camerauis/cameraapp/generic/src/CamUserSceneSetupViewBase.cpp
changeset 19 d9aefe59d544
parent 3 8b2d6d0384b0
child 21 fa6d9f75d6a6
child 28 3075d9b614e6
--- a/camerauis/cameraapp/generic/src/CamUserSceneSetupViewBase.cpp	Tue Feb 02 00:01:39 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,632 +0,0 @@
-/*
-* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Controls the switching between different control modes*
-*/
-
-
-// INCLUDE FILES
-#include "CamUserSceneSetupViewBase.h"
-#include "CamAppUiBase.h"
-#include "CamAppUi.h"
-#include "CamPanic.h"
-#include "CamUserSceneSetupContainer.h"
-#include "Cam.hrh"
-
-#include "CamPreCaptureContainerBase.h"
-
-#include <eikbtgpc.h>
-#include <avkon.rsg>
-#include <StringLoader.h>
-#include <AknQueryDialog.h>
-#include <cameraapp.rsg>
-#include <vgacamsettings.rsg>
-
-#include "CamUtility.h"
-
-// ================= MEMBER FUNCTIONS =======================
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::~CCamUserSceneSetupViewBase
-// Destructor
-// ---------------------------------------------------------------------------
-//
-CCamUserSceneSetupViewBase::~CCamUserSceneSetupViewBase()
-  {
-  PRINT( _L("Camera => ~CCamUserSceneSetupViewBase" ))  
-  delete iContainer;   
-  iContainer = NULL;
-  PRINT( _L("Camera <= ~CCamUserSceneSetupViewBase" ))  
-  }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::HandleCommandL
-// From CAknView Handle commands
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::HandleCommandL( TInt aCommand )
-    {
-    PRINT1( _L("Camera => CCamUserSceneSetupViewBase::HandleCommandL %d"), aCommand );   		
-    switch ( aCommand )
-        {
-        case ECamMSKCmdAppChange:
-            {
-           
-            if ( IsOnlyUserSceneSetupModeActive() )
-                {
-                CCamUserSceneSetupContainer* userSceneSetup = 
-                    static_cast<CCamUserSceneSetupContainer*>( iContainer );
-                userSceneSetup->HandleSelectionL();
-                }
-            else
-                {
-                CCamCaptureSetupViewBase::HandleCommandL( ECamCmdSelect );
-
-                // Update the User Scene Setup with all the new values.
-                CCamUserSceneSetupContainer* userSceneSetup = 
-                    static_cast<CCamUserSceneSetupContainer*>( iContainer );
-                userSceneSetup->UpdateListItems();   
-                }
-            break;
-            }
-        // Handle the user scene scene list navi-key select selection
-        case EAknSoftkeySelect:
-            {
-            CCamCaptureSetupViewBase::HandleCommandL( aCommand );
-            // Update the User Scene Setup with all the new values.
-            CCamUserSceneSetupContainer* userSceneSetup = 
-                static_cast<CCamUserSceneSetupContainer*>( iContainer );
-            userSceneSetup->UpdateListItems();
-            break;
-            }
-        case ECamCmdUserSceneReset:
-            {
-            DisplayResetUserSceneDlgL();
-            }
-            break;
-        case ECamCmdCaptureSetupWhiteBalanceUser: // fallthrough
-        case ECamCmdCaptureSetupColourFilterUser:
-        case ECamCmdCaptureSetupExposureUser:
-        case ECamCmdCaptureSetupFlashUser:
-        case ECamCmdCaptureSetupBrightnessUser:
-        case ECamCmdCaptureSetupContrastUser:
-        case ECamCmdCaptureSetupImageSharpnessUser:
-        // case ECamCmdCaptureSetupLightSensitivityUser:
-            {
-            SwitchToCaptureSetupModeL( aCommand );
-            }
-            break;           
-        case ECamCmdCaptureSetupSceneUser:
-            {
-            StatusPane()->MakeVisible( EFalse );
-            SwitchToSceneSettingModeL();
-            }
-            break;
-     	case ECamCmdCaptureSetupLightSensitivityUser:
-      		{
-       		SwitchToInfoListBoxL( EInfoListBoxModeISO );
-      		}    
-			break;
-        // If capture setup menu is active and user presses softkey cancel,
-        // deactivate the menu.
