/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "cxestatemachine.h"
#include "cxestate.h"
#include "cxutils.h"
CxeStateMachine::CxeStateMachine( const char* stateMachineName ) :
CxeStateMachineBase(stateMachineName)
{
}
CxeStateMachine::~CxeStateMachine()
{
}
bool CxeStateMachine::addState( CxeState* state )
{
CX_DEBUG_ENTER_FUNCTION();
bool success = CxeStateMachineBase::addState(state);
CX_DEBUG_ASSERT(success);
CX_DEBUG_EXIT_FUNCTION();
return success;
}
bool CxeStateMachine::setState( int stateId, int error )
{
CX_DEBUG_ENTER_FUNCTION();
bool success = CxeStateMachineBase::setState(stateId, error);
CX_DEBUG_ASSERT(success);
CX_DEBUG_EXIT_FUNCTION();
return success;
}
bool CxeStateMachine::setInitialState( int stateId )
{
CX_DEBUG_ENTER_FUNCTION();
bool success = CxeStateMachineBase::setInitialState(stateId);
CX_DEBUG_ASSERT(success);
CX_DEBUG_EXIT_FUNCTION();
return success;
}