diff -r 000000000000 -r 1ddebce53859 camerauis/activepalette/Inc/ActivePalette2CheckerboardStyler.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/camerauis/activepalette/Inc/ActivePalette2CheckerboardStyler.h Thu Jan 07 16:18:56 2010 +0200 @@ -0,0 +1,83 @@ +/* +* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Active Palette Checkerboard Styler* +*/ + + +/** + * @file ActivePalette2CheckerboardStyler.h + * Active Palette Checkerboard Styler + */ + +#ifndef _ACTIVE_PALETTE_2_CHECKERBOARD_STYLER_H +#define _ACTIVE_PALETTE_2_CHECKERBOARD_STYLER_H + +#include "ActivePalette2Styler.h" + +/** + * Renders the checkerboard drawing style 2D AP + */ +class CActivePalette2CheckerboardStyler : public CActivePalette2Styler + { +public: + /** + * 2-stage construction + * @return The newly-created object + */ + static CActivePalette2CheckerboardStyler* NewL(); + + /** + * Destructor + */ + ~CActivePalette2CheckerboardStyler(); + +/// @name From CActivePalette2Styler +//@{ + void ConstructL(); + virtual void DrawItem(TInt aScreenPos, CFbsBitmap* aIcon, CFbsBitmap* aMask, TInt aOffsetFrame, TInt aOffsetTotal); + virtual void DrawGap(TInt aScreenPos, TInt aOffsetFrame, TInt aOffsetTotal); + virtual void AnimItem(TInt aScreenPos, CFbsBitmap* aIcon, CFbsBitmap* aMask); + virtual void DrawTopScrollArrowSection(TBool aShowArrow); + virtual void DrawBottomScrollArrowSection(TBool aShowArrow); +//@} + void LoadAndScaleCheckerboardL( CFbsBitmap* aTargetBitmap, const TDesC& aFileName, TInt32 aId, TInt32 aMaskId, TSize aSize ); + +private: + /// The mask for the top section + CFbsBitmap* iAPTopSectionMask; + +/** + * @name Alternate masks + * A note about different masks: as the checkerboard pattern repeats over an even number of pixels, + * and the difference in y-positions of two consecutive items is odd, two masks are required for some elements. + * For example, to keep the pattern consistent, you should use ItemMaskA, GapMaskA, ItemMaskB, GapMaskB, BottomSectionMaskB + */ +//@{ + /// Item mask for even items. Owned + CFbsBitmap* iAPItemMaskA; + /// Item mask for odd items. Owned + CFbsBitmap* iAPItemMaskB; + /// Gap mask for even items. Owned + CFbsBitmap* iAPGapMaskA; + /// Gap mask for odd items. Owned + CFbsBitmap* iAPGapMaskB; + /// Bottom section mask for when the total number of items is odd. Owned + CFbsBitmap* iAPBottomSectionMaskA; + /// Bottom section mask for when the total number of items is even. Owned + CFbsBitmap* iAPBottomSectionMaskB; +//@} + TBool iLineCheckerCounter; + }; + +#endif // _ACTIVE_PALETTE_2_CHECKERBOARD_STYLER_H