-        case EAknSoftkeyBack:
-            {
-            
-            if ( IsOnlyUserSceneSetupModeActive() )
-                {
-                ExitUserSceneSetupModeL();
-                }
-            else
-                {
-                CCamCaptureSetupViewBase::HandleCommandL( aCommand );
-
-                }
-            }
-            break;
-
-        case EAknSoftkeyOptions:
-            {
-            // do nothing, the command is handled by the framework
-            }
-            break;
-
-        case ECamCmdExitStandby:
-        	{
-        	CCamViewBase::ExitStandbyModeL();
-        	break;
-        	}
-        case ECamCmdInternalExit:
-            {
-            PRINT( _L("Camera CCamUserSceneSetupViewBase::HandleCommandL ECamCmdInternalExit") );
-
-            CCamCaptureSetupViewBase* preCaptureView =
-            static_cast<CCamCaptureSetupViewBase*>( AppUi()->View( TUid::Uid( ECamViewIdStillPreCapture ) ) );
-            // reset scene setting flag so that precapture view returns to normal mode in next startup
-            // Note: this is NOT the proper way to reset precapture view to normal state but seems
-            // to be the only way that works here. None of the Exit.. or SwitchTo... functions work
-            // here because precapture view is not the active view.
-            if ( preCaptureView )
-                {
-                preCaptureView->SetSceneSettingMode( EFalse );
-                if ( iController.IsTouchScreenSupported() )
-                    {
-                    // re-create the toolbar because it's gone for some reason
-                    preCaptureView->CreateAndSetToolbarL( R_CAM_STILL_PRECAPTURE_TOOLBAR );
-                    }
-                }
-            CCamCaptureSetupViewBase::HandleCommandL( ECamCmdInternalExit );
-            
-  
-            PRINT( _L("Camera CCamUserSceneSetupViewBase::HandleCommandL ECamCmdInternalExit OK") );
-            break;
-            }
-        case EAknSoftkeyCancel:
-            {
-            PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL EAknSoftkeyCancel iCancelRequest=%d" ),iCancelRequest);
-            if( ! iCancelRequest ) // EFalse
-                {
-                if( !iController.IsViewFinding( ) && iVFRequested )
-                    {
-                    PRINT( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL viewfinder inactive" ));
-
-                    //viewfinder is not active then set to ETrue ...
-                    //and wait until controller is ready.
-                    iCancelRequest=ETrue;
-                    }
-                else
-                    {
-                    CCamCaptureSetupViewBase::HandleCommandL( aCommand );
-                    }                
-                }
-            break;
-            }
-            
-        case EAknSoftkeyOk:            
-            {
-            PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL EAknSoftkeyOk iOkRequest=%d" ),iOkRequest);
-            if( ! iOkRequest ) // EFalse
-                {
-                if( !iController.IsViewFinding( ) && iVFRequested )
-                    {
-                    PRINT( _L( "Camera <> CCamUserSceneSetupViewBase::HandleCommandL viewfinder inactive" ));
-
-                    //viewfinder is not active then set to ETrue ...
-                    //and wait until controller is ready.
