot(true);
       
    93     connect(&mCameraReleaseTimer, SIGNAL(timeout()), this, SLOT(releaseCamera()), Qt::UniqueConnection);
       
    94 
       
    95     CX_DEBUG_EXIT_FUNCTION();
       
    96 }
       
    97 
       
    98 /*!
       
    99 * Load widgets from DocML.
       
   100 */
       
   101 void CxuiSceneModeView::loadDefaultWidgets()
       
   102 {
       
   103     CX_DEBUG_ENTER_FUNCTION();
       
   104     CX_DEBUG_ASSERT(mDocumentLoader);
       
   105 
       
   106     QGraphicsWidget *widget = NULL;
       
   107 
       
   108     widget = mDocumentLoader->findWidget(SCENE_MODE_VIEW_CONTAINER);
       
   109     mScenesContainer = qobject_cast<HbWidget *> (widget);
       
   110 
       
   111     mScenesHeading = qobject_cast<HbLabel *>(
       
   112         mDocumentLoader->findWidget(SCENE_MODE_VIEW_HEADING_WIDGET));
       
   113     CX_ASSERT_ALWAYS(mScenesHeading);
       
   114 
       
   115     //Now let's retreive the pointer to icon widget
       
   116     widget = mDocumentLoader->findWidget(SCENE_MODE_VIEW_BG_IMAGE);
       
   117     mScenesBackground = qobject_cast<HbLabel *> (widget);
       
   118 
       
   119     widget = mDocumentLoader->findWidget(SCENE_MODE_VIEW_BG_IMAGE2);
       
   120     mScenesBackground2 = qobject_cast<HbLabel *> (widget);
       
   121 
       
   122     //Assuming that the automatic scene mode is always the default one
       
   123     CX_DEBUG(("CxuiSceneModeView::loadDefaultWidgets -> Now setting default image"));
       
   124     HbIcon background(CXUI_SCENES_AUTOMATIC_IMAGE);
       
   125     background.setMirroringMode(HbIcon::LayoutDirection);
       
   126     mScenesBackground->setIcon(background);
       
   127     mScenesBackground2->setIcon(background);
       
   128 
       
   129     widget = mDocumentLoader->findWidget(SCENE_MODE_VIEW_RADIOBUTTONS);
       
   130     mScenesList = qobject_cast<CxuiSettingRadioButtonList *> (widget);
       
   131 
       
   132     mTransitionAnimation = new QPropertyAnimation(mScenesBackground2, "opacity");
       
   133     mTransitionAnimation->setDuration(CXUI_SCENES_TRANSITION_TIME);
       
   134 
       
   135     createWidgetBackgroundGraphic(mScenesContainer, TRANSPARENT_BACKGROUND_GRAPHIC);
       
   136 
       
   137     //!@todo: View flags property is missing from HbView,
       
   138     //        so can't properly hide title bar / status bar there.
       
   139     hideControls();
       
   140 
       
   141     connectSignals();
       
   142 
       
   143     CX_DEBUG_EXIT_FUNCTION();
       
   144 }
       
   145 
       
   146 /*!
       
   147 * Helper function to connect signals needed in this class.
       
   148 */
       
   149 void CxuiSceneModeView::connectSignals()
       
   150 {
       
   151     connect(mScenesList, SIGNAL(itemSelected(int)), this, SLOT(handleSceneRadiobuttonPress(int)));
       
   152     connect(mTransitionAnimation, SIGNAL(finished()), this, SLOT(finishScenesTransition()));
       
   153 }
       
   154 
       
   155 /*!
       
   156 * This public method assumes that the view is already properly constructed
       
   157 */
       
   158 void CxuiSceneModeView::loadBackgroundImages()
       
   159 {
       
   160      CX_DEBUG_ENTER_FUNCTION();
       
   161     RadioButtonListParams data;
       
   162     if (mEngine->mode() == Cxe::ImageMode) {
       
   163         mSettingsInfo->getSettingsContent(CxeSettingIds::IMAGE_SCENE, data);
       
   164     } else {
       
   165         mSettingsInfo->getSettingsContent(CxeSettingIds::VIDEO_SCENE, data);
       
   166     }
       
   167     mSettingPairList = data.mSettingPairList;
       
   168     mScenesList->init(&data);
       
   169 
       
   170     if (mScenesHeading) {
       
   171         mScenesHeading->setPlainText(data.mHeading);
       
   172     }
       
   173 
       
   174     if (mScenesBackground) {
       
   175         QString sceneId = mEngine->settings().get<QString>(data.mSettingId);
       
   176         HbIcon background(backgroundForScene(sceneId));
       
   177         background.setMirroringMode(HbIcon::LayoutDirection);
       
   178         mScenesBackground->setIcon(background);
       
   179     } else {
       
   180         //First time displaying a list
       
   181         //Assuming that the automatic scene mode is always the default one and is on top of the list
       
   182         mScenesList->setSelected(0);
       
   183     }
       
   184     CX_DEBUG_EXIT_FUNCTION();
       
   185 }
       
   186 
       
   187 /*!
       
