camerauis/cameraapp/generic/src/CamUserSceneSetupContainer.cpp
changeset 19 d9aefe59d544
parent 3 8b2d6d0384b0
child 21 fa6d9f75d6a6
child 28 3075d9b614e6
--- a/camerauis/cameraapp/generic/src/CamUserSceneSetupContainer.cpp	Tue Feb 02 00:01:39 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,474 +0,0 @@
-/*
-* Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Implements container for the user scene setup list.*
-*/
-
-
-// INCLUDE FILES
-#include "CamUserSceneSetupContainer.h"
-#include "CamUserSceneSetupItemArray.h"
-#include "CamAppController.h"
-#include "CamSettings.hrh"
-#include "Cam.hrh"
-#include "CamPanic.h"
-#include <aknlists.h>
-#include <AknIconArray.h>
-#include <barsread.h>
-#include <aknview.h>
-
-#include "CamUtility.h"
-
-
-// ================= MEMBER FUNCTIONS =======================
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::NewLC
-// Symbian two-phased constructor.
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupContainer* CCamUserSceneSetupContainer::NewLC
-( const TRect& aRect, TInt aResourceId, 
-    CCamAppController& aController, 
-    CAknView& aView )
-    {
-    CCamUserSceneSetupContainer* self =
-        new ( ELeave ) CCamUserSceneSetupContainer( aController, 
-        aView );
-    CleanupStack::PushL( self );
-    self->ConstructL( aRect, aResourceId );
-    return self;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::NewL
-// Symbian two-phased constructor.
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupContainer* CCamUserSceneSetupContainer::NewL
-( const TRect& aRect, TInt aResourceId, 
-    CCamAppController& aController, 
-    CAknView& aView )
-    {
-    CCamUserSceneSetupContainer* self = 
-        CCamUserSceneSetupContainer::NewLC
-        ( aRect, aResourceId, aController, 
-       aView );
-    CleanupStack::Pop( self );
-    return self;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::~CCamUserSceneSetupContainer
-// Destructor
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupContainer::~CCamUserSceneSetupContainer()
-  {
-  PRINT( _L("Camera => ~CCamUserSceneSetupContainer" ))  
-  delete iUserSceneSetupList;
-  delete iUserSceneSetupItemArray;
-  PRINT( _L("Camera <= ~CCamUserSceneSetupContainer" ))  
-  }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::HandleChangeInItemArrayOrVisibilityL
-// Handles a change in the item list visibility.
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::UpdateDisplayL()
-    {
-    ListBox()->DrawNow();
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::TitlePaneTextResourceId
-// Returns the resource Id of the title for this container.
-// ---------------------------------------------------------
-//
-TInt CCamUserSceneSetupContainer::TitlePaneTextResourceId()
-    {
-    return iTitleResourceId;
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::UpdateListItems
-// Updates the list items with the settings model values.
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::UpdateListItems( void )
-    {
-    TInt listItemCount = iUserSceneSetupItemArray->Count();
-    TInt i;
-    for ( i = 0; i < listItemCount; ++i )
-        {
-        UpdateListItem( i );
-        }
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::UpdateCurrentListItem
-// Updates the current list item with it's associated
-// settings model value.
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::UpdateCurrentListItem()
-    {
-    CEikButtonGroupContainer* cba = CEikButtonGroupContainer::Current();   
-    if ( cba )
-        {
-        CEikCba* eikCba = static_cast<CEikCba*>( cba->ButtonGroup() );
-        if( eikCba )
-            {
-            // Hide LSK for single clickable settings
-            eikCba->EnableItemSpecificSoftkey( ETrue );
-            }
-        }  
-    TInt selectedItemIndex = iUserSceneSetupList->CurrentItemIndex();
-    UpdateListItem( selectedItemIndex );
-    }
-    
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::HandleListBoxEventL
-// Handles a list box event.
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::HandleListBoxEventL
-( CEikListBox* /*aListBox*/, TListBoxEvent aEventType )
-	{
-	switch( aEventType )
-		{
-		case EEventEnterKeyPressed: // fallthrough
-		case EEventItemDoubleClicked: 
-        case EEventItemSingleClicked:
-			{
-            HandleSelectionL();
-            }
-			break;
-
-		default:
-			break;			
-		}
-	}
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::HandleSelectionL
-// Handles the user selection of a list item.
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::HandleSelectionL( void )
-    {
-    TInt CommandId = CommandIdForActivatingCurrentItemControl();
-    CEikButtonGroupContainer* cba = CEikButtonGroupContainer::Current();
-    if ( cba && CommandId != ECamCmdCaptureSetupFlashUser )
-        {
-        CEikCba* eikCba = static_cast<CEikCba*>( cba->ButtonGroup() );
-        if( eikCba )
-            {
-            // Make LSK visible for the sliders.
