camerauis/cameraxui/cxengine/src/sensor/xqaccsensor.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 16 Apr 2010 14:51:30 +0300
changeset 19 d9aefe59d544
permissions -rw-r--r--
Revision: 201011 Kit: 201015

/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "xqaccsensor.h"
#include "xqaccsensor_p.h"

/*!
    \class XQAccelerationSensor

    \brief The XQAccelerationSensor class is used to determine current
    acceleration of the device.

    Note that the orientation of the device affects on the acceleration sensors
    due to acceleration caused by Earth's gravity. Therefore it is wrong to
    assume that the axis values are zero when the device stands still.

    XQAccelerationSensor axis data shouldn't be directly used to determine the
    device orientation, though. It may sound good to use XQAccelerationSensor
    in a game that is controlled by leaning the device but the data ranges and
    even axis orientation may differ highly in different devices. Instead, use
    the XQDeviceOrientation class for that purpose.

    Example:
    \code
    #include "XQAccSensor.h"
    class MyAccelerationFilter : public QObject,
        public XQAbstractAccelerationSensorFilter
    {
        Q_OBJECT
    protected:  //from XQAbstractAccelerationSensorFilter
        bool filter(int& xAcceleration, int& yAcceleration, int& zAcceleration);
    private:
        int m_xAcceleration;
    };

    bool MyAccelerationFilter::filter(int& xAcceleration,
        int& yAcceleration, int& zAcceleration)
    {
        zAcceleration = 0; //Suppress z axis acceleration
        m_xAcceleration = xAcceleration;    //Save for further use
        return false;   //Allow next filter to be called
    }

    XQAccelerationSensor* sensor = new XQAccelerationSensor(this);
    sensor->open();

    MyAccelerationFilter* filter = new MyAccelerationFilter(this);
    sensor->addFilter(*filter);

    sensor->startReceiving();
    \endcode
*/

/*!
    Constructs a XQAccelerationSensor object with parent \a parent.
    \sa open(), startReceiving()
*/
XQAccelerationSensor::XQAccelerationSensor(QObject* parent):
    XQSensor(*new XQAccelerationSensorPrivate(*this), parent)
{
}

/*!
    Destroys the XQAccelerationSensor, deleting all its children.
*/
XQAccelerationSensor::~XQAccelerationSensor()
{
}

/*!
    Adds the given filter to the top of filter stack.
*/
void XQAccelerationSensor::addFilter(XQAbstractAccelerationSensorFilter& filter)
{
    static_cast<XQAccelerationSensorPrivate*>(d)->addFilter(filter);
}


/*!
    \return The list of filters that are on the stack
*/
QList<XQAbstractAccelerationSensorFilter*>& XQAccelerationSensor::filters()
{
    return static_cast<XQAccelerationSensorPrivate*>(d)->filters();
}

/*!
    \return Raw x-axis acceleration data
*/
int XQAccelerationSensor::xAcceleration() const
{
    return static_cast<XQAccelerationSensorPrivate*>(d)->xAcceleration();
}

/*!
    \return Raw y-axis acceleration data
*/
int XQAccelerationSensor::yAcceleration() const
{
    return static_cast<XQAccelerationSensorPrivate*>(d)->yAcceleration();
}

/*!
    \return Raw z-axis acceleration data
*/
int XQAccelerationSensor::zAcceleration() const
{
    return static_cast<XQAccelerationSensorPrivate*>(d)->zAcceleration();
}

/*!
    \class XQAbstractAccelerationSensorFilter

    \brief The XQAbstractAccelerationSensorFilter is an interface that can be
    used to filter and/or manipulate data received from the acceleration sensor.

    The client which is interested in sensor events implements this interface.

    There may potentially be several filters in stack. They are called in
    reverse order (i.e. the last filter added to the stack is always called first).
    Each filter may manipulate the acceleration data and also allow or deny the next filter in
    stack to be called.
*/

/*!
    \fn virtual bool XQAbstractAccelerationSensorFilter::filter(int& xAcceleration, int& yAcceleration, int& zAcceleration) = 0;

    This function is called when the acceleration of the device changes.

    \param xAcceleration Reference to x-axis acceleration value
    \param yAcceleration Reference to y-axis acceleration value
    \param zAcceleration Reference to z-axis acceleration value
    \return True if this filter has "filtered out" the event, i.e. the event
    is not to be sent to the next filter in the stack. Returning false allows the next
    filter in the stack to be called.
    \sa XQSensor::startReceiving()
*/

/*!
    \class XQAccelerationDataPostFilter

    \brief The XQAccelerationDataPostFilter is a special acceleration sensor
    filter. It modifies the acceleration sensor data so that the orientation of each
    acceleration axis is the same for all devices.
*/