   188  * Save view state to activity. Scene mode view doesn't have it's own activity, just save
       
   189  * correct pre-capture view.
       
   190  */
       
   191 void CxuiSceneModeView::saveActivity()
       
   192 {
       
   193     CX_DEBUG_ENTER_FUNCTION();
       
   194     QVariantMap data;
       
   195     QVariantHash params;
       
   196 
       
   197     //@todo: add pre-capture icon as screenshot
       
   198     if (mEngine->mode() == Cxe::ImageMode) {
       
   199         mActivityManager->removeActivity(CxuiActivityIds::STILL_PRECAPTURE_ACTIVITY);
       
   200         mActivityManager->addActivity(CxuiActivityIds::STILL_PRECAPTURE_ACTIVITY, data, params);
       
   201     } else {
       
   202         mActivityManager->removeActivity(CxuiActivityIds::VIDEO_PRECAPTURE_ACTIVITY);
       
   203         mActivityManager->addActivity(CxuiActivityIds::VIDEO_PRECAPTURE_ACTIVITY, data, params);
       
   204     }
       
   205 
       
   206     CX_DEBUG_EXIT_FUNCTION();
       
   207 }
       
   208 
       
   209 /*!
       
   210 * Handle selecting value in scene list.
       
   211 */
       
   212 void CxuiSceneModeView::handleSceneRadiobuttonPress(int index)
       
   213 {
       
   214     CX_DEBUG_ENTER_FUNCTION();
       
   215 
       
   216     CxUiSettings::SettingItem item = mSettingPairList.at(index);
       
   217     QString sceneId = item.mValue.toString();
       
   218     HbIcon background(backgroundForScene(sceneId));
       
   219     background.setMirroringMode(HbIcon::LayoutDirection);
       
   220     mScenesBackground2->setIcon(background);
       
   221     startBackgroundTransition();
       
   222     CX_DEBUG_EXIT_FUNCTION();
       
   223 }
       
   224 
       
   225 
       
   226 /*!
       
   227 * Helper method for getting the background graphic name
       
   228 * for each of the scenes.
       
   229 */
       
   230 QString CxuiSceneModeView::backgroundForScene(const QString& sceneId)
       
   231 {
       
   232     //!@todo: This mapping should be added to the setting xml.
       
   233     if (sceneId == Cxe::IMAGE_SCENE_AUTO) {
       
   234         return CXUI_SCENES_AUTOMATIC_IMAGE;
       
   235     } else if (sceneId == Cxe::IMAGE_SCENE_PORTRAIT) {
       
   236         return CXUI_SCENES_PORTRAIT_IMAGE;
       
   237     } else if (sceneId == Cxe::IMAGE_SCENE_SCENERY) {
       
   238         return CXUI_SCENES_LANDSCAPE_IMAGE;
       
   239     } else if (sceneId == Cxe::IMAGE_SCENE_MACRO) {
       
   240         return CXUI_SCENES_CLOSEUP_IMAGE;
       
   241     } else if (sceneId == Cxe::IMAGE_SCENE_SPORTS) {
       
   242         return CXUI_SCENES_SPORT_IMAGE;
       
   243     } else if (sceneId == Cxe::IMAGE_SCENE_NIGHT) {
       
   244         return CXUI_SCENES_NIGHT_IMAGE;
       
   245     } else if (sceneId == Cxe::IMAGE_SCENE_NIGHTPORTRAIT) {
       
   246         return CXUI_SCENES_NIGHT_PORTRAIT_IMAGE;
       
   247     } else if (sceneId == Cxe::VIDEO_SCENE_AUTO) {
       
   248         return CXUI_SCENES_AUTOMATIC_IMAGE;
       
   249     } else if (sceneId == Cxe::VIDEO_SCENE_LOWLIGHT) {
       
   250         return CXUI_SCENES_LOW_LIGHT_IMAGE;
       
   251     } else if (sceneId == Cxe::VIDEO_SCENE_NIGHT) {
       
   252         return CXUI_SCENES_NIGHT_IMAGE;
       
   253     } else {
       
   254         return "";
       
   255     }
       
   256 
       
   257 }
       
   258 
       
   259 /*!
       
