--- a/camerauis/cameraapp/generic/src/audioplayer/camtoneplayerwrapper.cpp Thu Aug 19 09:36:57 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,255 +0,0 @@
-/*
-* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Tone Wrapper implementation
-*
-*/
-
-
-
-#include <mdaaudiotoneplayer.h>
-#include <AudioPreference.h>
-
-#include "CamPanic.h"
-#include "camlogging.h"
-#include "mcamplayerobserver.h"
-#include "camtoneplayerwrapper.h"
-
-
-
-
-// ===========================================================================
-// public constructors and destructor
-
-// ---------------------------------------------------------------------------
-// NewL <<static>>
-//
-// ---------------------------------------------------------------------------
-//
-CCamTonePlayerWrapper*
-CCamTonePlayerWrapper::NewL( MCamPlayerObserver& aObserver )
- {
- CCamTonePlayerWrapper* self =
- new (ELeave) CCamTonePlayerWrapper( aObserver );
-
- CleanupStack::PushL( self );
- self->ConstructL();
- CleanupStack::Pop( self );
-
- return self;
- }
-
-// ---------------------------------------------------------------------------
-// destructor <<virtual>>
-//
-// ---------------------------------------------------------------------------
-//
-CCamTonePlayerWrapper::~CCamTonePlayerWrapper()
- {
- CancelPlay();
-
- delete iTone;
- iTone = NULL;
- }
-
-
-// ===========================================================================
-// from MMdaAudioToneObserver
-
-// ---------------------------------------------------------------------------
-// MatoPrepareComplete <<virtual>>
-//
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::MatoPrepareComplete( TInt aStatus )
- {
- PRINT( _L("Camera => CCamTonePlayerWrapper::MatoPrepareComplete") );
- if( KErrNone == aStatus )
- {
- iState = CCamTonePlayerWrapper::EPlaying;
- iTone->Play();
-#ifdef __WINSCW__
- // The tone player does not give a callback on the emulator.
- // Emulate a callback here.
- MatoPlayComplete( KErrNone );
-#endif // __WINSCW__
- }
- else if( iCallback )
- {
- NotifyPlayComplete( aStatus );
- }
- else
- {
- // No action
- }
-
- PRINT( _L("Camera <= CCamTonePlayerWrapper::MatoPrepareComplete") );
- }
-
-
-// ---------------------------------------------------------------------------
-// MatoPlayComplete <<virtual>>
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::MatoPlayComplete( TInt aStatus )
- {
- NotifyPlayComplete( aStatus );
- }
-
-
-
-// ===========================================================================
-// other public
-
-// ---------------------------------------------------------------------------
-// PlayTone
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::PlayTone( TInt aToneInHz,
- TInt aLengthInUs,
- TReal32 aVolumeInPercent,
- TBool aCallback )
- {
- PRINT2( _L("Camera => CCamTonePlayerWrapper::PlayTone, callback:%d iState[%s]"),
- aCallback,
- KCamTonePlayerWrapperStateNames[iState] );
-
- iCallback = aCallback;
-
- switch( iState )
- {
- // ---------------------------------
- case CCamTonePlayerWrapper::EIdle:
- {
- iState = CCamTonePlayerWrapper::EInitializing;
- iTone->SetVolume( aVolumeInPercent * iTone->MaxVolume() );
- iTone->PrepareToPlayTone( aToneInHz, aLengthInUs );
-
- break;
- }
- // ---------------------------------
- case CCamTonePlayerWrapper::EInitializing:
- case CCamTonePlayerWrapper::EPlaying:
- {
- // Do notification, if asked.
- // This play request is simply skipped,
- // as there's tone playing on the way right now.
- if( aCallback )
- {
- iObserver.PlayComplete( KErrInUse, -1 ); //iState-1 is another suggestion.
- }
- break;
- }
- default:
- CamPanic( ECamPanicInvalidState );
- break;
- // ---------------------------------
- }
-
- PRINT( _L("Camera <= CCamAudioPlayerWrapper::Play") );
- }
-
-
-// ---------------------------------------------------------------------------
-// CancelPlay
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::CancelPlay()
- {
- if( iTone )
- {
- switch( iState )
- {
- case CCamTonePlayerWrapper::EPlaying:
- iTone->CancelPlay();
- // Because of the observer callback function MMdaAudioToneObserver::MatoPrepareComplete() is not called,
- // so set state to idle directly
- iState = CCamTonePlayerWrapper::EIdle;
- break;
- case CCamTonePlayerWrapper::EInitializing:
- iTone->CancelPrepare();
- // Because of the observer callback function MMdaAudioToneObserver::MatoPrepareComplete() is not called,
- // so set state to idle directly
- iState = CCamTonePlayerWrapper::EIdle;
- break;
- case CCamTonePlayerWrapper::EIdle:
- default:
- break;
- }
- }
- }
-
-
-
-// ===========================================================================
-// other private
-
-// ---------------------------------------------------------------------------
-// NotifyPlayComplete
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::NotifyPlayComplete( TInt aStatus )
- {
- PRINT( _L("Camera => CCamTonePlayerWrapper::NotifyPlayComplete") );
-
- // Play is complete, return to idle state.
- iState = CCamTonePlayerWrapper::EIdle;
-
- // Notify observer received status.
- // Sound id is not usable here.
- if( iCallback )
- iObserver.PlayComplete( aStatus, -1 );
-
- PRINT( _L("Camera <= CCamTonePlayerWrapper::NotifyPlayComplete") );
- }
-
-
-
-// ===========================================================================
-// private constructors
-
-// ---------------------------------------------------------------------------
-// ConstructL
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::ConstructL()
- {
- iTone = CMdaAudioToneUtility::NewL(
- *this,
- NULL,
- KAudioPriorityCameraTone,
- TMdaPriorityPreference( KAudioPrefCamera ) );
- }
-
-
-// ---------------------------------------------------------------------------
-// constructor
-// ---------------------------------------------------------------------------
-//
-CCamTonePlayerWrapper
-::CCamTonePlayerWrapper( MCamPlayerObserver& aObserver )
- : iObserver ( aObserver ),
- iTone ( NULL ),
- iState ( CCamTonePlayerWrapper::EIdle ),
- iCallback ( EFalse )
- {
- }
-
-// ===========================================================================
-// end of file