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1 /* |
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2 * Copyright (c) 2007-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: This file implements class CFsTextureLoader. |
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15 * |
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16 */ |
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17 |
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18 |
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19 // INCLUDE FILES |
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20 #include "emailtrace.h" |
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21 #include <e32std.h> |
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22 #include <eikenv.h> |
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23 #include <imageconversion.h> |
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24 //<cmail> removed __FS_ALFRED_SUPPORT flag |
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25 //#include <fsconfig.h> |
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26 //</cmail> removed __FS_ALFRED_SUPPORT flag |
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27 |
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28 #include "fstexture.h" |
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29 #include "fsbitmapprovider.h" |
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30 #include "fstextureloader.h" |
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31 |
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32 // CONSTANTS |
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33 const TInt KGranularity = 5; |
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34 |
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35 // ============================= LOCAL FUNCTIONS ============================= |
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36 |
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37 // ============================= MEMBER FUNCTIONS ============================= |
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38 |
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39 // ---------------------------------------------------------------------------- |
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40 // CFsTextureLoader::TView::operator= ( const CFsTextureLoader::TView& ) |
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41 // Operator = |
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42 // Status : Draft |
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43 // ---------------------------------------------------------------------------- |
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44 // |
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45 CFsTextureLoader::TView& CFsTextureLoader::TView::operator=( const CFsTextureLoader::TView& aView ) |
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46 { |
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47 FUNC_LOG; |
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48 iStart = aView.iStart; |
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49 iLength = aView.iLength; |
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50 |
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51 return *this; |
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52 } |
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53 |
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54 // ---------------------------------------------------------------------------- |
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55 // CFsTextureLoader::NewL |
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56 // Two-phased constructor |
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57 // (static, may leave) |
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58 // Status : Draft |
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59 // ---------------------------------------------------------------------------- |
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60 // |
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61 |
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62 CFsTextureLoader* CFsTextureLoader::NewL( CAlfTextureManager& aManager, |
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63 MFsTextureObserver& aObserver |
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64 ) |
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65 |
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66 { |
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67 FUNC_LOG; |
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68 CFsTextureLoader* loader = new (ELeave) CFsTextureLoader( aManager, |
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69 aObserver |
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70 ); |
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71 CleanupStack::PushL( loader ); |
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72 loader->ConstructL(); |
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73 CleanupStack::Pop( loader ); |
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74 |
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75 return loader; |
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76 } |
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77 |
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78 // ---------------------------------------------------------------------------- |
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79 // CFsTextureLoader::~CFsTextureLoader |
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80 // C++ Destructor |
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81 // Status : Draft |
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82 // ---------------------------------------------------------------------------- |
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83 // |
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84 CFsTextureLoader::~CFsTextureLoader() |
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85 { |
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86 FUNC_LOG; |
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87 SetDefaultTimeOut( TTimeIntervalMicroSeconds32( 0 ) ); |
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88 |
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89 |
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90 iManager.RemoveLoadObserver( this ); |
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91 |
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92 |
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93 if ( iTextures ) |
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94 { |
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95 const TInt count = iTextures->Count(); |
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96 for ( TInt i = count - 1; i >= 0; --i ) |
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97 { |
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98 delete iTextures->At( i ); |
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99 } |
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100 delete iTextures; |
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101 iTextures = NULL; |
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102 } |
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103 |
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104 return; |
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105 } |
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106 |
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107 // ---------------------------------------------------------------------------- |
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108 // CFsTextureLoader::TextureLoadingCompleted |
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109 // Loader callback |
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110 // Status : Draft |
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111 // ---------------------------------------------------------------------------- |