-            // Sliders, like exposure compensation, are not listboxes, 
-            // thus single click cannot be disabled for those.
-            // All setting items, except flash, are double clickable and
-            // they have a visible LSK
-            eikCba->EnableItemSpecificSoftkey( EFalse );
-            }    
-        }
-    iView.HandleCommandL( CommandId );
-    }
-    
-
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::CCamUserSceneSetupContainer
-// C++ constructor
-// ---------------------------------------------------------
-//
-CCamUserSceneSetupContainer::CCamUserSceneSetupContainer
-( CCamAppController& aController, 
-    CAknView& aView )
-: CCamContainerBase( aController, aView )
-    {
-
-    }
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::ConstructL
-// 2nd phase constructor
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::ConstructL
-( const TRect& aRect, TInt aResourceId )
-    {
-    const TInt KSettingItemArrayGranularity = 5;
-
-    CreateWindowL();
-
-    // Create the listbox in the right style
-    iUserSceneSetupList = new ( ELeave ) CAknSettingStyleListBox;
-    iUserSceneSetupList->ConstructL( this, CEikListBox::ELeftDownInViewRect );
-
-    TPoint pos = iEikonEnv->EikAppUi()->ClientRect().iTl;
-    TSize size = iUserSceneSetupList->MinimumSize();
-    SetExtent( pos, size ); 
-
-
-    // Setup the scroll bar
-    iUserSceneSetupList->CreateScrollBarFrameL( ETrue );
-    iUserSceneSetupList->ScrollBarFrame()->
-    SetScrollBarVisibilityL( CEikScrollBarFrame::EOn, 
-            CEikScrollBarFrame::EAuto );
-            
-    iTitleResourceId = aResourceId;
-
-            
-    // get array of supported resources from psi
-    RArray<TInt> userSceneResourceIds;
-    CleanupClosePushL( userSceneResourceIds );
-    
-    User::LeaveIfError( CamUtility::GetPsiIntArrayL( ECamPsiUserSceneResourceIds, userSceneResourceIds ) );
-
-    // ...get the number of items in this user scene setup list.
-    TInt itemCount = userSceneResourceIds.Count(); 
-	iUserSceneSetupItemArray = new ( ELeave ) 
-        CCamUserSceneSetupItemArray( itemCount );
-    iUserSceneSetupItemArray->ConstructL();
-	
-	// Make the icon array
-	CArrayPtrFlat<CGulIcon>* iconArray = new ( ELeave )
-        CAknIconArray( KSettingItemArrayGranularity );
-	CleanupStack::PushL( iconArray );
-
-    // Create all the user scene setup list items defined in the resource.
-	TInt i;
-	for ( i=0; i < itemCount; ++i )
-		{
-        CCamUserSceneSetupListItem* listItem = 
-            CCamUserSceneSetupListItem::NewL( userSceneResourceIds[i] );
-        CleanupStack::PushL( listItem );
-        // Ownership is transferred
-        iUserSceneSetupItemArray->AppendL( listItem ); 
-        CleanupStack::Pop( listItem );
-		}
-		
-	
-	// Update the display
-	UpdateDisplayL();
-
-	// Looks like we have no choice but to give ownership 
-    // of this to the listbox.
-	// There is no flag as there is for the item data
-	ListBox()->ItemDrawer()->FormattedCellData()->SetIconArrayL( iconArray ); 
-
-    // iconArray now has ownership transferred
-	CleanupStack::Pop( iconArray );  
-    
-    CleanupStack::PopAndDestroy( &userSceneResourceIds );	
-
-	CTextListBoxModel* model= iUserSceneSetupList->Model();
-	model->SetItemTextArray( iUserSceneSetupItemArray );
-    // Ownership retained by SettingItemList
-	model->SetOwnershipType( ELbmDoesNotOwnItemArray ); 
-
-   	TAknLayoutRect layoutRect;
-	layoutRect.LayoutRect( TRect( 
-        TPoint( 0, 0 ), iAvkonAppUi->ClientRect().Size() ), 
-        AKN_LAYOUT_WINDOW_list_gen_pane( 0 ) );
-	iUserSceneSetupList->SetRect( layoutRect.Rect() );
-
-	ListBox()->SetCurrentItemIndex( 0 );
-	ListBox()->SetListBoxObserver( this );
-	ListBox()->UpdateScrollBarsL();
-
-    SetRect( aRect );
-    ActivateL();
-
-    UpdateListItems();
-    }
-
-
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::UpdateListItem
-// Updates a list item with its corresponding settings model value.
-// ---------------------------------------------------------
-//
-void CCamUserSceneSetupContainer::UpdateListItem( TInt aIndex )
-    {     
-    // Get the current value for this list item from the settings model.
-    // ...get settings model id for list item.
-    TInt settingsModelId = 
-            iUserSceneSetupItemArray->At( aIndex )->SettingsModelTypeId();
-    if ( settingsModelId != ECamSettingItemUserSceneReset )
-        {
-        // ...use id to get current value.
