--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/camerauis/cameraxui/cxengine/src/cxesettingsmodelimp.cpp Fri Apr 16 14:51:30 2010 +0300
@@ -0,0 +1,643 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+/*
+* Symbian specific settings handling
+*/
+
+#include <QVariant>
+#include <QFile>
+#include <QList>
+#include <QMultiMap>
+#include <QMetaType>
+
+#include "cxesettingsmodelimp.h"
+#include "cxesettingscenrepstore.h"
+#include "cxesettings.h"
+#include "cxutils.h"
+#include "cxenamespace.h"
+#include "cxeerror.h"
+#include "cxeautofocuscontrol.h"
+
+
+using namespace Cxe;
+
+
+/*
+* CxeSettingsModel::CxeSettingsModel
+*/
+CxeSettingsModelImp::CxeSettingsModelImp(CxeSettingsStore *settingsStore)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_ASSERT_ALWAYS(settingsStore);
+ // we take ownership of the settings store.
+ mSettingStore = settingsStore;
+ init();
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+/*
+* CxeSettingsModelImp::init
+*/
+void CxeSettingsModelImp::init()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ loadRuntimeSettings();
+ loadImageScenes();
+ loadVideoScenes();
+
+ // TODO: for now the current image scene when we start camera is SceneAuto
+ mCameraMode = Cxe::ImageMode;
+ setImageScene(CxeSettingIds::IMAGE_SCENE_AUTO);
+ setVideoScene(CxeSettingIds::VIDEO_SCENE_AUTO);
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+
+/*
+* CxeSettingsModelImp::~CxeSettingsModelImp()
+*/
+CxeSettingsModelImp::~CxeSettingsModelImp()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ delete mSettingStore;
+
+ mCurrentImgScene.clear();
+ mCurrentVidScene.clear();
+
+ mImageSceneModes.clear();
+ mVideoSceneModes.clear();
+
+ mRuntimeSettings.clear();
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+
+/*
+* Loads all run-time settings
+*/
+void CxeSettingsModelImp::loadRuntimeSettings()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_ASSERT( mSettingStore );
+
+ QList<QString> runtimeKeys;
+ // all supported runtime keys are fetched from here.
+ supportedKeys(runtimeKeys);
+ // load all run-time setting values from cenrep.
+ mRuntimeSettings = mSettingStore->loadRuntimeSettings(runtimeKeys);
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+/*
+* Get setting value associated with the key.
+* @Param key - Setting key Id ( refer to CxeSettingIds in cxenums.h )
+* @Param value - contains the value associated with the key.
+* @returns CxeError::None if successful or any CxeError specific error code.
+*/
+CxeError::Id CxeSettingsModelImp::getSettingValue(const QString &key, QVariant &value)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_ASSERT(mSettingStore);
+
+ // Try first to find the item from scene settings.
+ // These need to override the common setting values.
+ CxeError::Id err = sceneSettingValue(key, value);
+ CX_DEBUG(( "status reading from scene data: %d", err));
+
+ // If scene does not control this setting, read it from settings store.
+ if (err == CxeError::NotFound) {
+ // setting not found in setting store, try finding if its scene specific setting.
+ CX_DEBUG(( "fetching value from settings store" ));
+ err = mSettingStore->get(key, value);
+ }
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+
+
+/*
+* Get setting value associated with the key.
+* @param uid - UID of component that owns the setting key
+* @Param key - key id of the setting
+* @param type - the type of key
+* @Param value - contains the value associated with the key.
+*/
+void CxeSettingsModelImp::getSettingValue(long int uid,
+ unsigned long int key,
+ Cxe::SettingKeyType type,
+ QVariant &value)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_ASSERT(mSettingStore);
+
+ mSettingStore->get(uid, key, type, value);
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+
+
+/*
+* Set a value to the key.
+* @Param key - Setting key Id ( refer to CxeSettingIds in cxenums.h )
+* @Param value - contains the value associated with the key.
