--- a/camerauis/activepalette/Inc/ActivePalette2ModelObserver.h Thu Aug 19 09:36:57 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,209 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Active Palette model observers*
-*/
-
-
-/**
- * @file ActivePalette2ModelObserver.h
- * Active Palette model observers
- */
-
-#ifndef _ACTIVE_PALETTE_2_MODEL_OBSERVER_H
-#define _ACTIVE_PALETTE_2_MODEL_OBSERVER_H
-
-class CActivePalette2Item;
-class MActivePalette2Observer;
-
-
-/**
- * Model observer interface. Used by the model to update the renderer.
- */
-class MActivePalette2ModelObserver
- {
-public:
- /**
- * Called when a new tooltip is about to be shown for the first time. This allows the renderer
- * to pre-render the tooltip if necessary
- * @return The width, in pixels, of the entire tooltip
- */
- virtual TInt TooltipUpdated() = 0;
-
- /**
- * Called when the items have been updated.
- */
- virtual void ItemsUpdated() = 0;
-
- /**
- * Called when the palette-appearance animation needs to be updated
- */
- virtual void PaletteAppearingUpdated() = 0;
-
- /**
- * Called when an item animation needs to be updated
- * @param aScreenPos The screen position of the item
- * @param aItem pointer to the item object
- * @param aAnimFrame The frame to be displayed
- */
- virtual void ItemAnimated(TInt aScreenPos, CActivePalette2Item* aItem, TInt aAnimFrame) = 0;
-
- /**
- * Called when an item's animation is complete
- * @param aScreenPos The screen position of the item
- * @param aItem pointer to the item object
- */
- virtual void ItemAnimationComplete(TInt aScreenPos, CActivePalette2Item* aItem) = 0;
-
- /**
- * Called when a tooltip should appear or disappear
- */
- virtual void ShowTooltipUpdated() = 0;
-
- /**
- * Should return the currently registered observer, or NULL if none.
- * @return The AP observer
- */
- virtual MActivePalette2Observer* APObserver() const = 0;
- };
-
-
-/**
- * Timer-style callbacks for tooltip animation
- */
-class MActivePalette2TooltipTimerObserver
- {
-public:
- /**
- * Called when the tooltip animation needs to be updated
- */
- virtual void TooltipAnimated() = 0;
- };
-
-
-/**
- * Timer-style callbacks for focus-change animation
- */
-class MActivePalette2FocusTimerObserver
- {
-public:
- /**
- * Called when a new item has been focused
- */
- virtual void FocusUpdated() = 0;
-
- /**
- * Called when the focus-change animation needs to be updated
- */
- virtual void FocusAnimated() = 0;
- };
-
-
-/**
- * Timer-style callbacks for item-scroll animation
- */
-class MActivePalette2ItemScrollTimerObserver
- {
-public:
- /**
- * Called when an item-scroll animation needs to be updated
- */
- virtual void ItemsScrolled() = 0;
- };
-
-
-/**
- * Timer-style callbacks for appearance animation
- */
-class MActivePalette2AppearanceTimerObserver
- {
-public:
- /**
- * Called when the palette-appearance animation needs to be updated
- */
- virtual void PaletteAppearingAnimated() = 0;
- };
-
-
-/**
- * Descriptive-style callbacks for tooltip animation
- */
-class MActivePalette2TooltipDescriptiveObserver
- {
-public:
- /**
- * Called when a tooltip animation is required
- * @param aToShow If ETrue, the tooltip should be fully shown at the end of the animation; if EFalse, it should
- * be fully hidden
- * @param aTimeInMilliseconds The length of time the animation should take, in milliseconds
- * @see CActivePalette2Model::AnimateTooltipRendererComplete
- */
- virtual void AnimateTooltip(TBool aToShow, TInt aTimeInMilliseconds) = 0;
- };
-
-
-/**
- * Descriptive-style callbacks for focus-change animation
- */
-class MActivePalette2FocusDescriptiveObserver
- {
-public:
- /**
- * Called when a focus-change animation is required
- * @param aCurrentPos The screen position to start from
- * @param aTargetPos The destination screen position
- * @param aTimeInMilliseconds The duration of the animation, in milliseconds
- * @see CActivePalette2Model::AnimateFocusRendererComplete()
- */
- virtual void AnimateFocus(TInt aCurrentPos, TInt aTargetPos, TInt aTimeInMilliseconds) = 0;
- };
-
-
-/**
- * Descriptive-style callbacks for item-scroll animation
- */
-class MActivePalette2ItemScrollDescriptiveObserver
- {
-public:
- /**
- * Called when an item-scroll animation is required
- * @param aDirection +1 to move the items downwards, -1 to move them upwards
- * @param aTimeInMilliseconds The length of time the animation should take, in milliseconds
- * @see CActivePalette2Model::AnimateItemScrollRendererComplete
- */
- virtual void AnimateItemScroll(TInt aDirection, TInt aTimeInMilliseconds) = 0;
- };
-
-
-/**
- * Descriptive-style callbacks for appearance animation
- */
-class MActivePalette2AppearanceDescriptiveObserver
- {
-public:
- /**
- * Called when a palette-appearance animation is required
- * @param aVisible The target state
- * @param aTimeInMilliseconds The duration of the animation, in milliseconds
- * @see CActivePalette2Model::AnimateAppearanceRendererComplete()
- */
- virtual void AnimateAppearance(TBool aVisible, TInt aTimeInMilliseconds) = 0;
-
- /**
- * Asks the implementing renderer to estimate where the appearance animation is up to
- * @return The frame number, in relation to CActivePalette2Model::PaletteAppearingTotalFrames()
- */
- virtual TInt GuessCurrentAppearanceFrame() = 0;
- };
-
-#endif //_ACTIVE_PALETTE_2_MODEL_OBSERVER_H