/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Sync state handler
*
*/
// INCLUDE FILES
#include "NSmlDMSyncState.h"
#include "NSmlDMSyncUtil.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// NewL
//
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CNSmlDMSyncState* CNSmlDMSyncState::NewL()
{
CNSmlDMSyncState* self = new(ELeave) CNSmlDMSyncState();
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// ~CNSmlDMSyncState
//
// Destructor.
// -----------------------------------------------------------------------------
//
CNSmlDMSyncState::~CNSmlDMSyncState()
{
}
// -----------------------------------------------------------------------------
// CNSmlDMSyncState
//
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CNSmlDMSyncState::CNSmlDMSyncState()
{
}
// -----------------------------------------------------------------------------
// ConstructL
//
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::ConstructL()
{
Reset();
}
// -----------------------------------------------------------------------------
// Reset
//
// Resets all state variables.
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::Reset()
{
iSyncPhase = EPhaseNone;
}
// -----------------------------------------------------------------------------
// SetSyncPhase
//
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::SetSyncPhase(TInt aPhase)
{
iSyncPhase = aPhase;
}
// -----------------------------------------------------------------------------
// SyncPhase
//
// -----------------------------------------------------------------------------
//
TInt CNSmlDMSyncState::SyncPhase()
{
return iSyncPhase;
}
// -----------------------------------------------------------------------------
// SetProgress
//
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::SetProgress(TInt aCount)
{
iProgressCount = aCount;
}
// -----------------------------------------------------------------------------
// IncreaseProgress
//
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::IncreaseProgress()
{
if (iProgressCount < iTotalProgressCount)
{
iProgressCount++;
}
}
// -----------------------------------------------------------------------------
// Progress
//
// -----------------------------------------------------------------------------
//
TInt CNSmlDMSyncState::Progress()
{
return iProgressCount;
}
// -----------------------------------------------------------------------------
// SetTotalProgress
//
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::SetTotalProgress(TInt aCount)
{
iTotalProgressCount = aCount;
}
// -----------------------------------------------------------------------------
// TotalProgress
//
// -----------------------------------------------------------------------------
//
TInt CNSmlDMSyncState::TotalProgress()
{
return iTotalProgressCount;
}
// -----------------------------------------------------------------------------
// SetContent
//
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::SetContent(const TDesC& aContent)
{
TUtil::StrCopy(iSyncContent, aContent);
}
// -----------------------------------------------------------------------------
// Content
//
// -----------------------------------------------------------------------------
//
const TDesC& CNSmlDMSyncState::Content()
{
return iSyncContent;
}
// -----------------------------------------------------------------------------
// ResetProgress
//
// -----------------------------------------------------------------------------
//
void CNSmlDMSyncState::ResetProgress()
{
iProgressCount = 0;
iTotalProgressCount = 0;
iSyncContent = KNullDesC;
}
// -----------------------------------------------------------------------------
// ProgressKnown
//
// -----------------------------------------------------------------------------
//
TBool CNSmlDMSyncState::ProgressKnown()
{
if (iTotalProgressCount == -1 )
{
return EFalse;
}
return ETrue;
}