--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/camerauis/cameraapp/generic/src/CamCommandHandlerAo.cpp Thu Jan 07 16:18:56 2010 +0200
@@ -0,0 +1,163 @@
+/*
+* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Active object for handling toolbar commands
+*
+*/
+
+
+// INCLUDE FILES
+#include "CamCommandHandlerAo.h"
+#include "camlogging.h"
+#include <aknview.h>
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::CCamCommandHandlerAo
+// C++ constructor
+// -----------------------------------------------------------------------------
+//
+CCamCommandHandlerAo::CCamCommandHandlerAo( CAknView* aView )
+ :CActive( CActive::EPriorityStandard ), iView( aView )
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::~CCamCommandHandlerAo
+// Destructor
+// -----------------------------------------------------------------------------
+//
+CCamCommandHandlerAo::~CCamCommandHandlerAo()
+ {
+ Cancel();
+ iCommandQueue.Close();
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CCamCommandHandlerAo* CCamCommandHandlerAo::NewL( CAknView* aView )
+ {
+ CCamCommandHandlerAo* self = new( ELeave ) CCamCommandHandlerAo( aView );
+
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::ConstructL
+// 2nd phase construction
+// -----------------------------------------------------------------------------
+//
+void CCamCommandHandlerAo::ConstructL()
+ {
+ CActiveScheduler::Add( this );
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::DoCancel
+// Cancels the active object
+// -----------------------------------------------------------------------------
+//
+void CCamCommandHandlerAo::DoCancel()
+ {
+ iCommandQueue.Close();
+ PRINT( _L("Camera => CCamCommandHandlerAo::DoCancel()") );
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::RunL
+// Checks the command from command queue and sends it to view
+// -----------------------------------------------------------------------------
+//
+void CCamCommandHandlerAo::RunL()
+ {
+ if ( iCommandQueue.Count() )
+ {
+ TInt command = iCommandQueue[ 0 ];
+ iCommandQueue.Remove( 0 );
+ iView->HandleCommandL( command );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::RunError
+// Called when an error has occurred.
+// -----------------------------------------------------------------------------
+//
+TInt CCamCommandHandlerAo::RunError( TInt aError )
+ {
+ PRINT1( _L("Camera => CCamCommandHandlerAo::RunError( %d )"), aError );
+ (void)aError; // remove compiler warning
+
+ iCommandQueue.Close();
+
+ PRINT( _L("Camera <= CCamCommandHandlerAo::RunError()"));
+
+ return KErrNone;
+ }
+
+// -----------------------------------------------------------------------------
+// CCamCommandHandlerAo::HandleCommandL
+// Adds the command to queue and sets active
+// -----------------------------------------------------------------------------
+//
+void CCamCommandHandlerAo::HandleCommandL( TInt aCommandId )
+ {
+ PRINT( _L("Camera => CCamCommandHandlerAo::HandleCommandL()"));
+
+ TInt count = iCommandQueue.Count();
+
+ if( count < 1 || iCommandQueue[ count - 1 ] != aCommandId )
+ {
+ iCommandQueue.AppendL( aCommandId );
+ }
+
+ if ( !IsActive() )
+ {
+ TRequestStatus* statusPtr = &iStatus;
+ User::RequestComplete( statusPtr, KErrNone );
+ SetActive();
+ }
+
+ PRINT( _L("Camera <= CCamCommandHandlerAo::HandleCommandL()"));
+ }
+
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