-                    iOkRequest=ETrue;
-                    }
-                else
-                    {
-                    CCamCaptureSetupViewBase::HandleCommandL( aCommand );
-                    }                
-                }
-            break;
-            }
-        default:
-            CCamCaptureSetupViewBase::HandleCommandL( aCommand );
-            
-        }
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::HandleCommandL ") );   		    
-    }
-                 
-    
-// -----------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::HandleForegroundEventL
-// Handle foreground event
-// -----------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::HandleForegroundEventL( TBool aForeground )
-    {
-    PRINT1( _L("Camera => CCamUserSceneSetupViewBase::HandleForegroundEventL %d"), aForeground );
-    if ( aForeground )
-        {
-        CCamAppUi* appUi = static_cast<CCamAppUi*>( AppUi() );
-        // if foreground event is received while in videocall, go to standby with error
-        if ( iController.InVideocallOrRinging() && ECamNoOperation == iController.CurrentOperation() )
-            {
-            ExitAllModesL();
-            appUi->SetStandbyStatus( KErrInUse );
-            appUi->HandleCommandL( ECamCmdGoToStandby );
-            return;
-            }
-        else if ( !appUi->IsInPretendExit() )
-            {
-            // Register that we want to use the engine
-            IncrementCameraUsers();
-            iController.StartIdleTimer();
-            
-            // copied from still precapture handleforegroundevent implementations
-            iController.IsProfileSilent();
-            UpdateCbaL();
-            
-                        
-            // start viewfinder unless the is activating to standby or scene settings
-            if ( !iStandbyModeActive && !iSceneSettingModeActive && 
-                 !iInfoListBoxActive && !iUserSceneSetupModeActive )
-                {
-                iVFRequested=ETrue;
-                StartViewFinder();
-                }
-                        
-            }
-        else
-            {
-            // The view can get a foreground event while the application is
-            // actually in a pretend exit situation. This occurs when the view switch
-            // was called before the exit event, but didn't complete until after the
-            // exit event. In this case the view should not register an interest in
-            // the engine as the application is really in the background and the resources
-            // need to be released
-            }
-        }        
-    // To background
-    else
-        {
-        PRINT( _L("Camera <> CCamUserSceneSetupViewBase::HandleForegroundEventL dec engine count") );
-        // Register that we nolonger need the engine
-        DecrementCameraUsers();
-        }
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::HandleForegroundEventL ") );
-    }
-
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::DoActivateL
-// From CAknView activate the view
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::DoActivateL( const TVwsViewId& aPrevViewId, 
-            TUid aCustomMessageId, const TDesC8& aCustomMessage )
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::DoActivateL") );   	
-    iCancelRequest=EFalse;
-    iOkRequest=EFalse;
-    iVFRequested=EFalse;
-
-    StatusPane()->MakeVisible( ETrue );
-        	
-    CCamViewBase::DoActivateL( aPrevViewId, aCustomMessageId, aCustomMessage );
-    SwitchToUserSceneSetupModeL();
-
-    // Need to monitor the controller for standby events
-    iController.AddControllerObserverL( this ); 
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::DoActivateL") );   	
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::DoDeactivate
-// From CAknView deactivates the view
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::DoDeactivate()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::DoDeactivateL") );   		
-    CCamViewBase::DoDeactivate();
-    
-    iController.RemoveControllerObserver( this ); 
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::DoDeactivateL") );   		
-    }
-
-// -----------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::HandleControllerEventL
-// Handle controller events
-// -----------------------------------------------------------------------------
-//
-void 
-CCamUserSceneSetupViewBase
-::HandleControllerEventL( TCamControllerEvent aEvent, 
-                          TInt                /*aError*/ )
-  {
-  PRINT( _L( "Camera => CCamUserSceneSetupViewBase::HandleControllerEventL" ) );    
-  
-  switch( aEvent )
-    {
-/*
-    // ---------------------------------
-    case ECamEventOperationStateChanged:
-      {
-      switch ( iController.CurrentOperation() )
-        {
-        // Standby event
-        case ECamStandby:
-          {                               
-          ExitAllModesL();                              
-          // Get the UI to move to standby in the appropriate
-          // pre capture view
-          AppUi()->HandleCommandL( ECamCmdGoToStandby );
-          break;
-          }
-        default:
-          {
-          break;
-          }
-        }
-      break;
-      }
-*/
-    // ---------------------------------
-    case ECamEventControllerReady:
-      {
-      PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleControllerEventL ECamEventControllerReady iCancelRequest=%d" ),iCancelRequest);
-      PRINT1( _L( "Camera <> CCamUserSceneSetupViewBase::HandleControllerEventL ECamEventControllerReady iOkRequest=%d" ),iOkRequest);      
-      iVFRequested=EFalse;
-
-      if( iCancelRequest )
-          {          
-          //CAncel has been requested and Cameraengine is now ready to
-          //switch view and continue cancel.
-          iCancelRequest=EFalse;
-          TRAP_IGNORE( HandleCommandL( EAknSoftkeyCancel ) );
-          }
-      else if( iOkRequest )
-          {
-          //Ok has been requested and Cameraengine is now ready to
-          //switch view and continue with Ok.
