author | Simon Howkins <simonh@symbian.org> |
Thu, 25 Nov 2010 12:13:04 +0000 | |
branch | RCL_3 |
changeset 83 | 31a5fbf5db1d |
parent 0 | 8466d47a6819 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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* All rights reserved. |
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* This component and the accompanying materials are made available |
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* under the terms of "Eclipse Public License v1.0" |
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* which accompanies this distribution, and is available |
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* at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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* |
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* Initial Contributors: |
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* Nokia Corporation - initial contribution. |
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* |
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* Contributors: |
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* |
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* Description: This file defines email sound state classes. |
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* |
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*/ |
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#ifndef FSMAILSOUNDSTATES_H |
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#define FSMAILSOUNDSTATES_H |
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|
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#include <e32std.h> |
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#include <mdaaudiosampleplayer.h> |
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#include <MProfileEngine.h> |
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#include <MProfileChangeObserver.h> |
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#include "fsnotificationhandlertimerobserver.h" |
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|
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class MEmailSoundStateContext; |
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class CMdaAudioPlayerUtility; |
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class MEmailSoundStateContext; |
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class CFSNotificationHandlerTimer; |
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|
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/** |
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* Base class to handle email tone playing logic. |
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* |
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* Generic behavior of state machine: |
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* |
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* -- event --> handle event --> state transition -- NO--> do nothing |
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* needed? |
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* | |
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* | YES |
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* ----------------------------------- |
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* | |
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* --> new state entry action -> store state to context -> delete old |
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* state(* |
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* |
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* (* 'failed state' is never deleted to guarantee entry to it. If |
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* any entry action or some other crusial actioin fails, FSM goes to |
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* 'failed state' and any ubsequent event activates 'init' state. |
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* |
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* @since S60 v5.2 |
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*/ |
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NONSHARABLE_CLASS( CEmailSoundState ) : public CBase |
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{ |
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public: |
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/* Event handlers called by context (owner of state machine). |
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* Not all event handler methodss are applicable in each concrete |
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* state class, e.g. AudioInitFailed() is reasonable only for EInit state. |
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*/ |
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|
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/** |
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* Profile changed event. |
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*/ |
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virtual void ProfileChanged(); |
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|
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/** |
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* Initializing tone failed. This always causes transition to EFailed state. |
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*/ |
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virtual void AudioInitFailed(); |
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|
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/** |
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* Audio tone initialization completed succesfully. |
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*/ |
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virtual void AudioInitCompleted(); |
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|
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/** |
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* Audio tone play completed (success or failure, doesn't matter) |
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*/ |
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virtual void AudioPlayCompleted(); |
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|
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/** |
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* Request to play tone that matches with currently active profile. |
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*/ |
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virtual void PlayTone(); |
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|
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/** |
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* Request to stop playback. Default implementation is empty |
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*/ |
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virtual void StopTone(); |
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public: // state machine startup and stopping. |
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/** Initializes state machine. Initial state is EInit |
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* (class CEmailInitilisingTone). |
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*/ |
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static void InitializeL( MEmailSoundStateContext* aContext ); |
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/** uninitializes state machine also deleting current state */ |
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static void Uninitialize( CEmailSoundState* aState ); |
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/** Returns state machine context providing services to states |
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* @return context interface |
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*/ |
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MEmailSoundStateContext& Context() const; |
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protected: |
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108 |
|
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/** sound states */ |
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enum TSoundState { |
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/** Tone is being initialized */ |
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EInit, |
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113 |
|
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/** Ready to play tone, tone initialization is complete |
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115 |
*/ |
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116 |
EReady, |
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117 |
|
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118 |
/** Playing tone |
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*/ |
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EPlaying, |
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121 |
|
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/** Waiting for initialization to complete after which tone |
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* is immediately played. Note: this state can be entered also |
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* from EFailed state (not just EInit state) meaning that tone |
