camerauis/cameraapp/generic/inc/CamSoundPlayer.h
changeset 19 d9aefe59d544
parent 3 8b2d6d0384b0
child 21 fa6d9f75d6a6
child 28 3075d9b614e6
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3:8b2d6d0384b0 19:d9aefe59d544
     1 /*
       
     2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Handles the playing of sounds and tones for the Camera App*
       
    15 */
       
    16 
       
    17 
       
    18 
       
    19 #ifndef CAMSOUNDPLAYER_H
       
    20 #define CAMSOUNDPLAYER_H
       
    21 
       
    22 //  INCLUDES
       
    23 #include <MdaAudioTonePlayer.h>
       
    24 #include <MdaAudioSamplePlayer.h>
       
    25 #include "Cam.hrh" // For TCamSoundId
       
    26 
       
    27 // CONSTANTS
       
    28 
       
    29 // MACROS
       
    30 
       
    31 // DATA TYPES
       
    32 
       
    33 // FUNCTION PROTOTYPES
       
    34 
       
    35 // FORWARD DECLARATIONS
       
    36 class CAknKeySoundSystem;
       
    37 
       
    38 // CLASS DECLARATION
       
    39 
       
    40 
       
    41 /**
       
    42 * Observer class for getting notified when sound playback completes.
       
    43 */
       
    44 class MCamSoundPlayerObserver
       
    45     {
       
    46     public:
       
    47         /**
       
    48         * CCamSoundPlayer has finished sound playback
       
    49         * and callback was requested (aEnableCallback was true
       
    50         * in CCamSoundPlayer::PlaySound()).
       
    51         * @since 2.8
       
    52         */
       
    53         virtual void PlaySoundComplete() = 0;
       
    54     };
       
    55 
       
    56 /**
       
    57 *  This class is used to play sounds and tones for the Camera app
       
    58 *
       
    59 *  @since 2.8
       
    60 */
       
    61 class CCamSoundPlayer : public CBase,
       
    62                         public MMdaAudioPlayerCallback,
       
    63                         public MMdaAudioToneObserver
       
    64     {
       
    65     public:  // Constructors and destructor
       
    66         
       
    67         /**
       
    68         * Two-phased constructor.
       
    69         * @param aObs Observer to be informed when sound playback is complete.
       
    70         */
       
    71         static CCamSoundPlayer* NewL( MCamSoundPlayerObserver* aObs );
       
    72         
       
    73         /**
       
    74         * Destructor.
       
    75         */
       
    76         virtual ~CCamSoundPlayer();
       
    77 
       
    78     public: // New functions
       
    79         
       
    80         /**
       
    81         * Initialises the sound player.  
       
    82         * @since 2.8
       
    83         */
       
    84         void InitialiseL();
       
    85 
       
    86         /**
       
    87         * Starts procedure to play the specified sound
       
    88         * @since 2.8 
       
    89         * @param aSound The sound to play
       
    90         * @param aEnableCallback Whether to call back when play complete
       
    91         */
       
    92         void PlaySound( TCamSoundId aSound, TBool aEnableCallback );
       
    93 
       
    94         /**
       
    95         * Initiates the playing of the specified tone
       
    96         * @since 2.8
       
    97         * @param aToneHz The frequency of the tone to play in Hertz
       
    98         * @param aLenMicSec The length of tone to play in microseconds
       
    99         * @param aVolume The volume of the tone, range 0.0 to 1.0
       
   100         * @param aEnableCallback Whether to be called back when playback complete
       
   101         */
       
   102         void PlayTone( TInt aToneHz, TInt aLenMicSec, TReal32 aVolume, TBool aEnableCallback );
       
   103 
       
   104         /**
       
   105         * Called to disable certain key press clicks
       
   106         * @since 2.8 
       
   107         */
       
   108         void DisableSelectionKeySoundL();
       
   109 
       
   110         /**
       
   111         * Called to enable certain key press clicks
       
   112         * @since 2.8 
       
   113         */
       
   114         void EnableSelectionKeySound();
       