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112 // |
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113 |
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114 void CFsTextureLoader::TextureLoadingCompleted( CAlfTexture& aTexture, |
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115 TInt /* aTextureId */, |
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116 TInt /* aErrorCode */ |
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117 ) |
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118 |
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119 { |
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120 FUNC_LOG; |
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121 TInt index = 0; |
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122 |
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123 HBufC* fn = aTexture.FileName(); |
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124 TFileName fileName; |
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125 if ( fn ) |
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126 { |
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127 fileName.Copy( fn->Des() ); |
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128 } |
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129 else |
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130 { |
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131 fileName.Zero(); |
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132 } |
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133 CFsTexture* p = SearchByImageName( fileName, &index ); |
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134 |
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135 while ( p ) |
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136 { |
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137 iObserver.FsTextureEvent( MFsTextureObserver::EUpdated, *p ); |
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138 |
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139 fn = aTexture.FileName(); |
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140 if ( fn ) |
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141 { |
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142 fileName.Copy( fn->Des() ); |
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143 } |
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144 else |
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145 { |
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146 fileName.Zero(); |
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147 } |
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148 p = SearchByImageName( fileName, &index ); |
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149 |
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150 } |
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151 |
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152 TRAP_IGNORE( UnloadL() ) |
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153 { |
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154 TRAP_IGNORE( LoadL() ) |
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155 } |
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156 |
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157 return; |
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158 } |
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159 |
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160 // ---------------------------------------------------------------------------- |
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161 // CFsTextureLoader::SetView |
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162 // Set current view area |
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163 // (may leave) |
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164 // Status : Draft |
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165 // ---------------------------------------------------------------------------- |
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166 // |
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167 void CFsTextureLoader::SetViewL( const TInt& aStart, |
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168 const TInt& aLength |
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169 ) |
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170 { |
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171 FUNC_LOG; |
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172 iView.iStart = aStart; |
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173 iView.iLength = aLength; |
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174 |
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175 UnloadL(); |
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176 LoadL(); |
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177 |
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178 return; |
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179 } |
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180 |
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181 // ---------------------------------------------------------------------------- |
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182 // CFsTextureLoader::SetView |
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183 // Set current view area |
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184 // (may leave) |
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185 // Status : Draft |
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186 // ---------------------------------------------------------------------------- |
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187 // |
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188 void CFsTextureLoader::SetViewL( const TView& aView ) |
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189 { |
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190 FUNC_LOG; |
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191 SetViewL( aView.iStart, aView.iLength ); |
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192 |
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193 return; |
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194 } |
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195 |
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196 // ---------------------------------------------------------------------------- |
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197 // CFsTextureLoader::CFsTextureLoader |
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198 // C++ Constructor |
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199 // Status : Draft |
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200 // ---------------------------------------------------------------------------- |
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201 // |
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202 |
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203 CFsTextureLoader::CFsTextureLoader( CAlfTextureManager& aManager, |
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204 MFsTextureObserver& aObserver |
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205 ) |
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206 |
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207 : iManager( aManager ), |
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208 iFs( CEikonEnv::Static()->FsSession() ), |
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209 iTextures( NULL ), |
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210 iObserver( aObserver ), |
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211 iId( 0 ), |
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212 iDefaultTimeOut( 10000000 ) // 10 sec. |
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213 { |
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214 FUNC_LOG; |
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215 return; |
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216 } |
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217 |
