--- a/camerauis/cameraapp/generic/src/CamSoundPlayer.cpp Thu Aug 19 09:36:57 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,367 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Handles the playing of sounds and tones for the Camera App*
-*/
-
-
-
-// INCLUDE FILES
-#include <AknSoundSystem.h> //CAknKeySoundSystem
-
-#include <cameraapp.rsg>
-#include <vgacamsettings.rsg>
-
-#include <avkon.rsg>
-#include <StringLoader.h>
-#include <AudioPreference.h>
-#include <AknAppUi.h>
-
-#include "CamSoundPlayer.h"
-#include "Cam.hrh"
-#include "camutility.h"
-
-// EXTERNAL DATA STRUCTURES
-
-// EXTERNAL FUNCTION PROTOTYPES
-
-// CONSTANTS
-
-
-_LIT( KCamAutoFocusComplete, "z:\\system\\sounds\\digital\\cameraappFocusSucc.wav" );
-//_LIT( KCamAutoFocusFailed, "c:\\system\\sounds\\digital\\focus2.wav" ); NOT DEFINED YET
-
-
-// ============================= LOCAL FUNCTIONS ===============================
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// CCamSoundPlayer::CCamSoundPlayer
-// C++ default constructor can NOT contain any code, that
-// might leave.
-// -----------------------------------------------------------------------------
-//
-CCamSoundPlayer::CCamSoundPlayer( MCamSoundPlayerObserver* aObs )
- {
- iObserver = aObs;
- }
-
-// -----------------------------------------------------------------------------
-// CCamSoundPlayer::ConstructL
-// Symbian 2nd phase constructor can leave.
-// -----------------------------------------------------------------------------
-//
-void CCamSoundPlayer::ConstructL()
- {
- iAudioPlayer = CMdaAudioPlayerUtility::NewL( *this,
- KAudioPriorityCameraTone,
- TMdaPriorityPreference( KAudioPrefCamera ) );
- }
-
-// -----------------------------------------------------------------------------
-// CCamSoundPlayer::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CCamSoundPlayer* CCamSoundPlayer::NewL( MCamSoundPlayerObserver* aObs )
- {
- CCamSoundPlayer* self = new( ELeave ) CCamSoundPlayer( aObs );
-
- CleanupStack::PushL( self );
- self->ConstructL();
- CleanupStack::Pop();
-
- return self;
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::~CCamSoundPlayer
-// Destructor
-// ---------------------------------------------------------------------------
-//
-CCamSoundPlayer::~CCamSoundPlayer()
- {
- PRINT( _L("Camera => ~CCamSoundPlayer") );
- if ( iAudioPlayer )
- {
- iAudioPlayer->Close();
- delete iAudioPlayer;
- }
-
- PRINT( _L("Camera <= ~CCamSoundPlayer") );
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::InitialiseL
-// Initialize sound player.
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::InitialiseL()
- {
- if ( iInitialised )
- {
- return;
- }
-
- iKeySoundSystem = static_cast<CAknAppUi*>( CEikonEnv::Static()->AppUi() )->KeySounds();
-
- if ( !iKeySoundSystem )
- {
- return;
- }
-
- TRAPD( error, iKeySoundSystem->AddAppSoundInfoListL( R_CAM_SOUND_LIST ) );
-
- if ( error && error != KErrAlreadyExists )
- {
- User::Leave( error );
- }
-
- iInitialised = ETrue;
- }
-
-
-
-// -----------------------------------------------------------------------------
-// CCamSoundPlayer::PlaySound
-// Plays the requested sound
-// -----------------------------------------------------------------------------
-//
-void CCamSoundPlayer::PlaySound( TCamSoundId aSoundId,
- TBool aEnableCallback )
- {
- PRINT( _L("Camera => CCamSoundPlayer::PlaySound") );
-
- // Get into a known state before we begin
- switch( aSoundId )
- {
- case ECamVideoStartSoundId:
- {
- StartPlaySound( KCamVideoStartTone(), aEnableCallback );
- break;
- }
-
- case ECamVideoStopSoundId:
- {
- StartPlaySound( KCamVideoStopTone(), aEnableCallback );
- break;
- }
-
- case ECamVideoPauseSoundId:
- {
- StartPlaySound( KCamVideoPauseTone(), aEnableCallback );
- break;
- }
-
- case ECamVideoResumeSoundId:
- {
- StartPlaySound( KCamVideoStartTone(), aEnableCallback );
- break;
- }
-
- case ECamAutoFocusFailed:
- {
- PRINT( _L("Camera <> PlaySound - ECamAutoFocusFailed") );
- // Do nothing as no failed WAV sound has been specified
- break;
- }
-