+* @returns CxeError::None if successful or any CxeError specific error code.
+*/
+CxeError::Id CxeSettingsModelImp::set(const QString &key, const QVariant newValue)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_ASSERT(mSettingStore);
+
+ // If this is one of scene settings,
+ // store it as modification of current scene.
+ CxeError::Id err = setSceneSettingValue(key, newValue.toInt());
+ CX_DEBUG(( "status storing to scene data: %d", err));
+
+ // If not scene specific, store the setting value.
+ if (err == CxeError::NotFound) {
+ CX_DEBUG(( "writing value to settings store" ));
+ err = mSettingStore->set(key, newValue);
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+/*
+* Reset all settings
+*/
+void CxeSettingsModelImp::reset()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_ASSERT(mSettingStore);
+ mSettingStore->reset();
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+/*
+* Get the configured run-time value associated with the key.
+* @Param key - Setting key Id ( refer to CxeSettingIds in cxenums.h )
+* @Param value - contains the value associated with the key.
+* @returns CxeError::None if successful or any CxeError specific error code.
+*/
+CxeError::Id CxeSettingsModelImp::getRuntimeValue(const QString &key, QVariant &value)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeError::Id err = CxeError::None;
+
+ // read run-time configuration value
+ if ( mRuntimeSettings.contains(key) ) {
+ value = qVariantFromValue<QVariantList > (mRuntimeSettings.value(key));
+ } else {
+ err = CxeError::NotFound;
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+/*
+* Set new Image scene mode.
+* @returns CxeError::None if successful or any CxeError specific error code.
+*/
+CxeError::Id CxeSettingsModelImp::setImageScene(const QString &newScene)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeError::Id err = CxeError::None;
+
+ mCurrentImgScene.clear();
+
+ // load the scene setting default values for the new scene id = "newScene"
+ CxeScene sceneSettings;
+ err = imageScene(newScene, sceneSettings);
+
+ // create of copy of the new scene as we use it for accessing the scene settings later.
+ if (CxeError::None == err) {
+ loadSceneData(mCurrentImgScene, sceneSettings);
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+/*
+* Set new video scene mode.
+* @returns CxeError::None if successful or any CxeError specific error code.
+*/
+CxeError::Id CxeSettingsModelImp::setVideoScene(const QString &newScene)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeError::Id err = CxeError::None;
+
+ mCurrentVidScene.clear();
+
+ // load the scene setting default values for the new scene id = "newScene"
+ CxeScene sceneSettings;
+ err = videoScene(newScene, sceneSettings);
+
+ // create of copy of the new scene as we use it for accessing the scene settings later.
+ if (CxeError::None == err) {
+ loadSceneData(mCurrentVidScene, sceneSettings);
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+
+/*
+* Loads Image scene settings for the given Scene ID
+*/
+CxeError::Id CxeSettingsModelImp::imageScene(const QString &sceneId, CxeScene &sceneSettings)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeError::Id err = CxeError::None;
+
+ if(mImageSceneModes.contains(sceneId)) {
+ sceneSettings = mImageSceneModes[sceneId];
+ } else {
+ err = CxeError::NotFound;
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+/*
+* Loads Video scene settings for the given Scene ID
+*/
+CxeError::Id CxeSettingsModelImp::videoScene(const QString &sceneId, CxeScene &sceneSettings)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeError::Id err = CxeError::None;
+
+ if(mVideoSceneModes.contains(sceneId)) {
+ sceneSettings = mVideoSceneModes[sceneId];
+ } else {
+ err = CxeError::NotFound;
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+/*
+* Creates a copy of the selected scene that we use for accessing specific scene settings.
+*/
+void CxeSettingsModelImp::loadSceneData(CxeScene ¤tScene, CxeScene &sceneDefaultSettings)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ // creating a deep copy of the scene mode selected.
