camerauis/cameraxui/cxengine/inc/cxestatemachine.h
branchRCL_3
changeset 54 bac7acad7cb3
parent 53 61bc0f252b2b
child 57 2c87b2808fd7
--- a/camerauis/cameraxui/cxengine/inc/cxestatemachine.h	Tue Aug 31 15:03:46 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-/*
-* Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:
-*
-*/
-
-#ifndef CXESTATEMACHINE_H
-#define CXESTATEMACHINE_H
-
-#include "cxestatemachinebase.h"
-
-class CxeState;
-
-/**
- * CxeStateMachine extends CxeStateMachineBase functionality. All methods call base class
- * implementation, and will panic if the base class return value indicates failure.
- *
- * Engine classes should derive from CxeStateMachine. CxeStateMachineBase is for situations where
- * asserts can't be used, like unit testing.
- *
- * CxeStateMachine is internal to the engine and is not visible in the engine API.
-*/
-class CxeStateMachine : public CxeStateMachineBase
-{
-public:
-    /**
-    * CxeStateMachine constructor. After construction, the derived class should
-    * add all the defined states and call setInitialState().
-    *
-    * @sa addState setInitialState
-    * @param stateMachineName  Name for this state machine (used for debug prints)
-    */
-    CxeStateMachine(const char *stateMachineName);
-    virtual ~CxeStateMachine();
-
-protected:
-    /**
-     * Add a new state to the machine. Takes ownership of state. This function will
-     * panic, if new state id is incorrect.
-     *
-     * @param state A CxeState object defining a name, ID, and allowed transitions for
-     * the new state. The CxeState ID must be unique and not to contain overlapping bits
-     * with other state ids, since bitwise AND operator is used for the state ids.
-     * @return True if adding was successful, false if adding failed
-     */
-    bool addState(CxeState *state);
-
-    /**
-     * Initiate a state transition from current state to a given state ID. If the state
-     * transition is invalid, this function will panic.
-     *
-     * @param stateId State ID of the new state
-     * @param error   Optional error code to be associated with the transition
-     */
-    bool setState(int stateId, CxeError::Id error = CxeError::None);
-
-    /**
-     * Set the initial state of the state machine. Can be called only once.
-     * This method will panic, if initial state to be set is unknown, or initial
-     * state has already been set.
-     *
-     * @param stateId State ID for the initial state.
-     */
-    bool setInitialState(int stateId);
-
-    /**
-     * Pure virtual function to be implemented by derived classes. Called when state changes.
-     * The implementation should emit a signal informing interested parties of a state change.
-     *
-     * @param newStateId State ID for the new state
-     * @param error      An error code associated with the state transition
-     */
-    virtual void handleStateChanged(int newStateId, CxeError::Id error) = 0;
-
-private:
-
-};
-
-#endif // CXESTATEMACHINE_H