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218 // ---------------------------------------------------------------------------- |
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219 // CFsTextureLoader::ConstructL |
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220 // 2nd phase contructor |
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221 // (may leave) |
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222 // Status : Draft |
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223 // ---------------------------------------------------------------------------- |
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224 // |
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225 void CFsTextureLoader::ConstructL() |
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226 { |
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227 FUNC_LOG; |
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228 |
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229 iManager.AddLoadObserverL( this ); |
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230 |
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231 |
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232 iTextures = new ( ELeave ) CArrayPtrFlat<CFsTexture>( KGranularity ); |
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233 |
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234 return; |
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235 } |
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236 |
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237 // ---------------------------------------------------------------------------- |
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238 // CFsTextureLoader::TimerExpiredL |
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239 // Timer callback passed from texture |
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240 // Status : Draft |
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241 // ---------------------------------------------------------------------------- |
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242 // |
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243 void CFsTextureLoader::TimerExpiredL( CFsTexture& aTexture ) |
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244 { |
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245 FUNC_LOG; |
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246 Unload( aTexture ); |
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247 |
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248 return; |
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249 } |
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250 |
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251 // ---------------------------------------------------------------------------- |
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252 // CFsTextureLoader::TextureCount |
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253 // Return number of textures |
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254 // Status : Draft |
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255 // ---------------------------------------------------------------------------- |
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256 // |
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257 TInt CFsTextureLoader::TextureCount() const |
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258 { |
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259 FUNC_LOG; |
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260 const TInt count = iTextures ? iTextures->Count() : 0; |
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261 |
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262 return count; |
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263 } |
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264 |
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265 // ---------------------------------------------------------------------------- |
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266 // CFsTextureLoader::TextureAtIndex |
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267 // Return texture |
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268 // Status : Draft |
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269 // ---------------------------------------------------------------------------- |
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270 // |
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271 CFsTexture* CFsTextureLoader::TextureAtIndex( const TInt& aIndex ) |
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272 { |
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273 FUNC_LOG; |
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274 CFsTexture* texture = NULL; |
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275 if ( iTextures && |
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276 aIndex >= 0 && |
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277 aIndex < TextureCount() |
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278 ) |
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279 { |
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280 texture = iTextures->At( aIndex ); |
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281 } |
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282 |
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283 return texture; |
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284 } |
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285 |
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286 // ---------------------------------------------------------------------------- |
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287 // CFsTextureLoader::Unload |
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288 // Unload texture |
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289 // Status : Draft |
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290 // ---------------------------------------------------------------------------- |
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291 // |
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292 void CFsTextureLoader::Unload( CFsTexture& aTexture ) |
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293 { |
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294 FUNC_LOG; |
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295 const TInt c = iTextures->Count(); |
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296 TInt refCount = 0; |
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297 TInt index = KErrNotFound; |
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298 for ( TInt i = 0; i < c; i++ ) |
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299 { |
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300 if ( iTextures->At( i ) == &aTexture ) |
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301 { |
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302 index = i; |
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303 } |
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304 if ( &iTextures->At( i )->Texture() == &aTexture.Texture() ) |
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305 { |
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306 refCount++; |
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307 } |
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308 } |
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309 |
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310 if ( refCount == 1 ) |
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311 { |
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312 |
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313 HBufC* p = aTexture.Texture().FileName(); |
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314 if ( p ) |
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315 { |
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316 iManager.UnloadTexture( p->Des() ); |
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317 delete &(aTexture.Texture()); |
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318 } |
