--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/camerauis/cameraapp/generic/src/CamSoundPlayer.cpp Wed Sep 01 12:30:54 2010 +0100
@@ -0,0 +1,367 @@
+/*
+* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Handles the playing of sounds and tones for the Camera App*
+*/
+
+
+
+// INCLUDE FILES
+#include <AknSoundSystem.h> //CAknKeySoundSystem
+
+#include <cameraapp.rsg>
+#include <vgacamsettings.rsg>
+
+#include <avkon.rsg>
+#include <StringLoader.h>
+#include <AudioPreference.h>
+#include <AknAppUi.h>
+
+#include "CamSoundPlayer.h"
+#include "Cam.hrh"
+#include "camutility.h"
+
+// EXTERNAL DATA STRUCTURES
+
+// EXTERNAL FUNCTION PROTOTYPES
+
+// CONSTANTS
+
+
+_LIT( KCamAutoFocusComplete, "z:\\system\\sounds\\digital\\cameraappFocusSucc.wav" );
+//_LIT( KCamAutoFocusFailed, "c:\\system\\sounds\\digital\\focus2.wav" ); NOT DEFINED YET
+
+
+// ============================= LOCAL FUNCTIONS ===============================
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CCamSoundPlayer::CCamSoundPlayer
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CCamSoundPlayer::CCamSoundPlayer( MCamSoundPlayerObserver* aObs )
+ {
+ iObserver = aObs;
+ }
+
+// -----------------------------------------------------------------------------
+// CCamSoundPlayer::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+//
+void CCamSoundPlayer::ConstructL()
+ {
+ iAudioPlayer = CMdaAudioPlayerUtility::NewL( *this,
+ KAudioPriorityCameraTone,
+ TMdaPriorityPreference( KAudioPrefCamera ) );
+ }
+
+// -----------------------------------------------------------------------------
+// CCamSoundPlayer::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CCamSoundPlayer* CCamSoundPlayer::NewL( MCamSoundPlayerObserver* aObs )
+ {
+ CCamSoundPlayer* self = new( ELeave ) CCamSoundPlayer( aObs );
+
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop();
+
+ return self;
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::~CCamSoundPlayer
+// Destructor
+// ---------------------------------------------------------------------------
+//
+CCamSoundPlayer::~CCamSoundPlayer()
+ {
+ PRINT( _L("Camera => ~CCamSoundPlayer") );
+ if ( iAudioPlayer )
+ {
+ iAudioPlayer->Close();
+ delete iAudioPlayer;
+ }
+
+ PRINT( _L("Camera <= ~CCamSoundPlayer") );
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::InitialiseL
+// Initialize sound player.
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::InitialiseL()
+ {
+ if ( iInitialised )
+ {
+ return;
+ }
+
+ iKeySoundSystem = static_cast<CAknAppUi*>( CEikonEnv::Static()->AppUi() )->KeySounds();
+
+ if ( !iKeySoundSystem )
+ {
+ return;
+ }
+
+ TRAPD( error, iKeySoundSystem->AddAppSoundInfoListL( R_CAM_SOUND_LIST ) );
+
+ if ( error && error != KErrAlreadyExists )
+ {
+ User::Leave( error );
+ }
+
+ iInitialised = ETrue;
+ }
+
+
+
+// -----------------------------------------------------------------------------
+// CCamSoundPlayer::PlaySound
+// Plays the requested sound
+// -----------------------------------------------------------------------------
+//
+void CCamSoundPlayer::PlaySound( TCamSoundId aSoundId,
+ TBool aEnableCallback )
+ {
+ PRINT( _L("Camera => CCamSoundPlayer::PlaySound") );
+
+ // Get into a known state before we begin
+ switch( aSoundId )
+ {
+ case ECamVideoStartSoundId:
+ {
+ StartPlaySound( KCamVideoStartTone(), aEnableCallback );
+ break;
+ }
+
+ case ECamVideoStopSoundId:
+ {
+ StartPlaySound( KCamVideoStopTone(), aEnableCallback );
+ break;
+ }
+
+ case ECamVideoPauseSoundId:
+ {
+ StartPlaySound( KCamVideoPauseTone(), aEnableCallback );
+ break;
+ }
+
+ case ECamVideoResumeSoundId:
+ {
+ StartPlaySound( KCamVideoStartTone(), aEnableCallback );
+ break;
+ }
+
+ case ECamAutoFocusFailed:
+ {
+ PRINT( _L("Camera <> PlaySound - ECamAutoFocusFailed") );
+ // Do nothing as no failed WAV sound has been specified
+ break;
+ }
+
+ case ECamAutoFocusComplete:
+ {
+ PRINT( _L("Camera <> PlaySound - ECamAutoFocusComplete") );
