/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include <QMetaEnum>
#include "cxutils.h"
#include "cxuieventlog.h"
#include "cxuierrormanager.h"
#include "cxuiapplicationstate.h"
namespace
{
static const char *EVENT_APPLICATION_STATE = "application state";
}
/*!
* Constructor.
*/
CxuiApplicationState::CxuiApplicationState(CxuiApplication &application,
CxeSettings &settings,
CxuiDocumentLoader *documentLoader)
: mState(Background), mApplicationMonitor(NULL), mErrorManager(NULL), mEventLog(NULL)
{
mApplicationMonitor = new CxuiApplicationFrameworkMonitor(application, settings);
mErrorManager = new CxuiErrorManager(documentLoader);
// Foreground state change signals
connect(mApplicationMonitor, SIGNAL(foregroundStateChanged(CxuiApplicationFrameworkMonitor::ForegroundState)),
this, SLOT(handleForegroundStateChanged(CxuiApplicationFrameworkMonitor::ForegroundState)));
// Battery empty signal
connect(mApplicationMonitor, SIGNAL(batteryEmpty()), this, SLOT(handleBatteryEmpty()));
// USB mass memory mode signal
connect(mApplicationMonitor, SIGNAL(usbMassMemoryModeToggled(bool)),
this, SLOT(handleUsbMassMemoryModeChanged(bool)));
// Severe error signals
connect(mErrorManager, SIGNAL(errorPopupShown()), this, SLOT(handleSevereError()));
connect(mErrorManager, SIGNAL(errorPopupClosed()), this, SLOT(handleErrorCleared()));
#ifdef CX_DEBUG
mEventLog = new CxuiEventLog("CxuiApplicationState");
#endif
}
/*!
* Destructor.
*/
CxuiApplicationState::~CxuiApplicationState()
{
delete mErrorManager;
delete mApplicationMonitor;
delete mEventLog;
}
/*!
* Get current application state.
*/
CxuiApplicationState::State CxuiApplicationState::currentState() const
{
return mState;
}
/*!
* Start monitoring the application state.
* Initial state is checked and signal emitted about state change *unless* state is Background.
*/
void CxuiApplicationState::startMonitoring()
{
CX_DEBUG_ENTER_FUNCTION();
// Foreground handling checks for errors if needed.
handleForegroundStateChanged(mApplicationMonitor->foregroundState());
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Handle error from UI or engine.
* Error will be checked and if it is severe, application state will become Error and error note will be shown.
* If error is not severe, a warning note will be shown.
* @param error The error id.
*/
void CxuiApplicationState::handleApplicationError(CxeError::Id error)
{
CX_DEBUG_ENTER_FUNCTION();
if (error != CxeError::None) {
mErrorManager->check(error);
// If error manager sees this error as severe one, it will signal that back.
// We will handle updating state in handleSevereError().
// If only warning note (or nothing) is needed, application state is not changed.
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Handle change in application foreground status.
* @param state New foreground status.
*/
void CxuiApplicationState::handleForegroundStateChanged(CxuiApplicationFrameworkMonitor::ForegroundState state)
{
CX_DEBUG_ENTER_FUNCTION();
if (state == CxuiApplicationFrameworkMonitor::ForegroundFullyLost) {
CX_DEBUG(("CxuiApplicationState - application is in background"));
// Background overwrites even any error. We clear any active errors.
// When returning to background, error situation will be re-checked.
setState(Background);
mErrorManager->clear();
} else {
CX_DEBUG(("CxuiApplicationState - application is in partial / full foreground"));
// Check that we were in background. Switching between partial and full background
// needs no actions.
if (currentState() == Background) {
CX_DEBUG(("CxuiApplicationState - application was in background before, moving to foreground"));
// Check that there's no active errors that have been ignored in background.
checkErrors();
if (currentState() != Error) {
setState(Normal);
}
}
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Handle USB mass memory mode (USB MMM) activating or deactivating.
* If USB MMM activates, we enter error state and display error note.
* When USB MMM deactivates, we hide the note and move to standby mode.
* @param active Is the USB mass memory mode active.
*/
void CxuiApplicationState::handleUsbMassMemoryModeChanged(bool active)
{
CX_DEBUG_ENTER_FUNCTION();
if (active) {
// USB error is not handled if:
// (a) other severe error already active
// (b) application is in background
if (currentState() == Normal || currentState() == Standby) {
// Emulate memory not accessible error.
handleApplicationError(CxeError::MemoryNotAccessible);
}
} else {
// If we had USB error, clear it now.
if (currentState() == Error) {
setState(Standby);
// Clear memory not accessible error.
mErrorManager->clear();
}
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Handle battery emptying. We need to stop all activity and exit the application.
*/
void CxuiApplicationState::handleBatteryEmpty()
{
CX_DEBUG_ENTER_FUNCTION();
setState(Background);
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Handle a severe error after Error Manager has analyzed it.
*/
void CxuiApplicationState::handleSevereError()
{
CX_DEBUG_ENTER_FUNCTION();
// In background we do not change the state from Background to anything else.
if (currentState() != Background) {
setState(Error);
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Severe error has been cleared.
* Check if we should return to normal or background state.
*/
void CxuiApplicationState::handleErrorCleared()
{
CX_DEBUG_ENTER_FUNCTION();
// No state change if we are not currently in Error state.
if (currentState() == Error) {
setState(Normal);
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Slot for requesting Standby state to be entered.
* Request is accepted only if current state is Normal. Otherwise call has no effect.
*/
void CxuiApplicationState::enterStandby()
{
CX_DEBUG_ENTER_FUNCTION();
if (currentState() == Normal) {
setState(Standby);
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Slot for requesting state change from Standby to Normal state.
* Request is accepted only if current state is Standby. Otherwise call has no effect.
*/
void CxuiApplicationState::exitStandby()
{
CX_DEBUG_ENTER_FUNCTION();
if (currentState() == Standby) {
setState(Normal);
}
CX_DEBUG_EXIT_FUNCTION();
}
/*!
* Set new state.
* If state is actually changing, stateChanged() signal is emitted.
*/
void CxuiApplicationState::setState(State newState)
{
if (mState != newState) {
#ifdef CX_DEBUG
if (mEventLog) {
mEventLog->append(EVENT_APPLICATION_STATE,
CxuiApplicationState::staticMetaObject.enumerator(
CxuiApplicationState::staticMetaObject.
indexOfEnumerator("State")).valueToKey(newState));
mEventLog->print();
}
#endif // CX_DEBUG
State oldState = mState;
mState = newState;
emit stateChanged(newState, oldState);
}
}
/*!
* Check if we have known errors active at the moment.
* State is set to CxuiApplicationState::Error, if error is found.
*/
void CxuiApplicationState::checkErrors()
{
CX_DEBUG_ENTER_FUNCTION();
if (mApplicationMonitor->isUsbMassMemoryModeActive()) {
// Force Error state even if Background is still the current state.
// We use this method to check errors also when returning from background.
// Normally in Background state we do not enter Error state.
setState(Error);
handleApplicationError(CxeError::MemoryNotAccessible);
}
CX_DEBUG_EXIT_FUNCTION();
}
// end of file