-          iOkRequest=EFalse;
-          TRAP_IGNORE( HandleCommandL( EAknSoftkeyOk ) );
-          }
-      
-      break;
-      }
-    default:
-      break;
-    // ---------------------------------
-    }
-  PRINT( _L( "Camera <= CCamUserSceneSetupViewBase::HandleControllerEventL") );    
-  }
-
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::CCamUserSceneSetupViewBase
-// C++ Constructor
-// ---------------------------------------------------------------------------
-//
-CCamUserSceneSetupViewBase::CCamUserSceneSetupViewBase
-( CCamAppController& aController )
-: CCamCaptureSetupViewBase( aController )
-    {
-    }
-    
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL
-// Exits the user scene setup mode
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::ExitUserSceneSetupModeL()
-    {    
-    iUserSceneSetupModeActive = EFalse;
-    iContainer->MakeVisible( ETrue );  
-
-    AppUi()->RemoveFromStack( iContainer );
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::UpdateCbaL
-// Updates the command button array for this view
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::UpdateCbaL()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::UpdateCbaL()") );    	
-    // if videocall is active, set the softkeys already here	
-    if ( iController.InVideocallOrRinging() )
-        {
-        SetSoftKeysL( R_CAM_SOFTKEYS_OPTIONS_EXIT );	
-        }		
-    // if the view is in capture setup mode
-    else if ( iCaptureSetupModeActive )
-        {
-        SetSoftKeysL( R_AVKON_SOFTKEYS_OK_CANCEL__OK );
-        }
-    else if ( iSceneSettingModeActive )
-    	{
-    	SetSoftKeysL( R_CAM_SOFTKEYS_SETTINGS_SELECT_BACK__CHANGE  );
-    	}
-    else if ( iInfoListBoxActive )
-        {
-        SetSoftKeysL( R_CAM_SOFTKEYS_SETTINGS_SELECT_BACK__CHANGE );
-        }
-    // if the view is user scene setup
-    else
-        {
-		// R_AVKON_SOFTKEYS_OPTIONS_BACK --> 
-		//						R_CAM_SOFTKEYS_OPTIONS_BACK__CHANGE
-        SetSoftKeysL( R_CAM_SOFTKEYS_OPTIONS_BACK__CHANGE );
-        }
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::UpdateCbaL()") );    	    
-    }
-
-
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::SetTitlePaneTextL
-// Set the view's title text
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::SetTitlePaneTextL()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::SetTitlePaneTextL()") );    		
-    CCamAppUiBase* appUi = static_cast<CCamAppUiBase*>( AppUi() );   
-    // It is known that the container for this view is of the special
-    // type CCamUserSceneSetupContainer, and so we can use it's methods.
-    CCamUserSceneSetupContainer* userSceneSetup = 
-    static_cast<CCamUserSceneSetupContainer*>( iContainer );
-    appUi->SetTitleL( userSceneSetup->TitlePaneTextResourceId() );
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::SetTitlePaneTextL()") );    		
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL
-// Switches to the user scene setup mode.
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL()") );  	   
-    iContainer->SetMopParent( this );   
-    
-    // Activate the menu control and mode.
-    AppUi()->AddToStackL( iContainer );
-    iContainer->ActivateL();
-    iContainer->MakeVisible( ETrue );
-    iUserSceneSetupModeActive = ETrue;
-    
-    StatusPane()->MakeVisible( ETrue );
-    
-    // Update the command button array.
-    UpdateCbaL();
-    SetTitlePaneTextL();
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::SwitchToUserSceneSetupModeL()") );  	   
-    }
-   
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL
-// Switches the current mode to capture setup and activates a 
-// specific control..
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL( TInt aSetupCommand )
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL()") );  	   	
-    iUserSceneSetupModeActive = EFalse;
-    iContainer->MakeVisible( ETrue );  
-    AppUi()->RemoveFromStack( iContainer );
-    iVFRequested=ETrue;    
-    StartViewFinder();
-    iController.StartIdleTimer();
-
-    SetCaptureSetupModeActive(ETrue);
-
-    // Remove the view's main container, and add the capture setup 
-    // control associated with the input command to the container stack.
