camerauis/cameraapp/generic/src/audioplayer/camtoneplayerwrapper.cpp
changeset 19 d9aefe59d544
parent 3 8b2d6d0384b0
child 21 fa6d9f75d6a6
child 28 3075d9b614e6
--- a/camerauis/cameraapp/generic/src/audioplayer/camtoneplayerwrapper.cpp	Tue Feb 02 00:01:39 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,255 +0,0 @@
-/*
-* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Tone Wrapper implementation
-*
-*/
-
-
-
-#include <mdaaudiotoneplayer.h>
-#include <AudioPreference.h>
-
-#include "CamPanic.h"
-#include "camlogging.h"
-#include "mcamplayerobserver.h"
-#include "camtoneplayerwrapper.h"
-
-
-
-
-// ===========================================================================  
-// public constructors and destructor
-
-// ---------------------------------------------------------------------------
-// NewL <<static>>
-//
-// ---------------------------------------------------------------------------
-//
-CCamTonePlayerWrapper* 
-CCamTonePlayerWrapper::NewL( MCamPlayerObserver& aObserver )
-  {
-  CCamTonePlayerWrapper* self = 
-    new (ELeave) CCamTonePlayerWrapper( aObserver );
-
-  CleanupStack::PushL( self );
-  self->ConstructL();
-  CleanupStack::Pop( self );
-
-  return self;
-  }
-
-// ---------------------------------------------------------------------------
-// destructor <<virtual>>
-//
-// ---------------------------------------------------------------------------
-//
-CCamTonePlayerWrapper::~CCamTonePlayerWrapper()
-  {    
-  CancelPlay();
-
-  delete iTone;
-  iTone = NULL;
-  }
-
-
-// ===========================================================================  
-// from MMdaAudioToneObserver
-  
-// ---------------------------------------------------------------------------
-// MatoPrepareComplete <<virtual>>
-//
-// ---------------------------------------------------------------------------
-//
-void 
-CCamTonePlayerWrapper::MatoPrepareComplete( TInt aStatus )
-  {
-  PRINT( _L("Camera => CCamTonePlayerWrapper::MatoPrepareComplete") );
-  if( KErrNone == aStatus )
-    {
-    iState = CCamTonePlayerWrapper::EPlaying;
-    iTone->Play();
-#ifdef __WINSCW__
-    // The tone player does not give a callback on the emulator.
-    // Emulate a callback here.
-    MatoPlayComplete( KErrNone );
-#endif // __WINSCW__
-    }
-  else if( iCallback )
-    {
-    NotifyPlayComplete( aStatus );
-    }
-  else
-    {
-    // No action
-    }
-
-  PRINT( _L("Camera <= CCamTonePlayerWrapper::MatoPrepareComplete") );
-  }
-
-
-// ---------------------------------------------------------------------------
-// MatoPlayComplete <<virtual>>
-// ---------------------------------------------------------------------------
-//
-void 
-CCamTonePlayerWrapper::MatoPlayComplete( TInt aStatus )
-  {
-  NotifyPlayComplete( aStatus );
-  }
-
-
-
-// ===========================================================================  
-// other public
-
-// ---------------------------------------------------------------------------
-// PlayTone
-// ---------------------------------------------------------------------------
-//
-void 
-CCamTonePlayerWrapper::PlayTone( TInt    aToneInHz, 
-                                 TInt    aLengthInUs, 
-                                 TReal32 aVolumeInPercent,
-                                 TBool   aCallback )
-  {
-  PRINT2( _L("Camera => CCamTonePlayerWrapper::PlayTone, callback:%d iState[%s]"), 
-          aCallback, 
-          KCamTonePlayerWrapperStateNames[iState] );
-
-  iCallback = aCallback;
-
-  switch( iState )
-    {
-    // ---------------------------------
-    case CCamTonePlayerWrapper::EIdle:
-        {
-        iState = CCamTonePlayerWrapper::EInitializing;
-        iTone->SetVolume( aVolumeInPercent * iTone->MaxVolume() ); 
-        iTone->PrepareToPlayTone( aToneInHz, aLengthInUs );
-
-        break;
-        }
-    // ---------------------------------
-    case CCamTonePlayerWrapper::EInitializing:
-    case CCamTonePlayerWrapper::EPlaying:
-        {
-        // Do notification, if asked.
-        // This play request is simply skipped,
-        // as there's tone playing on the way right now.
-        if( aCallback ) 
-          {
-          iObserver.PlayComplete( KErrInUse, -1 );   //iState-1 is another suggestion.
-          }  
-        break;
-        }
-    default:
-      CamPanic( ECamPanicInvalidState );
-      break;
-    // ---------------------------------
-    }
-
-  PRINT( _L("Camera <= CCamAudioPlayerWrapper::Play") );
-  }
-
-
-// ---------------------------------------------------------------------------
-// CancelPlay
-// ---------------------------------------------------------------------------
-//
-void 
-CCamTonePlayerWrapper::CancelPlay()
-  {
-  if( iTone )
-    {
-    switch( iState )
-      {
-      case CCamTonePlayerWrapper::EPlaying:
-        iTone->CancelPlay();
-        // Because of the observer callback function MMdaAudioToneObserver::MatoPrepareComplete() is not called,
-        // so set state to idle directly
-        iState = CCamTonePlayerWrapper::EIdle;
-        break;
-      case CCamTonePlayerWrapper::EInitializing:
-        iTone->CancelPrepare();
-        // Because of the observer callback function MMdaAudioToneObserver::MatoPrepareComplete() is not called,
-        // so set state to idle directly
-        iState = CCamTonePlayerWrapper::EIdle;
-        break;
-      case CCamTonePlayerWrapper::EIdle:
-      default: 
-        break;
-      }
-    }
-  }
-
-
-
-// ===========================================================================  
-// other private
-
-// ---------------------------------------------------------------------------
-// NotifyPlayComplete
-// ---------------------------------------------------------------------------
-//
-void
-CCamTonePlayerWrapper::NotifyPlayComplete( TInt aStatus )
-  {
-  PRINT( _L("Camera => CCamTonePlayerWrapper::NotifyPlayComplete") );
-
-  // Play is complete, return to idle state.
-  iState = CCamTonePlayerWrapper::EIdle;
-
-  // Notify observer received status.
-  // Sound id is not usable here.
-  if( iCallback )
-    iObserver.PlayComplete( aStatus, -1 );
-
-  PRINT( _L("Camera <= CCamTonePlayerWrapper::NotifyPlayComplete") );
-  }
-
-
-
-// ===========================================================================  
-// private constructors
-
-// ---------------------------------------------------------------------------
-// ConstructL
-// ---------------------------------------------------------------------------
-//
-void 
-CCamTonePlayerWrapper::ConstructL()
-  {
-  iTone = CMdaAudioToneUtility::NewL( 
-            *this, 
-            NULL, 
-            KAudioPriorityCameraTone,
-            TMdaPriorityPreference( KAudioPrefCamera ) );
-  }
-
-
-// ---------------------------------------------------------------------------
-// constructor
-// ---------------------------------------------------------------------------
-//
-CCamTonePlayerWrapper
-::CCamTonePlayerWrapper( MCamPlayerObserver& aObserver )
-  : iObserver     ( aObserver                     ),
-    iTone         ( NULL                          ),
-    iState        ( CCamTonePlayerWrapper::EIdle  ),
-    iCallback     ( EFalse                        )
-  {
-  }
-
-// ===========================================================================  
-// end of file