   115 
       
   116         /**
       
   117         * Called to disable all key sounds, usually when video recording 
       
   118         * is active
       
   119         * @since 2.8 
       
   120         */
       
   121         void DisableAllKeySoundsL();
       
   122 
       
   123         /**
       
   124         * Called to enable all key sounds, usually when video recording 
       
   125         * is has stopped
       
   126         * @since 2.8 
       
   127         */
       
   128         void EnableAllKeySounds();
       
   129         
       
   130         /**
       
   131         * Cancels any outstanding tone player activity
       
   132         * @since 3.0
       
   133         */
       
   134         void CancelTonePlayer();
       
   135 
       
   136     public: // Functions from base classes
       
   137         /**
       
   138         * From MMdaAudioPlayerCallback.
       
   139         * @since 2.8
       
   140         */
       
   141         void MapcInitComplete( TInt aError, 
       
   142             const TTimeIntervalMicroSeconds& aDuration );
       
   143 
       
   144         /**
       
   145         * From MMdaAudioPlayerCallback.
       
   146         * @since 2.8
       
   147         */
       
   148         void MapcPlayComplete( TInt aError );
       
   149 
       
   150         /**
       
   151         * From MMdaAudioToneObserver.
       
   152         * @since 2.8
       
   153         */
       
   154         void MatoPrepareComplete( TInt aError );
       
   155 
       
   156         /**
       
   157         * From MMdaAudioToneObserver.
       
   158         * @since 2.8
       
   159         */
       
   160         void MatoPlayComplete( TInt aError );
       
   161         
       
   162     private:
       
   163 
       
   164         /**
       
   165         * C++ default constructor.
       
   166         * @since 2.8
       
   167         * @param aObs Observer to be informed when sound playback is complete.        
       
   168         */
       
   169         CCamSoundPlayer( MCamSoundPlayerObserver* aObs );
       
   170 
       
   171         /**
       
   172         * By default Symbian 2nd phase constructor is private.
       
   173         */
       
   174         void ConstructL();
       
   175 
       
   176         /**
       
   177         * Starts procedure to play audio (WAV) files. Internal function
       
   178         * @since 2.8 
       
   179         * @param aFile The file to open
       
   180         * @param aEnableCallback Whether to call back when play complete
       
   181         */
       
   182         void StartPlaySound( const TDesC& aFile, const TBool aEnableCallback );
       
   183 
       
   184         /**
       
   185         * Starts procedure to play audio Tone (and RNG) files. Internal function
       
   186         * @since 2.8 
       
   187         * @param aFile The file to open
       
   188         * @param aEnableCallback Whether to call back when play complete
       
   189         */
       
   190         void StartPlayTone( const TDesC& aFile, const TBool aEnableCallback );
       
   191 
       
   192     public:     // Data
       
   193 
       
   194         // Audio player utility for WAV sounds (eg Video Recording)
       
   195         CMdaAudioPlayerUtility* iAudioPlayer;
       
   196 
       
   197         // Tone player for TONES (eg Video recording when in call)
       
   198         CMdaAudioToneUtility* iTonePlayer;
       
   199 
       
   200         // Key sound system for Self-timer sound and camera shutter.
       
   201         CAknKeySoundSystem* iKeySoundSystem;
       
   202 
       
   203         // Observer to notify when playback completes
       
   204         MCamSoundPlayerObserver* iObserver;
       
   205 
       
   206         // Whether file open is still in progress
       
   207         TBool iOpenFileInProgress;
       
   208     
       
   209         // Whether a callback for current sound has been requested
       
   210         TBool iEnableCallback;
       
   211 
       
   212         // Whether this class has been initialised yet
       
   213         TBool iInitialised;
       
   214 
       
   215         // Whether selection keys have been silenced
       
   216         TBool iSelectionKeySilent;
       
   217 
       
   218         // Whether all keys have been silenced
       
   219         TBool iAllKeysSilent;        
       
   220 
       
   221         // Whether a tone is currently playing
       
   222         TBool iTonePlayInProgress;
       
   223         };
       
   224 
       
   225 #endif      // CAMSOUNDPLAYER_H   
       
   226             
       
   227 // End of File