--- a/camerauis/cameraxui/cxui/src/cxuiviewmanager.cpp Fri May 14 15:40:46 2010 +0300
+++ b/camerauis/cameraxui/cxui/src/cxuiviewmanager.cpp Thu May 27 12:43:29 2010 +0300
@@ -19,7 +19,7 @@
#include <hbmainwindow.h>
#include <coemain.h>
#include <QGraphicsSceneEvent>
-
+#include <hbstyleloader.h>
#include "cxuiapplication.h"
#include "cxuiapplicationframeworkmonitor.h"
@@ -144,6 +144,10 @@
mStandbyHandler->startTimer();
}
+ // Register stylesheet. It will be automatically destroyed on application
+ // exit.
+ HbStyleLoader::registerFilePath(":/camerax/cxui.css");
+
CX_DEBUG_EXIT_FUNCTION();
}
@@ -227,25 +231,26 @@
bool ok = false;
CX_DEBUG_ASSERT(mCameraDocumentLoader);
-
+ CxuiDocumentLoader *documentLoader = new CxuiDocumentLoader(&mEngine);
// Use document loader to create widgets and layouts
// (non-sectioned parts are parsed and loaded)
- mCameraDocumentLoader->load(SCENEMODE_SETTING_XML, &ok);
+ documentLoader->load(SCENEMODE_SETTING_XML, &ok);
QGraphicsWidget *widget = NULL;
// ask for the scenes mode view widget pointer
- widget = mCameraDocumentLoader->findWidget(STILL_SCENES_VIEW);
+ widget = documentLoader->findWidget(STILL_SCENES_VIEW);
Q_ASSERT_X(ok && (widget != 0), "camerax ui", "invalid xml file");
mSceneModeView = qobject_cast<CxuiSceneModeView *> (widget);
// call for needed construction methods
- mSceneModeView->construct(&mMainWindow, &mEngine, mCameraDocumentLoader, mKeyHandler);
+ mSceneModeView->construct(&mMainWindow, &mEngine, documentLoader, mKeyHandler);
// .. and add to main window (which also takes ownership)
mMainWindow.addView(widget);
mSceneModeView->loadBackgroundImages();
connect(mSceneModeView, SIGNAL(viewCloseEvent()), this, SLOT(changeToPrecaptureView()));
+ delete documentLoader;
CX_DEBUG_EXIT_FUNCTION();
}
@@ -417,6 +422,10 @@
mMainWindow.setCurrentView(view, false);
mMainWindow.blockSignals(false);
+ if (mSceneModeView){
+ delete mSceneModeView;
+ mSceneModeView = NULL;
+ }
// connecting necessary pre-capture view signals
connectPreCaptureSignals();
emit startStandbyTimer();