-        TInt currentVal = iController.IntegerSettingValue( settingsModelId );
-    
-        // Update list item with the current value.
-        iUserSceneSetupItemArray->At( aIndex )->SetCurrentValue( currentVal );
-        }
-    }
-
-
-// ----------------------------------------------------
-// CCamUserSceneSetupContainer::CommandIdForActivatingCurrentItemControl
-// Returns the command id for activating the current list item control.
-// ----------------------------------------------------
-//
-TInt CCamUserSceneSetupContainer::CommandIdForActivatingCurrentItemControl()
-    {
-    // Get the settings model type id for the selected item.
-    // ...get settings model id for list item.  
-    TInt currentIndex = iUserSceneSetupList->CurrentItemIndex();
-    
-    // ...get settings model id for list item.
-    TInt settingsModelId = 
-        iUserSceneSetupItemArray->At( currentIndex )->
-            SettingsModelTypeId();
-    // Convert settings model id to command id that activates the
-    // control for the selected item.
-    TInt commandId = -1;
-    switch ( settingsModelId )
-        {
-        case ECamSettingItemUserSceneBasedOnScene:
-            {
-            commandId = ECamCmdCaptureSetupSceneUser;
-            }
-            break;
-        case ECamSettingItemUserSceneWhitebalance:
-            {
-            commandId = ECamCmdCaptureSetupWhiteBalanceUser;
-            }
-            break;
-        case ECamSettingItemUserSceneExposure:
-            {
-            commandId = ECamCmdCaptureSetupExposureUser;
-            }
-            break;
-        case ECamSettingItemUserSceneColourFilter:
-            {
-            commandId = ECamCmdCaptureSetupColourFilterUser;
-            }
-            break;
-        case ECamSettingItemUserSceneFlash:
-            {
-            commandId = ECamCmdCaptureSetupFlashUser;
-            }
-            break;
-        case ECamSettingItemUserSceneReset:
-            {
-            commandId = ECamCmdUserSceneReset;
-            }
-            break;
-        case ECamSettingItemUserSceneBrightness:
-            {
-            commandId = ECamCmdCaptureSetupBrightnessUser;
-            }
-            break;
-        case ECamSettingItemUserSceneContrast:
-            {
-            commandId = ECamCmdCaptureSetupContrastUser;
-            }
-            break;
-
-        case ECamSettingItemUserSceneImageSharpness:
-            {
-            commandId = ECamCmdCaptureSetupImageSharpnessUser;
-            }
-            break;
-
-        case ECamSettingItemUserSceneLightSensitivity:
-            {
-            commandId = ECamCmdCaptureSetupLightSensitivityUser;
-            }
-            break;
-        default:
-            {
-            CamPanic( ECamPanicCaptureSetupMenuUnknownItem );
-            }
-        }
-    return commandId;
-    }
-
-
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::CountComponentControls
-// ---------------------------------------------------------
-//
-TInt CCamUserSceneSetupContainer::CountComponentControls() const
-    {
-	return 1;
-	}
-
-// ---------------------------------------------------------
-// CCamUserSceneSetupContainer::ComponentControl
-// ---------------------------------------------------------
-//
-CCoeControl* CCamUserSceneSetupContainer::ComponentControl
-( TInt aIndex ) const
-    {
-    switch( aIndex )
-        {
-        case 0:
-            return iUserSceneSetupList;
-        default:
-            return NULL;            
-        }
-        
-    // Should never get here
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupContainer::OfferKeyEventL
-// Key event handling
-// ---------------------------------------------------------------------------
-//
-TKeyResponse CCamUserSceneSetupContainer::OfferKeyEventL(
-    const TKeyEvent& aKeyEvent,
-    TEventCode aType )
-    {
-	return iUserSceneSetupList->OfferKeyEventL( aKeyEvent, aType );
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupContainer::ListBox
-// Returns a pointer to the list box
-// ---------------------------------------------------------------------------
-//
-CEikFormattedCellListBox* CCamUserSceneSetupContainer::ListBox()
-	{
-	return ( iUserSceneSetupList );
-	}
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupContainer::IsUserSceneResetHighlighted
-// Returns wheather user scene restore is highlighted
-// ---------------------------------------------------------------------------
-//
-TBool CCamUserSceneSetupContainer::IsUserSceneResetHighlighted()
-	{
-    TInt currentIndex = iUserSceneSetupList->CurrentItemIndex();
-    // ...get settings model id for list item.
-    TInt settingsModelId = 
-        iUserSceneSetupItemArray->At( currentIndex )->SettingsModelTypeId();
-    if ( settingsModelId == ECamSettingItemUserSceneReset )
-        {
-        return ETrue;
-        }
-    else 
-        {
-        return EFalse;
-        }
-	}
-
-// End of File