+
+ CxeScene::const_iterator scene = sceneDefaultSettings.constBegin();
+ while (scene != sceneDefaultSettings.constEnd()) {
+ currentScene.insert(scene.key(), scene.value());
+ ++scene;
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+/*
+* returns value associated with the key
+*/
+CxeError::Id CxeSettingsModelImp::sceneSettingValue(const QString &key, QVariant &value)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeScene scene;
+ CxeError::Id err = CxeError::None;
+
+ if(mCameraMode == Cxe::ImageMode) {
+ CX_DEBUG(( "CxeSettingsModelImp::sceneSettingValue - Image mode Setting"));
+ scene = mCurrentImgScene;
+ } else {
+ CX_DEBUG(( "CxeSettingsModelImp::sceneSettingValue - Video mode Setting"));
+ scene = mCurrentVidScene;
+ }
+
+ if (scene.contains(key)) {
+ value = scene[key];
+ } else {
+ err = CxeError::NotFound;
+ }
+
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+/*
+* set scene setting value associated with the key
+*/
+CxeError::Id CxeSettingsModelImp::setSceneSettingValue(const QString &key, int newValue)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ CxeError::Id err = CxeError::None;
+
+ if(mCameraMode == Cxe::ImageMode) {
+ CX_DEBUG(( "CxeSettingsModelImp::setSceneSettingValue - Image mode Setting"));
+ if(mCurrentImgScene.contains(key)) {
+ mCurrentImgScene[key] = newValue;
+ } else {
+ err = CxeError::NotFound;
+ }
+ } else {
+ CX_DEBUG(( "CxeSettingsModelImp::setSceneSettingValue - Video mode Setting"));
+ if(mCurrentVidScene.contains(key)) {
+ mCurrentVidScene[key] = newValue;
+ } else {
+ err = CxeError::NotFound;
+ }
+ }
+
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return err;
+}
+
+
+// appending the run-time keys to an array
+void CxeSettingsModelImp::supportedKeys(QList<QString>& runtimeKeys)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ runtimeKeys.append(CxeRuntimeKeys::PRIMARY_CAMERA_CAPTURE_KEYS);
+ runtimeKeys.append(CxeRuntimeKeys::PRIMARY_CAMERA_AUTOFOCUS_KEYS);
+ runtimeKeys.append(CxeRuntimeKeys::SECONDARY_CAMERA_CAPTURE_KEYS);
+ runtimeKeys.append(CxeRuntimeKeys::CONTRAST_ITEMS);
+ runtimeKeys.append(CxeRuntimeKeys::STILL_MAX_ZOOM_LIMITS);
+ runtimeKeys.append(CxeRuntimeKeys::VIDEO_MAX_ZOOM_LIMITS);
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+/*
+* Loads all video scene modes
+*/
+void CxeSettingsModelImp::loadVideoScenes()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ mVideoSceneModes.clear();
+
+ CxeScene vidSceneAuto;
+
+ vidSceneAuto.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::VIDEO_SCENE_AUTO);
+ vidSceneAuto.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Hyperfocal);
+ vidSceneAuto.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ vidSceneAuto.insert(CxeSettingIds::EXPOSURE_MODE, ExposureAuto);
+ vidSceneAuto.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ vidSceneAuto.insert(CxeSettingIds::CONTRAST, 0);
+ vidSceneAuto.insert(CxeSettingIds::FRAME_RATE, 0);
+ vidSceneAuto.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+
+ mVideoSceneModes.insert(CxeSettingIds::VIDEO_SCENE_AUTO,vidSceneAuto);
+
+
+ CxeScene vidSceneNight;
+
+ vidSceneNight.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::VIDEO_SCENE_NIGHT);
+ vidSceneNight.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Hyperfocal);
+ vidSceneNight.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ vidSceneNight.insert(CxeSettingIds::EXPOSURE_MODE, ExposureNight);
+ vidSceneNight.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ vidSceneNight.insert(CxeSettingIds::CONTRAST, 0);
+ vidSceneNight.insert(CxeSettingIds::FRAME_RATE, 0);
+ vidSceneNight.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+
+ mVideoSceneModes.insert(CxeSettingIds::VIDEO_SCENE_NIGHT, vidSceneNight);
+
+
+ CxeScene vidSceneLowLight;
+
+ vidSceneLowLight.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::VIDEO_SCENE_LOWLIGHT);
