/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef CXESTATE_H
#define CXESTATE_H
#include <QString>
/**
* CxeState represents one unique state in a finite state machine.
* @sa CxeStateMachine
*/
class CxeState
{
public:
/**
* Constructor.
*
* @param stateId Integer ID for this state. Note that this must be unique
* and a power of two. This is needed so we can combine
* state IDs using bitwise or.
* @param stateName Name for this state (used for debug prints)
* @param allowedNextStates Bitmask of allowed next states.
*/
CxeState(int stateId, const char* stateName, int allowedNextStates);
virtual ~CxeState();
/**
* Get the state ID of the state.
* @return State ID
*/
int stateId() const;
/**
* Get the allowed state transitions
* @return A bitmask of state IDs which are considered valid next states after this state.
*/
int allowedNextStates() const;
/**
* Get the name of this state
* @return Name of this state.
*/
QString name() const;
private:
//! State name (for debug prints)
QString mName;
//! ID of this state
int mId;
//! Bitmask of allowed states
int mAllowedNextStates;
};
#endif // CXESTATE_H