/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: CCamCameraControllerActive class implementation.
*
*
*/
#include <e32base.h>
#include "camcameracontroller.pan"
#include "camlogging.h"
#include "camcameracontroller.h"
#include "camcameracontrolleractive.h"
using namespace NCamCameraController;
// ===========================================================================
// Costructors and destructor
// ---------------------------------------------------------------------------
// 2 phase constructor <<static>>
// ---------------------------------------------------------------------------
//
CCamCameraControllerActive*
CCamCameraControllerActive::NewL( CCamCameraController& aController,
TInt aPriority )
{
CCamCameraControllerActive* self =
new (ELeave) CCamCameraControllerActive( aController, aPriority );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// Destructor <<virtual>>
// ---------------------------------------------------------------------------
//
CCamCameraControllerActive::~CCamCameraControllerActive()
{
PRINT( _L("Camera => ~CCamCameraControllerActive") );
Cancel();
PRINT( _L("Camera <= ~CCamCameraControllerActive") );
}
// ---------------------------------------------------------------------------
// 2nd phase constructor
// ---------------------------------------------------------------------------
//
void
CCamCameraControllerActive::ConstructL()
{
CActiveScheduler::Add( this );
}
// ---------------------------------------------------------------------------
// 1st phase constructor
// ---------------------------------------------------------------------------
//
CCamCameraControllerActive
::CCamCameraControllerActive( CCamCameraController& aController,
TInt aPriority )
: CActive( aPriority ),
iController( aController )
{
}
// ===========================================================================
// From CActive
// ---------------------------------------------------------------------------
// DoCancel <<virtual>>
// ---------------------------------------------------------------------------
//
void
CCamCameraControllerActive::DoCancel()
{
HandleError( KErrCancel );
}
// ---------------------------------------------------------------------------
// RunL <<virtual>>
// ---------------------------------------------------------------------------
//
void
CCamCameraControllerActive::RunL()
{
PRINT( _L("Camera => CCamCameraControllerActive::RunL") );
User::LeaveIfError( iStatus.Int() );
TInt more = iController.ProcessNextRequestL();
if( more )
{
IssueRequest();
}
else
{
// No more callbacks needed atleast for now.
}
PRINT( _L("Camera <= CCamCameraControllerActive::RunL") );
}
// ---------------------------------------------------------------------------
// RunError <<virtual>>
//
// Called when leave occurs in RunL
// ---------------------------------------------------------------------------
//
TInt
CCamCameraControllerActive::RunError( TInt aError )
{
PRINT1( _L("Camera => CCamCameraControllerActive::RunError, error:%d"), aError );
HandleError( aError );
PRINT( _L("Camera <= CCamCameraControllerActive::RunError") );
return KErrNone;
}
// ===========================================================================
// New methods
// ---------------------------------------------------------------------------
// IssueRequest
// ---------------------------------------------------------------------------
//
void
CCamCameraControllerActive::IssueRequest()
{
PRINT( _L("Camera => CCamCameraControllerActive::IssueRequest") );
__ASSERT_ALWAYS( !IsActive(), Panic( ECamCameraControllerBusy ) );
// Set RunL to be called as soon as possible
TRequestStatus* status = &iStatus;
User::RequestComplete( status, KErrNone );
SetActive();
PRINT( _L("Camera <= CCamCameraControllerActive::IssueRequest") );
}
// ---------------------------------------------------------------------------
// HandleError
// ---------------------------------------------------------------------------
//
void
CCamCameraControllerActive::HandleError( TInt aStatus )
{
iController.EndSequence( aStatus );
}
// ===========================================================================
// end of file