+ StartPlaySound( KCamAutoFocusComplete(), aEnableCallback );
+ break;
+ }
+
+ case ECamStillCaptureSoundId1:
+ {
+ StartPlaySound( KCamCaptureTone1(), aEnableCallback );
+ break;
+ }
+
+ case ECamStillCaptureSoundId2:
+ {
+ StartPlaySound( KCamCaptureTone2(), aEnableCallback );
+ break;
+ }
+
+ case ECamStillCaptureSoundId3:
+ {
+ StartPlaySound( KCamCaptureTone3(), aEnableCallback );
+ break;
+ }
+
+ case ECamStillCaptureSoundId4:
+ {
+ StartPlaySound( KCamCaptureTone4(), aEnableCallback );
+ break;
+ }
+
+ case ECamSelfTimerSoundId:
+ {
+ StartPlaySound( KCamSelfTimerTone(), aEnableCallback );
+ break;
+ }
+
+ default:
+ {
+ iEnableCallback = EFalse;
+ break;
+ }
+ }
+ PRINT( _L("Camera <= CCamSoundPlayer::PlaySound") );
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::StartPlaySound
+// Starts the opening (and playback) of specified wav file
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::StartPlaySound( const TDesC& aFile, const TBool aEnableCallback )
+ {
+ PRINT(_L("CCamSoundPlayer::StartPlaySound") )
+ iAudioPlayer->Stop();
+ iAudioPlayer->Close();
+
+ TInt err = KErrNone;
+ iEnableCallback = aEnableCallback;
+
+ TRAP( err, iAudioPlayer->OpenFileL( aFile ) );
+ if ( !err )
+ {
+ iOpenFileInProgress = ETrue;
+ }
+ else
+ {
+ // The last OpenFileL call hasn't completed yet.
+ err = KErrInUse;
+ }
+
+ PRINT1(_L("CCamSoundPlayer::StartPlaySound err (%d)"), err )
+
+ if ( err && aEnableCallback )
+ {
+ // Cannot play sound, so notify client.
+ iObserver->PlaySoundComplete();
+ iEnableCallback = EFalse;
+ }
+ }
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::MapcInitComplete
+// CMdaAudioPlayerUtility initialization complete
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::MapcInitComplete( TInt aError,
+ const TTimeIntervalMicroSeconds& /*aDuration*/ )
+ {
+ iOpenFileInProgress = EFalse;
+
+ if ( !aError )
+ {
+ iAudioPlayer->Play();
+ }
+ else
+ {
+ if ( iEnableCallback )
+ {
+ iObserver->PlaySoundComplete();
+ iEnableCallback = EFalse;
+ }
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::MapcPlayComplete
+// Playback complete, notify observer
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::MapcPlayComplete( TInt /*aError*/ )
+ {
+ if ( iEnableCallback && iObserver)
+ {
+ iObserver->PlaySoundComplete();
+ iEnableCallback = EFalse;
+ }
+ }
+
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::DisableSelectionKeySoundL
+// Called to disable certain key press clicks
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::DisableSelectionKeySoundL()
+ {
+ if ( iKeySoundSystem && !iSelectionKeySilent )
+ {
+ iKeySoundSystem->PushContextL( R_CAM_SILENT_OK_KEY_LIST );
+ iSelectionKeySilent = ETrue;
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::EnableSelectionKeySound
+// Called to enable certain key press clicks
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::EnableSelectionKeySound()
+ {
+ if ( iKeySoundSystem && iSelectionKeySilent )
+ {
+ iKeySoundSystem->PopContext();
+ iSelectionKeySilent = EFalse;
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::DisableAllKeySoundsL
+// Called to disable all key sounds, usually when video recording
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::DisableAllKeySoundsL()
+ {
+ if ( iKeySoundSystem && !iAllKeysSilent )
+ {
+ iKeySoundSystem->PushContextL( R_AVKON_SILENT_SKEY_LIST );
+ iKeySoundSystem->BringToForeground();
+ iKeySoundSystem->LockContext();
+ iAllKeysSilent = ETrue;
+ }
+ }
+
+
+// ---------------------------------------------------------------------------
+// CCamSoundPlayer::EnableAllKeySoundsL
+// Called to enable all key sounds, usually when video recording
+// ---------------------------------------------------------------------------
+//
+void CCamSoundPlayer::EnableAllKeySounds()
+ {
+ if ( iKeySoundSystem && iAllKeysSilent )
+ {
+ iKeySoundSystem->ReleaseContext();
+ iKeySoundSystem->PopContext();
+ iAllKeysSilent = EFalse;
+ }
+ }
+
+// End of File