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319 |
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320 } |
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321 |
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322 if ( index != KErrNotFound ) |
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323 { |
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324 CFsTexture* p = iTextures->At( index ); |
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325 CFsBitmapProvider* provider = p->Provider(); |
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326 if ( provider ) |
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327 { |
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328 const TInt flags = p->TextFlags(); |
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329 if ( !( flags & CFsTexture::EFlagPreserveProvider ) ) |
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330 { |
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331 iManager.UnloadTexture( provider->Id() ); |
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332 delete &(aTexture.Texture()); |
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333 } |
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334 } |
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335 } |
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336 |
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337 return; |
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338 } |
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339 |
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340 // ---------------------------------------------------------------------------- |
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341 // CFsTextureLoader::SearchByImageName |
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342 // Search textures by filename |
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343 // Status : Draft |
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344 // ---------------------------------------------------------------------------- |
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345 // |
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346 CFsTexture* CFsTextureLoader::SearchByImageName( const TDesC& aImageFileName, |
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347 TInt* aIndex |
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348 ) |
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349 { |
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350 FUNC_LOG; |
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351 CFsTexture* r = NULL; |
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352 const TInt c = iTextures->Count(); |
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353 TInt i; // Temporaly index |
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354 for ( i = aIndex ? *aIndex : 0; i < c && !r; i++ ) |
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355 { |
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356 CFsTexture* tmp = iTextures->At( i ); |
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357 |
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358 CAlfTexture& texture = tmp->Texture(); |
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359 HBufC* p = texture.FileName(); |
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360 if ( p && !p->Des().Compare( aImageFileName ) ) |
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361 |
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362 { |
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363 r = tmp; |
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364 } |
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365 } |
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366 |
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367 // Update index |
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368 if ( aIndex ) |
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369 { |
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370 *aIndex = i; |
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371 } |
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372 |
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373 return r; |
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374 } |
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375 |
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376 // ---------------------------------------------------------------------------- |
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377 // CFsTextureLoader::SearchByPos |
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378 // Search textures by position |
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379 // Status : Draft |
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380 // ---------------------------------------------------------------------------- |
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381 // |
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382 CFsTexture* CFsTextureLoader::SearchByPos( const TInt& aPos, |
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383 TInt* aIndex ) |
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384 { |
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385 FUNC_LOG; |
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386 CFsTexture* r = NULL; |
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387 const TInt c = iTextures->Count(); |
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388 TInt i; // Temporaly index |
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389 for ( i = aIndex ? *aIndex : 0; i < c && !r; i++ ) |
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390 { |
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391 CFsTexture* tmp = iTextures->At( i ); |
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392 const TInt pos = tmp->Pos(); |
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393 |
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394 CAlfTexture& texture = tmp->Texture(); |
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395 |
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396 if ( pos >= 0 && pos == aPos ) |
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397 { |
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398 r = tmp; |
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399 } |
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400 } |
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401 |
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402 // Update index |
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403 if ( aIndex ) |
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404 { |
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405 *aIndex = i; |
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406 } |
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407 |
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408 return r; |
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409 } |
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410 |
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411 // ---------------------------------------------------------------------------- |
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412 // CFsTextureLoader::SearchById |
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413 // Search textures by id |
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414 // Status : Draft |
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415 // ---------------------------------------------------------------------------- |
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416 // |
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417 CFsTexture* CFsTextureLoader::SearchById( TInt aId ) |
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418 { |
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419 CFsTexture* r = NULL; |
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420 const TInt c = iTextures->Count(); |
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421 TInt i; // Temporaly index |