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* playback starts after initialization. |
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126 |
*/ |
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EPendingPlay, |
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128 |
|
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/** Waiting for playback to complete in order to recreate audio |
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* tone (e.g. after active profile changed). |
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131 |
*/ |
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132 |
EPendingInit, |
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133 |
|
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/** Waiting for delay timer expiration |
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135 |
*/ |
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136 |
EDelay, |
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137 |
|
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/** Initialization has been failed, tone cannot be played. |
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* In this state ProfileChanged causes EInit and PlayTone |
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* EPendingPlay to become active state. |
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141 |
*/ |
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142 |
EFailed |
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143 |
}; |
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144 |
|
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145 |
/** Destructor */ |
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~CEmailSoundState(); |
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147 |
|
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/** Sets current state to context (owner of state machine) */ |
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149 |
void BaseEnter(); |
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150 |
|
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/* Deletes current state. Derived class may implement additional |
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* behavior and call base class Exit() as __last__ statement. |
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153 |
*/ |
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virtual void Exit(); |
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155 |
|
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156 |
/** |
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* Tries to initialize audio tone (async operation). |
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* @return ETrue if initialization starts. When it finished, |
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* AudioInitCompleted() or AudioInitFailed() is called. |
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160 |
* |
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* or EFalse if creation fails. In this case EFailed state |
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* is entered. |
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163 |
*/ |
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TBool TryStartToneInitialization(); |
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165 |
|
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166 |
/** |
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* Changes to new state and performs exit action for old state including |
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* destruction. If any failure in state transition happens, EFailed |
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* state becomes current state - it cannot fail. |
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* @param aState requested new state |
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171 |
*/ |
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172 |
void StateTransition( const TSoundState aState ); |
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173 |
|
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/** c++ constructor that must be called by derived class */ |
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CEmailSoundState( MEmailSoundStateContext& aContext ); |
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176 |
|
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protected: // data |
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/** state machine owner */ |
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MEmailSoundStateContext& iContext; |
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180 |
}; |
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181 |
|
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182 |
/** |
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* In this state tone initialization is ongoing. Next state will be |
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* EReady (AudioInitCompleted called), |
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* EPendingPlay (PlayTone called), or |
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* EFailed (base class AudioInitFailed called) |
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187 |
*/ |
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188 |
NONSHARABLE_CLASS( CEmailInitilisingTone ) : public CEmailSoundState |
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189 |
{ |
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public: // event handlers from CEmailSoundState |
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191 |
virtual void ProfileChanged(); |
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192 |
virtual void AudioInitCompleted(); |
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193 |
virtual void PlayTone(); |
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194 |
|
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195 |
private: |
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196 |
/** c++ constructor */ |
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197 |
CEmailInitilisingTone( MEmailSoundStateContext& aContext ); |
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198 |
|
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199 |
/** state entry point */ |
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static void EnterL( CEmailSoundState* aPreviousState ); |
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201 |
|
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202 |
/** state entry actions */ |
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void DoEnterL(); |
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204 |
|
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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207 |
}; |
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208 |
|
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209 |
/** |
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* In this state tone initialization has been completed and tone |
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* can be played. Next state will be |
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* EInit (ProfileCanged called), or |
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* EPlaying (PlayTone called) |
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*/ |
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215 |
NONSHARABLE_CLASS( CEmailReadyToPlay ) : public CEmailSoundState |
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{ |
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public: // event handlers from CEmailSoundState |
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virtual void ProfileChanged(); |
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virtual void PlayTone(); |
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private: |
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/** c++ constructor */ |
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CEmailReadyToPlay( MEmailSoundStateContext& aContext ); |
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|
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/** state entry point */ |
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static void EnterL( CEmailSoundState* aPreviousState ); |
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|
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/** state entry actions */ |
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void DoEnterL(); |
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|
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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}; |
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|
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/** |
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* In this state tone initialization has been failed. Next state will be |
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* EInit (ProfileChanged called), or |
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* EPendingPlay (PlayTone called) |
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*/ |
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NONSHARABLE_CLASS( CEmailSoundFailed ) : public CEmailSoundState |
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{ |
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public: // event handlers from CEmailSoundState |