+ vidSceneLowLight.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Hyperfocal);
+ vidSceneLowLight.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ vidSceneLowLight.insert(CxeSettingIds::EXPOSURE_MODE, ExposureNight);
+ vidSceneLowLight.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ vidSceneLowLight.insert(CxeSettingIds::CONTRAST, 0);
+ vidSceneLowLight.insert(CxeSettingIds::FRAME_RATE, 15); //fps
+ vidSceneLowLight.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+
+ mVideoSceneModes.insert(CxeSettingIds::VIDEO_SCENE_LOWLIGHT, vidSceneLowLight);
+
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+
+/*
+* Loads all Image Scene Modes
+*/
+void CxeSettingsModelImp::loadImageScenes()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+
+ mImageSceneModes.clear();
+
+ CxeScene imgSceneAuto;
+
+ imgSceneAuto.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_AUTO);
+ imgSceneAuto.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Auto);
+ imgSceneAuto.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ imgSceneAuto.insert(CxeSettingIds::EXPOSURE_MODE, ExposureAuto);
+ imgSceneAuto.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imgSceneAuto.insert(CxeSettingIds::CONTRAST, 0);
+ imgSceneAuto.insert(CxeSettingIds::SHARPNESS, SharpnessNormal);
+ imgSceneAuto.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imgSceneAuto.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imgSceneAuto.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imgSceneAuto.insert(CxeSettingIds::FLASH_MODE, FlashAuto);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_AUTO, imgSceneAuto);
+
+
+ CxeScene imgSceneSports;
+
+ imgSceneSports.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_SPORTS);
+ imgSceneSports.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Hyperfocal);
+ imgSceneSports.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ imgSceneSports.insert(CxeSettingIds::EXPOSURE_MODE, ExposureSport);
+ imgSceneSports.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imgSceneSports.insert(CxeSettingIds::CONTRAST, 0);
+ imgSceneSports.insert(CxeSettingIds::SHARPNESS, SharpnessNormal);
+ imgSceneSports.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imgSceneSports.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imgSceneSports.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imgSceneSports.insert(CxeSettingIds::FLASH_MODE, FlashOff);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_SPORTS, imgSceneSports);
+
+
+ CxeScene imgSceneCloseUp;
+
+ imgSceneCloseUp.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_MACRO);
+ imgSceneCloseUp.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Macro);
+ imgSceneCloseUp.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ imgSceneCloseUp.insert(CxeSettingIds::EXPOSURE_MODE, ExposureAuto);
+ imgSceneCloseUp.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imgSceneCloseUp.insert(CxeSettingIds::CONTRAST, 0);
+ imgSceneCloseUp.insert(CxeSettingIds::SHARPNESS, SharpnessNormal);
+ imgSceneCloseUp.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imgSceneCloseUp.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imgSceneCloseUp.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imgSceneCloseUp.insert(CxeSettingIds::FLASH_MODE, FlashAuto);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_MACRO, imgSceneCloseUp);
+
+ CxeScene imgPortraitscene;
+
+ imgPortraitscene.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_PORTRAIT);
+ imgPortraitscene.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Portrait);
+ imgPortraitscene.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ imgPortraitscene.insert(CxeSettingIds::EXPOSURE_MODE, ExposureBacklight);
+ imgPortraitscene.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imgPortraitscene.insert(CxeSettingIds::CONTRAST, 0);