   260 * Start animation for changing the scene background graphic.
       
   261 */
       
   262 void CxuiSceneModeView::startBackgroundTransition()
       
   263 {
       
   264     mTransitionAnimation->setStartValue(0.0);
       
   265     mTransitionAnimation->setEndValue(1.0);
       
   266     mTransitionAnimation->start();
       
   267 
       
   268 }
       
   269 
       
   270 /*!
       
   271 * Handle scene background graphic animation finishing.
       
   272 */
       
   273 void CxuiSceneModeView::finishScenesTransition()
       
   274 {
       
   275     mScenesBackground->setIcon(mScenesBackground2->icon());
       
   276     mScenesBackground2->setOpacity(0);
       
   277     mScenesBackground2->setIcon(HbIcon());
       
   278 }
       
   279 
       
   280 /*!
       
   281 * Handle press of ok button.
       
   282 */
       
   283 void CxuiSceneModeView::handleOkButtonPress()
       
   284 {
       
   285     CX_DEBUG_ENTER_FUNCTION();
       
   286     mScenesList->handleSelectionAccepted();
       
   287     closeView();
       
   288     CX_DEBUG_EXIT_FUNCTION();
       
   289 }
       
   290 
       
   291 /*!
       
   292 * Handle press of cancel button.
       
   293 */
       
   294 void CxuiSceneModeView::handleCancelButtonPress()
       
   295 {
       
   296     CX_DEBUG_ENTER_FUNCTION();
       
   297     closeView();
       
   298     CX_DEBUG_EXIT_FUNCTION();
       
   299 }
       
   300 
       
   301 /*!
       
   302 * This view is about to be shown.
       
   303 * Update the view to match currently selected scene.
       
   304 */
       
   305 void CxuiSceneModeView::showEvent(QShowEvent *event)
       
   306 {
       
   307     CX_DEBUG_ENTER_FUNCTION();
       
   308     mScenesList->scrollTo(mScenesList->currentIndex(), HbAbstractItemView::PositionAtTop);
       
   309 
       
   310     mEngine->viewfinderControl().stop();
       
   311     mCameraReleaseTimer.start();
       
   312     QGraphicsWidget::showEvent(event);
       
   313     CX_DEBUG_EXIT_FUNCTION();
       
   314 }
       
   315 
       
   316 /*!
       
   317 * Allow showing UI controls?
       
   318 * Title bar and other UI chrome is never shown in scene mode view.
       
   319 */
       
   320 bool CxuiSceneModeView::allowShowControls() const
       
   321 {
       
   322     return false;
       
   323 }
       
   324 
       
   325 /*!
       
   326  * Play feedback when touching view outside of any widget?
       
   327  * Feedback is not played in scene mode view.
       
   328  */
       
   329 bool CxuiSceneModeView::isFeedbackEnabled() const
       
   330 {
       
   331     return false;
       
   332 }
       
   333 
       
   334 /*!
       
   335 * Slot to handle capture key full press.
       
   336 */
       
   337 void CxuiSceneModeView::handleCaptureKeyPressed()
       
   338 {
       
   339     CX_DEBUG_ENTER_FUNCTION();
       
   340     closeView();
       
   341     CX_DEBUG_EXIT_FUNCTION();
       
   342 }
       
   343 
       
   344 /*!
       
   345 * Slot to handle capture key half press / autofocus key press.
       
   346 */
       
   347 void CxuiSceneModeView::handleAutofocusKeyPressed()
       
   348 {
       
   349     CX_DEBUG_ENTER_FUNCTION();
       
   350     closeView();
       
   351     CX_DEBUG_EXIT_FUNCTION();
       
   352 }
       
   353 
       
   354 /*!
       
   355 * Closing the view and reactivating camera hw if needed
       
   356 */
       
   357 void CxuiSceneModeView::closeView()
       
   358 {
       
   359     CX_DEBUG_ENTER_FUNCTION();
       
   360     mScenesList->handleClose();
       
   361     mScenesBackground->setIcon(HbIcon());
       
   362     mScenesHeading = NULL;
       
   363     emit viewCloseEvent();
       
   364     CX_DEBUG_EXIT_FUNCTION();
       
   365 }
       
   366 
       
   367 // end of file
       
   368