/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Handles the playing of sounds and tones for the Camera App*
*/
#ifndef CAMSOUNDPLAYER_H
#define CAMSOUNDPLAYER_H
// INCLUDES
#include <MdaAudioSamplePlayer.h>
#include "Cam.hrh" // For TCamSoundId
// CONSTANTS
// MACROS
// DATA TYPES
// FUNCTION PROTOTYPES
// FORWARD DECLARATIONS
class CAknKeySoundSystem;
// CLASS DECLARATION
/**
* Observer class for getting notified when sound playback completes.
*/
class MCamSoundPlayerObserver
{
public:
/**
* CCamSoundPlayer has finished sound playback
* and callback was requested (aEnableCallback was true
* in CCamSoundPlayer::PlaySound()).
* @since 2.8
*/
virtual void PlaySoundComplete() = 0;
};
/**
* This class is used to play sounds and tones for the Camera app
*
* @since 2.8
*/
class CCamSoundPlayer : public CBase,
public MMdaAudioPlayerCallback
{
public: // Constructors and destructor
/**
* Two-phased constructor.
* @param aObs Observer to be informed when sound playback is complete.
*/
static CCamSoundPlayer* NewL( MCamSoundPlayerObserver* aObs );
/**
* Destructor.
*/
virtual ~CCamSoundPlayer();
public: // New functions
/**
* Initialises the sound player.
* @since 2.8
*/
void InitialiseL();
/**
* Starts procedure to play the specified sound
* @since 2.8
* @param aSound The sound to play
* @param aEnableCallback Whether to call back when play complete
*/
void PlaySound( TCamSoundId aSound, TBool aEnableCallback );
/**
* Called to disable certain key press clicks
* @since 2.8
*/
void DisableSelectionKeySoundL();
/**
* Called to enable certain key press clicks
* @since 2.8
*/
void EnableSelectionKeySound();
/**
* Called to disable all key sounds, usually when video recording
* is active
* @since 2.8
*/
void DisableAllKeySoundsL();
/**
* Called to enable all key sounds, usually when video recording
* is has stopped
* @since 2.8
*/
void EnableAllKeySounds();
public: // Functions from base classes
/**
* From MMdaAudioPlayerCallback.
* @since 2.8
*/
void MapcInitComplete( TInt aError,
const TTimeIntervalMicroSeconds& aDuration );
/**
* From MMdaAudioPlayerCallback.
* @since 2.8
*/
void MapcPlayComplete( TInt aError );
private:
/**
* C++ default constructor.
* @since 2.8
* @param aObs Observer to be informed when sound playback is complete.
*/
CCamSoundPlayer( MCamSoundPlayerObserver* aObs );
/**
* By default Symbian 2nd phase constructor is private.
*/
void ConstructL();
/**
* Starts procedure to play audio (WAV) files. Internal function
* @since 2.8
* @param aFile The file to open
* @param aEnableCallback Whether to call back when play complete
*/
void StartPlaySound( const TDesC& aFile, const TBool aEnableCallback );
public: // Data
// Audio player utility for WAV sounds (eg Video Recording)
CMdaAudioPlayerUtility* iAudioPlayer;
// Key sound system for Self-timer sound and camera shutter.
CAknKeySoundSystem* iKeySoundSystem;
// Observer to notify when playback completes
MCamSoundPlayerObserver* iObserver;
// Whether file open is still in progress
TBool iOpenFileInProgress;
// Whether a callback for current sound has been requested
TBool iEnableCallback;
// Whether this class has been initialised yet
TBool iInitialised;
// Whether selection keys have been silenced
TBool iSelectionKeySilent;
// Whether all keys have been silenced
TBool iAllKeysSilent;
};
#endif // CAMSOUNDPLAYER_H
// End of File