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virtual void ProfileChanged(); |
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virtual void PlayTone(); |
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private: // state entry and exit functions |
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/** overrides base class */ |
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virtual void Exit(); |
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|
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/** c++ constructor */ |
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CEmailSoundFailed( MEmailSoundStateContext& aContext ); |
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|
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/** Enter cannot fail because object is pre-allocated */ |
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static void Enter( CEmailSoundState* aPreviousState ); |
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|
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/** state entry actions */ |
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void DoEnter(); |
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|
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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}; |
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|
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/** |
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* In this state tone is being played. Next state will be: |
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* EReady (StopTone or AudioPlayCompleted called), or |
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* EPendingInit (ProfileChanged called) |
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*/ |
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NONSHARABLE_CLASS( CEmailPlayingTone ) : public CEmailSoundState |
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{ |
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public: // event handlers from CEmailSoundState |
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virtual void ProfileChanged(); |
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virtual void AudioPlayCompleted(); |
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virtual void StopTone(); |
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|
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private: // state entry and exit functions |
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|
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/** c++ constructor */ |
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CEmailPlayingTone( MEmailSoundStateContext& aContext ); |
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|
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/** state entry point */ |
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static void EnterL( CEmailSoundState* aPreviousState ); |
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|
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/** state entry actions */ |
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void DoEnterL(); |
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|
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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}; |
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|
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/** |
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* In this tone initialization is ongoing. Next state will be: |
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* EPlaying (AudioInitCompleted called), |
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* EFailed (base class AudioInitFailed called) |
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*/ |
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NONSHARABLE_CLASS( CEmailPendingPlay ) : public CEmailSoundState |
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{ |
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public: // event handlers from CEmailSoundState |
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virtual void ProfileChanged(); |
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virtual void AudioInitCompleted(); |
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|
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private: |
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|
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/** state entry actions */ |
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void DoEnterL(); |
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|
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/** c++ constructor */ |
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CEmailPendingPlay( MEmailSoundStateContext& aContext ); |
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|
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/** state entry point */ |
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static void EnterL( CEmailSoundState* aPreviousState ); |
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|
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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}; |
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|
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|
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/** |
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* In this state profile has changed while tone is being played. Next state |
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* will be: |
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* EInit (AudioPlayCompleted called) |
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*/ |
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NONSHARABLE_CLASS( CEmailPendingInit ) : public CEmailSoundState |
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{ |
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public: // event handlers from CEmailSoundState |
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virtual void AudioPlayCompleted(); |
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private: |
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/** state entry actions */ |
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void DoEnterL(); |
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/** c++ constructor */ |
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CEmailPendingInit( MEmailSoundStateContext& aContext ); |
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|
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/** state entry point */ |
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static void EnterL( CEmailSoundState* aPreviousState ); |
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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}; |
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/** |
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* In this state delay timer is started. Next state will be: |
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* EReady (when inner timer expires), |
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* EFailed (base class AudioInitFailed called) |
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*/ |
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NONSHARABLE_CLASS( CEmailTimerDelay ) : public CEmailSoundState, |
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public MFSNotificationHandlerTimerObserver |
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{ |
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public: // event handlers from CEmailSoundState |
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virtual void ProfileChanged(); |
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public: // timer callback from base class MFSNotificationHandlerTimerObserver |
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virtual void TimerCallBackL( TInt aError ); |
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protected: |
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/** Destructor */ |
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~CEmailTimerDelay(); |
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private: |
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/** state entry actions */ |
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void DoEnterL(); |
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/** c++ constructor */ |
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CEmailTimerDelay( MEmailSoundStateContext& aContext ); |
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/** state entry point */ |
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static void EnterL( CEmailSoundState* aPreviousState ); |
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// allows base class to do state transition |
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friend class CEmailSoundState; |
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private: |
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/** timer service, owned */ |
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CFSNotificationHandlerTimer* iTimer; |
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}; |
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#endif // FSMAILSOUNDSTATES_H |