- case ECamAutoFocusComplete:
- {
- PRINT( _L("Camera <> PlaySound - ECamAutoFocusComplete") );
- StartPlaySound( KCamAutoFocusComplete(), aEnableCallback );
- break;
- }
-
- case ECamStillCaptureSoundId1:
- {
- StartPlaySound( KCamCaptureTone1(), aEnableCallback );
- break;
- }
-
- case ECamStillCaptureSoundId2:
- {
- StartPlaySound( KCamCaptureTone2(), aEnableCallback );
- break;
- }
-
- case ECamStillCaptureSoundId3:
- {
- StartPlaySound( KCamCaptureTone3(), aEnableCallback );
- break;
- }
-
- case ECamStillCaptureSoundId4:
- {
- StartPlaySound( KCamCaptureTone4(), aEnableCallback );
- break;
- }
-
- case ECamSelfTimerSoundId:
- {
- StartPlaySound( KCamSelfTimerTone(), aEnableCallback );
- break;
- }
-
- default:
- {
- iEnableCallback = EFalse;
- break;
- }
- }
- PRINT( _L("Camera <= CCamSoundPlayer::PlaySound") );
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::StartPlaySound
-// Starts the opening (and playback) of specified wav file
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::StartPlaySound( const TDesC& aFile, const TBool aEnableCallback )
- {
- PRINT(_L("CCamSoundPlayer::StartPlaySound") )
- iAudioPlayer->Stop();
- iAudioPlayer->Close();
-
- TInt err = KErrNone;
- iEnableCallback = aEnableCallback;
-
- TRAP( err, iAudioPlayer->OpenFileL( aFile ) );
- if ( !err )
- {
- iOpenFileInProgress = ETrue;
- }
- else
- {
- // The last OpenFileL call hasn't completed yet.
- err = KErrInUse;
- }
-
- PRINT1(_L("CCamSoundPlayer::StartPlaySound err (%d)"), err )
-
- if ( err && aEnableCallback )
- {
- // Cannot play sound, so notify client.
- iObserver->PlaySoundComplete();
- iEnableCallback = EFalse;
- }
- }
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::MapcInitComplete
-// CMdaAudioPlayerUtility initialization complete
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::MapcInitComplete( TInt aError,
- const TTimeIntervalMicroSeconds& /*aDuration*/ )
- {
- iOpenFileInProgress = EFalse;
-
- if ( !aError )
- {
- iAudioPlayer->Play();
- }
- else
- {
- if ( iEnableCallback )
- {
- iObserver->PlaySoundComplete();
- iEnableCallback = EFalse;
- }
- }
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::MapcPlayComplete
-// Playback complete, notify observer
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::MapcPlayComplete( TInt /*aError*/ )
- {
- if ( iEnableCallback && iObserver)
- {
- iObserver->PlaySoundComplete();
- iEnableCallback = EFalse;
- }
- }
-
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::DisableSelectionKeySoundL
-// Called to disable certain key press clicks
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::DisableSelectionKeySoundL()
- {
- if ( iKeySoundSystem && !iSelectionKeySilent )
- {
- iKeySoundSystem->PushContextL( R_CAM_SILENT_OK_KEY_LIST );
- iSelectionKeySilent = ETrue;
- }
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::EnableSelectionKeySound
-// Called to enable certain key press clicks
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::EnableSelectionKeySound()
- {
- if ( iKeySoundSystem && iSelectionKeySilent )
- {
- iKeySoundSystem->PopContext();
- iSelectionKeySilent = EFalse;
- }
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::DisableAllKeySoundsL
-// Called to disable all key sounds, usually when video recording
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::DisableAllKeySoundsL()
- {
- if ( iKeySoundSystem && !iAllKeysSilent )
- {
- iKeySoundSystem->PushContextL( R_AVKON_SILENT_SKEY_LIST );
- iKeySoundSystem->BringToForeground();
- iKeySoundSystem->LockContext();
- iAllKeysSilent = ETrue;
- }
- }
-
-
-// ---------------------------------------------------------------------------
-// CCamSoundPlayer::EnableAllKeySoundsL
-// Called to enable all key sounds, usually when video recording
-// ---------------------------------------------------------------------------
-//
-void CCamSoundPlayer::EnableAllKeySounds()
- {
- if ( iKeySoundSystem && iAllKeysSilent )
- {
- iKeySoundSystem->ReleaseContext();
- iKeySoundSystem->PopContext();
- iAllKeysSilent = EFalse;
- }
- }
-
-// End of File