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422 for ( i = 0 ; i < c && !r ; ++i ) |
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423 { |
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424 CFsTexture* tmp = iTextures->At( i ); |
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425 |
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426 if ( tmp->Id() == aId ) |
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427 { |
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428 r = tmp; |
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429 } |
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430 } |
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431 |
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432 return r; |
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433 } |
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434 // ---------------------------------------------------------------------------- |
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435 // CFsTextureLoader::LoadTextureL |
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436 // Create texture from file |
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437 // (may leave) |
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438 // Status : Draft |
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439 // ---------------------------------------------------------------------------- |
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440 // |
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441 |
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442 CFsTexture& CFsTextureLoader::LoadTextureL( const TDesC& aImageFileName, |
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443 TSize aTextureMaxSize, |
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444 TAlfTextureFlags aFlags, |
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445 TInt aId, |
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446 const TInt& aLoaderFlags |
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447 ) |
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448 |
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449 { |
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450 // If id's not given by user, generate unique id |
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451 if ( !aId ) |
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452 { |
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453 aId = GetId(); |
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454 } |
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455 |
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456 |
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457 CAlfTexture& texture = iManager.LoadTextureL( aImageFileName, |
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458 aTextureMaxSize, |
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459 |
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460 aFlags, |
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461 aId |
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462 ); |
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463 CFsTexture* holder = CFsTexture::NewL( texture, *this, NULL, aId ); |
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464 // Verify if this has been previously loaded or was loaded syncronously |
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465 if ( texture.HasContent() ) |
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466 { |
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467 iObserver.FsTextureEvent( MFsTextureObserver::EUpdated, *holder ); |
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468 } |
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469 // Pass flagging |
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470 if ( aLoaderFlags & EFlagSetStatic ) |
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471 { |
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472 holder->SetTextFlags( holder->TextFlags() | CFsTexture::EFlagStatic ); |
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473 } |
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474 CleanupStack::PushL( holder ); |
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475 iTextures->AppendL( holder ); |
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476 CleanupStack::Pop( holder ); |
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477 |
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478 return *holder; |
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479 } |
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480 |
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481 // ---------------------------------------------------------------------------- |
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482 // CFsTextureLoader::AppendBitmapL |
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483 // Create texture from bitmap(s) |
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484 // (may leave) |
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485 // Status : Draft |
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486 // ---------------------------------------------------------------------------- |
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487 // |
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488 |
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489 CFsTexture& CFsTextureLoader::AppendBitmapL( CFbsBitmap* aBitmap, |
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490 CFbsBitmap* aBitmapMask, |
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491 TAlfTextureFlags aFlags, |
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492 TInt aId, |
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493 const TInt& aLoaderFlags |
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494 ) |
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495 |
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496 { |
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497 // If id's not given by user, generate unique id |
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498 if ( !aId ) |
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499 { |
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500 aId = GetId(); |
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501 } |
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502 |
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503 CFsBitmapProvider* provider = CFsBitmapProvider::NewL( aBitmap, |
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504 aBitmapMask, |
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505 aId |
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506 ); |
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507 |
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508 CAlfTexture& texture = iManager.CreateTextureL( aId, |
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509 provider, |
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510 aFlags |
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511 ); |
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512 CFsTexture* holder = CFsTexture::NewL( texture, *this, provider, aId ); |
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513 // Pass flagging |
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514 if ( aLoaderFlags & EFlagSetStatic ) |
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515 { |
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516 holder->SetTextFlags( holder->TextFlags() | CFsTexture::EFlagStatic ); |
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517 } |
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518 CleanupStack::PushL( holder ); |
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519 iTextures->AppendL( holder ); |
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520 CleanupStack::Pop( holder ); |
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521 iObserver.FsTextureEvent( MFsTextureObserver::EUpdated, *holder ); |
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522 |
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523 return *holder; |