+ imgPortraitscene.insert(CxeSettingIds::SHARPNESS, SharpnessSoft);
+ imgPortraitscene.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imgPortraitscene.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imgPortraitscene.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imgPortraitscene.insert(CxeSettingIds::FLASH_MODE, FlashAntiRedEye);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_PORTRAIT, imgPortraitscene);
+
+ CxeScene imglandscapescene;
+
+ imglandscapescene.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_SCENERY);
+ imglandscapescene.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Infinity);
+ imglandscapescene.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceSunny);
+ imglandscapescene.insert(CxeSettingIds::EXPOSURE_MODE, ExposureAuto);
+ imglandscapescene.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imglandscapescene.insert(CxeSettingIds::CONTRAST, 0);
+ imglandscapescene.insert(CxeSettingIds::SHARPNESS, SharpnessHard);
+ imglandscapescene.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imglandscapescene.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imglandscapescene.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imglandscapescene.insert(CxeSettingIds::FLASH_MODE, FlashOff);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_SCENERY, imglandscapescene);
+
+
+ CxeScene imgNightscene;
+
+ imgNightscene.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_NIGHT);
+ imgNightscene.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Auto);
+ imgNightscene.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ imgNightscene.insert(CxeSettingIds::EXPOSURE_MODE, ExposureNight);
+ imgNightscene.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imgNightscene.insert(CxeSettingIds::CONTRAST, 0);
+ imgNightscene.insert(CxeSettingIds::SHARPNESS, SharpnessNormal);
+ imgNightscene.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imgNightscene.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imgNightscene.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imgNightscene.insert(CxeSettingIds::FLASH_MODE, FlashOff);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_NIGHT, imgNightscene);
+
+ CxeScene imgNightpotraitscene;
+
+ imgNightpotraitscene.insert(CxeSettingIds::SCENE_ID, CxeSettingIds::IMAGE_SCENE_NIGHTPORTRAIT);
+ imgNightpotraitscene.insert(CxeSettingIds::FOCAL_RANGE, CxeAutoFocusControl::Portrait);
+ imgNightpotraitscene.insert(CxeSettingIds::WHITE_BALANCE, WhitebalanceAutomatic);
+ imgNightpotraitscene.insert(CxeSettingIds::EXPOSURE_MODE, ExposureNight);
+ imgNightpotraitscene.insert(CxeSettingIds::COLOR_TONE, ColortoneNormal);
+ imgNightpotraitscene.insert(CxeSettingIds::CONTRAST, 0);
+ imgNightpotraitscene.insert(CxeSettingIds::SHARPNESS, SharpnessNormal);
+ imgNightpotraitscene.insert(CxeSettingIds::LIGHT_SENSITIVITY, LightSensitivityAutomatic);
+ imgNightpotraitscene.insert(CxeSettingIds::EV_COMPENSATION_VALUE, 0);
+ imgNightpotraitscene.insert(CxeSettingIds::BRIGHTNESS, 0);
+ imgNightpotraitscene.insert(CxeSettingIds::FLASH_MODE, FlashAntiRedEye);
+
+ mImageSceneModes.insert(CxeSettingIds::IMAGE_SCENE_NIGHTPORTRAIT, imgNightpotraitscene);
+
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+/*
+* Returns the current image scene mode.
+*/
+CxeScene& CxeSettingsModelImp::currentImageScene()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return mCurrentImgScene;
+}
+
+
+/*
+* Returns the current video scene mode.
+*/
+CxeScene& CxeSettingsModelImp::currentVideoScene()
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ CX_DEBUG_EXIT_FUNCTION();
+
+ return mCurrentVidScene;
+}
+
+
+/*
+* Updating settings model whenever mode is changed from image to video and vice-versa.
+*/
+void CxeSettingsModelImp::cameraModeChanged(Cxe::CameraMode newMode)
+{
+ CX_DEBUG_ENTER_FUNCTION();
+ mCameraMode = newMode;
+ CX_DEBUG_EXIT_FUNCTION();
+}
+
+// end of file