--- a/camerauis/cameraapp/generic/src/CamCommandHandlerAo.cpp Thu Aug 19 09:36:57 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,163 +0,0 @@
-/*
-* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Active object for handling toolbar commands
-*
-*/
-
-
-// INCLUDE FILES
-#include "CamCommandHandlerAo.h"
-#include "camlogging.h"
-#include <aknview.h>
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::CCamCommandHandlerAo
-// C++ constructor
-// -----------------------------------------------------------------------------
-//
-CCamCommandHandlerAo::CCamCommandHandlerAo( CAknView* aView )
- :CActive( CActive::EPriorityStandard ), iView( aView )
- {
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::~CCamCommandHandlerAo
-// Destructor
-// -----------------------------------------------------------------------------
-//
-CCamCommandHandlerAo::~CCamCommandHandlerAo()
- {
- Cancel();
- iCommandQueue.Close();
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CCamCommandHandlerAo* CCamCommandHandlerAo::NewL( CAknView* aView )
- {
- CCamCommandHandlerAo* self = new( ELeave ) CCamCommandHandlerAo( aView );
-
- CleanupStack::PushL( self );
- self->ConstructL();
- CleanupStack::Pop( self );
-
- return self;
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::ConstructL
-// 2nd phase construction
-// -----------------------------------------------------------------------------
-//
-void CCamCommandHandlerAo::ConstructL()
- {
- CActiveScheduler::Add( this );
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::DoCancel
-// Cancels the active object
-// -----------------------------------------------------------------------------
-//
-void CCamCommandHandlerAo::DoCancel()
- {
- iCommandQueue.Close();
- PRINT( _L("Camera => CCamCommandHandlerAo::DoCancel()") );
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::RunL
-// Checks the command from command queue and sends it to view
-// -----------------------------------------------------------------------------
-//
-void CCamCommandHandlerAo::RunL()
- {
- if ( iCommandQueue.Count() )
- {
- TInt command = iCommandQueue[ 0 ];
- iCommandQueue.Remove( 0 );
- iView->HandleCommandL( command );
- }
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::RunError
-// Called when an error has occurred.
-// -----------------------------------------------------------------------------
-//
-TInt CCamCommandHandlerAo::RunError( TInt aError )
- {
- PRINT1( _L("Camera => CCamCommandHandlerAo::RunError( %d )"), aError );
- (void)aError; // remove compiler warning
-
- iCommandQueue.Close();
-
- PRINT( _L("Camera <= CCamCommandHandlerAo::RunError()"));
-
- return KErrNone;
- }
-
-// -----------------------------------------------------------------------------
-// CCamCommandHandlerAo::HandleCommandL
-// Adds the command to queue and sets active
-// -----------------------------------------------------------------------------
-//
-void CCamCommandHandlerAo::HandleCommandL( TInt aCommandId )
- {
- PRINT( _L("Camera => CCamCommandHandlerAo::HandleCommandL()"));
-
- TInt count = iCommandQueue.Count();
-
- if( count < 1 || iCommandQueue[ count - 1 ] != aCommandId )
- {
- iCommandQueue.AppendL( aCommandId );
- }
-
- if ( !IsActive() )
- {
- TRequestStatus* statusPtr = &iStatus;
- User::RequestComplete( statusPtr, KErrNone );
- SetActive();
- }
-
- PRINT( _L("Camera <= CCamCommandHandlerAo::HandleCommandL()"));
- }
-
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