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524 } |
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525 |
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526 // ---------------------------------------------------------------------------- |
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527 // CFsTextureLoader::LoadL |
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528 // Load next picture in queue |
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529 // (may leave) |
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530 // Status : Draft |
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531 // ---------------------------------------------------------------------------- |
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532 // |
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533 void CFsTextureLoader::LoadL( CFsTexture* aTexture ) |
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534 { |
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535 FUNC_LOG; |
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536 const TInt c = iTextures->Count(); |
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537 CFsTexture* texture = aTexture; |
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538 for ( TInt i = 0; i < c && !aTexture; i++ ) |
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539 { |
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540 CFsTexture* tmp = iTextures->At( i ); |
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541 const TInt flags = tmp->TextFlags(); |
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542 const TInt pos = tmp->Pos(); |
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543 const TBool hasContent = tmp->Texture().HasContent(); |
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544 if ( !hasContent && |
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545 flags & CFsTexture::EFlagStatic ) |
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546 { |
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547 texture = tmp; |
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548 } |
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549 else if ( !hasContent && |
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550 pos != KFsUndefined && |
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551 iView.iStart <= pos && |
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552 pos <= ( iView.iStart + iView.iLength ) |
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553 ) |
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554 { |
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555 texture = tmp; |
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556 } |
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557 else |
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558 { |
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559 // Left for Lint |
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560 } |
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561 } // i |
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562 |
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563 if ( texture ) |
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564 { |
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565 const TInt id = texture->Id(); |
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566 if ( id ) |
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567 { |
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568 const TBool isLoaded = iManager.IsLoaded( id ); |
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569 if ( !isLoaded ) |
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570 { |
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571 iManager.LoadTextureL( id ); |
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572 } // !isLoaded |
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573 } // id |
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574 } // texture |
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575 |
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576 return; |
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577 } |
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578 |
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579 // ---------------------------------------------------------------------------- |
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580 // CFsTextureLoader::UnloadL |
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581 // Unload picture when possible |
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582 // (may leave) |
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583 // Status : Draft |
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584 // ---------------------------------------------------------------------------- |
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585 // |
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586 void CFsTextureLoader::UnloadL() |
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587 { |
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588 FUNC_LOG; |
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589 const TInt c = iTextures->Count(); |
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590 CFsTexture* texture = NULL; |
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591 for ( TInt i = 0; i < c ; i++ ) |
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592 { |
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593 texture = iTextures->At( i ); |
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594 const TBool isStatic = ( texture->TextFlags() & CFsTexture::EFlagStatic ); |
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595 const TInt pos = texture->Pos(); |
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596 const TBool isVisible = iView.iStart <= pos && pos <= ( iView.iStart + iView.iLength ); |
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597 if ( texture->Texture().HasContent() && |
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598 !isStatic && |
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599 !isVisible |
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600 ) |
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601 { |
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602 texture->UnloadL( EFalse ); |
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603 } |
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604 else if ( isVisible ) |
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605 { |
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606 texture->UnloadL( ETrue ); // cancel possible unload |
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607 } |
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608 else |
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609 { |
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610 // Left for Lint |
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611 } |
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612 } // i |
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613 |
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614 return; |
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615 } |
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616 |
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617 // ---------------------------------------------------------------------------- |
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618 // CFsTextureLoader::View |
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619 // Return view |
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620 // Status : Draft |
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621 // ---------------------------------------------------------------------------- |
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622 // |
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623 CFsTextureLoader::TView CFsTextureLoader::View() const |
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624 { |
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625 FUNC_LOG; |