-    CCamCaptureSetupViewBase::SwitchToCaptureSetupModeL( aSetupCommand );   
-   StatusPane()->MakeVisible( EFalse ); 	
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::SwitchToCaptureSetupModeL()") );  	   	
-    }
-
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::ExitCaptureSetupModeL
-// Exit capture setup mode.
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::ExitCaptureSetupModeL()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitCaptureSetupModeL()") );  	   		
-    StopViewFinder();
-	
-    StatusPane()->MakeVisible( ETrue );
-    CCamCaptureSetupViewBase::ExitCaptureSetupModeL();
-    
-    SwitchToUserSceneSetupModeL(); 
-    
-    iContainer->DrawDeferred();
-    
-    SetCaptureSetupModeActive(EFalse);
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitCaptureSetupModeL()") );  	   		
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::ExitSceneSettingModeL
-// Exit scene setting mode.
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::ExitSceneSettingModeL()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitSceneSettingModeL()") );  	   			
-    CCamCaptureSetupViewBase::ExitSceneSettingModeL();
-    SwitchToUserSceneSetupModeL();
-    
-    iContainer->DrawDeferred();    
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitSceneSettingModeL()") );  	   			
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::ExitInfoListBoxL
-// Exit scene setting mode.
-// ---------------------------------------------------------------------------    
-//
-void CCamUserSceneSetupViewBase::ExitInfoListBoxL()
-	{
-	PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitInfoListBoxL()") );  	   				
-	CCamCaptureSetupViewBase::ExitInfoListBoxL();
-	SwitchToUserSceneSetupModeL();
-	
-	iContainer->DrawDeferred();
-	
-	StatusPane()->MakeVisible( ETrue );
-	PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitInfoListBoxL()") );  	   				
-	}
-
-// -----------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::ExitAllModesL
-// Revert to normal mode
-// -----------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::ExitAllModesL()
-    {
-    PRINT( _L("Camera => CCamUserSceneSetupViewBase::ExitAllModesL()") );  	   					
-    if ( iSceneSettingModeActive )
-        {
-        ExitSceneSettingModeL();
-        }
-    if ( iCaptureSetupModeActive )
-        {
-        ExitCaptureSetupModeL();
-        }
-    if( iInfoListBoxActive )
-    	{
-    	ExitInfoListBoxL();
-    	}
-    PRINT( _L("Camera <= CCamUserSceneSetupViewBase::ExitAllModesL()") );  	   						
-    }
-
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::IsOnlyUserSceneSetupModeActive
-// Returns true if only the user scene setup mode is active.
-// ---------------------------------------------------------------------------
-//
-TBool CCamUserSceneSetupViewBase::IsOnlyUserSceneSetupModeActive()
-    {
-    return ( iUserSceneSetupModeActive && !iCaptureSetupModeActive 
-        && !iSceneSettingModeActive && !iUserScenePageModeActive );
-    }
-
-// ---------------------------------------------------------------------------
-// CCamUserSceneSetupViewBase::DisplayResetUserSceneDlgL
-// Display reset user setting confirmation dialog
-// ---------------------------------------------------------------------------
-//
-void CCamUserSceneSetupViewBase::DisplayResetUserSceneDlgL()
-	{
-	HBufC* confirmationText;
-    confirmationText = StringLoader::LoadLC( R_CAM_RESET_USER_SCENE_NOTE_TEXT );
-    CAknQueryDialog* confirmationDialog = new( ELeave )CAknQueryDialog( *confirmationText );
-    CleanupStack::PopAndDestroy( confirmationText );
-    
-    if ( confirmationDialog->ExecuteLD( R_CAM_RESET_USER_SCENE_NOTE ) )
-        {
-        iController.ResetUserSceneL();
-        CCamUserSceneSetupContainer* userSceneSetup = 
-                static_cast<CCamUserSceneSetupContainer*>( iContainer );
-
-        userSceneSetup->UpdateListItems();
-        userSceneSetup->UpdateDisplayL();
-        } 
-	}
-
-//  End of File
-
-
-
-