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626 return iView; |
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627 } |
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628 |
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629 // ---------------------------------------------------------------------------- |
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630 // CFsTextureLoader::GetFrameInfoL |
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631 // Extract frameinfo from picture header |
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632 // (may leave, static) |
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633 // Status : Draft |
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634 // ---------------------------------------------------------------------------- |
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635 // |
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636 void CFsTextureLoader::GetFrameInfoL( const TDesC& aImageFileName, |
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637 TFrameInfo& aFrameInfo |
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638 ) |
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639 { |
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640 FUNC_LOG; |
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641 CImageDecoder* imageDecoder = CImageDecoder::FileNewL( CEikonEnv::Static()->FsSession(), |
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642 aImageFileName |
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643 ); |
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644 CleanupStack::PushL( imageDecoder ); |
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645 aFrameInfo = imageDecoder->FrameInfo(); |
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646 CleanupStack::PopAndDestroy( imageDecoder ); |
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647 |
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648 return; |
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649 } |
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650 |
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651 // ---------------------------------------------------------------------------- |
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652 // CFsTextureLoader::GetId |
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653 // Get unique id |
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654 // Status : Draft |
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655 // ---------------------------------------------------------------------------- |
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656 // |
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657 TInt CFsTextureLoader::GetId() |
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658 { |
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659 FUNC_LOG; |
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660 TInt err; |
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661 TRAP( err, iManager.TextureL( ++iId ) ) |
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662 while ( err != KErrNotFound ) |
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663 { |
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664 TRAP( err, iManager.TextureL( ++iId ) ) |
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665 } // err |
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666 |
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667 return iId; |
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668 } |
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669 |
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670 // ---------------------------------------------------------------------------- |
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671 // CFsTextureLoader::SetDefaultTimeOut |
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672 // Set default timeout |
|
673 // Status : Draft |
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674 // ---------------------------------------------------------------------------- |
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675 // |
|
676 void CFsTextureLoader::SetDefaultTimeOut( const TTimeIntervalMicroSeconds32& aTimeOut ) |
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677 { |
|
678 FUNC_LOG; |
|
679 iDefaultTimeOut = aTimeOut; |
|
680 |
|
681 return; |
|
682 } |
|
683 |
|
684 // ---------------------------------------------------------------------------- |
|
685 // CFsTextureLoader::DefaultTimeOut |
|
686 // From MFsTextureLoaderObserver |
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687 // Status : Draft |
|
688 // ---------------------------------------------------------------------------- |
|
689 // |
|
690 void CFsTextureLoader::DefaultTimeOut( TTimeIntervalMicroSeconds32& aTimeOut ) |
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691 { |
|
692 FUNC_LOG; |
|
693 aTimeOut = iDefaultTimeOut; |
|
694 |
|
695 return; |
|
696 } |
|
697 |
|
698 // ---------------------------------------------------------------------------- |
|
699 // CFsTextureLoader::PosUpdated |
|
700 // From MFsTextureLoaderObserver |
|
701 // Status : Draft |
|
702 // ---------------------------------------------------------------------------- |
|
703 // |
|
704 void CFsTextureLoader::PosUpdated( CFsTexture& aTexture ) |
|
705 { |
|
706 FUNC_LOG; |
|
707 iObserver.FsTextureEvent( MFsTextureObserver::EPositionUpdated, aTexture ); |
|
708 |
|
709 const TInt newPos = aTexture.Pos(); |
|
710 if ( newPos < iView.iStart || |
|
711 newPos > ( iView.iStart + iView.iLength ) |
|
712 ) |
|
713 { |
|
714 const TInt flags = aTexture.TextFlags(); |
|
715 if ( !( flags & CFsTexture::EFlagStatic ) ) |
|
716 { |
|
717 Unload( aTexture ); |
|
718 } // flags |
|
719 } |
|
720 else |
|
721 { |
|
722 const TInt id = aTexture.Id(); |
|
723 if ( !iManager.IsLoaded( id ) ) |
|
724 { |
|
725 TRAP_IGNORE( iManager.LoadTextureL( id ) ) |
|
726 } |
|
727 TRAP_IGNORE( aTexture.UnloadL( ETrue ) ) // cancel possible unload |
|
728 } |
|
729 |
|
730 return; |
|
731 } |
|
732 |
|
733 // ---------------------------------------------------------------------------- |
|
734 // CFsTextureLoader::Deleted |
|
735 // From MFsTextureLoaderObserver |
|
736 // Status : Draft |
|
737 // ---------------------------------------------------------------------------- |
|
738 // |
|
739 void CFsTextureLoader::Deleted( CFsTexture& aTexture ) |
|
740 { |
|
741 FUNC_LOG; |
|
742 Unload( aTexture ); |
|
743 |
|
744 const TInt c = iTextures->Count(); |
|
745 for ( TInt i = 0; i < c; i++ ) |
|
746 { |
|
747 CFsTexture* p = iTextures->At( i ); |
|
748 if ( p == &aTexture ) |
|
749 { |
|
750 iTextures->Delete( i ); |
|
751 i = ( c + 1 ); |
|
752 } |
|
753 } |
|
754 |
|
755 return; |
|
756 } |
|
757 |
|
758 // ---------------------------------------------------------------------------- |
|
759 // CFsTextureLoader::FlagsUpdated |
|
760 // From MFsTextureLoaderObserver |
|
761 // Status : Draft |
|
762 // ---------------------------------------------------------------------------- |
|
763 // |
|
764 void CFsTextureLoader::FlagsUpdated( CFsTexture& aTexture ) |
|
765 { |
|
766 FUNC_LOG; |
|
767 const TInt flags = aTexture.TextFlags(); |
|
768 if ( flags & CFsTexture::EFlagStatic ) |
|
769 { |
|
770 TRAP_IGNORE( LoadL() ); |
|
771 } |
|
772 else |
|
773 { |
|
774 TRAP_IGNORE( UnloadL() ); |
|
775 } |
|
776 |
|
777 return; |
|
778 } |
|
779 |
|
780 // ---------------------------------------------------------------------------- |
|
781 // CFsTextureLoader::SizeUpdated |
|
782 // From MFsTextureLoaderObserver |
|
783 // Status : Draft |
|
784 // ---------------------------------------------------------------------------- |
|
785 // |
|
786 void CFsTextureLoader::SizeUpdated( CFsTexture& aTexture ) |
|
787 { |
|
788 FUNC_LOG; |
|
789 // Forward observation |
|
790 iObserver.FsTextureEvent( MFsTextureObserver::EUpdated, aTexture ); |
|
791 |
|
792 return; |
|
793 } |
|
794 |
|
795 |
|
796 // ========================= OTHER EXPORTED FUNCTIONS ========================= |
|
797 |
|
798 // End of file |
|
799 |
|
800 |