filemanager/GFLM/src/CGflmItemLocalizer.cpp
changeset 14 1957042d8c7e
parent 1 d1daf54a55b5
child 16 ada7962b4308
--- a/filemanager/GFLM/src/CGflmItemLocalizer.cpp	Tue Feb 02 00:03:31 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,136 +0,0 @@
-/*
-* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0""
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  This class is used to provide localized names
-*
-*/
-
-
-
-// INCLUDE FILES
-#include "CGflmItemLocalizer.h"
-#include "GflmUtils.h"
-#include "GFLM.hrh"
-#include <CDirectoryLocalizer.h>
-
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::CGflmItemLocalizer
-// C++ default constructor can NOT contain any code, that
-// might leave.
-// -----------------------------------------------------------------------------
-//
-CGflmItemLocalizer::CGflmItemLocalizer()
-    {
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CGflmItemLocalizer* CGflmItemLocalizer::NewL()
-    {
-    CGflmItemLocalizer* self = new( ELeave ) CGflmItemLocalizer();
-    CleanupStack::PushL( self );
-    self->ConstructL();
-    CleanupStack::Pop( self );
-    return self;
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::ConstructL
-// -----------------------------------------------------------------------------
-//
-void CGflmItemLocalizer::ConstructL()
-    {
-    iLocalizer = CDirectoryLocalizer::NewL();
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::~CGflmItemLocalizer
-// -----------------------------------------------------------------------------
-//
-CGflmItemLocalizer::~CGflmItemLocalizer()
-    {
-    delete iLocalizer;
-    // iWorkThreadLocalizer cannot be freed here because it was 
-    // allocated by another thread
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::Localize()
-// -----------------------------------------------------------------------------
-//
-TPtrC CGflmItemLocalizer::Localize( const TDesC& aPath ) const
-    {
-    return Localize( *iLocalizer, aPath );
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::LocalizeFromWorkThread()
-// -----------------------------------------------------------------------------
-//
-TPtrC CGflmItemLocalizer::LocalizeFromWorkThread( const TDesC& aPath ) const
-    {
-    if ( iWorkThreadLocalizer )
-        {
-        return Localize( *iWorkThreadLocalizer, aPath );
-        }
-    return TPtrC( KNullDesC );
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::SetupWorkThreadLocalizerL()
-// -----------------------------------------------------------------------------
-//
-void CGflmItemLocalizer::SetupWorkThreadLocalizerL()
-    {
-    if ( !iWorkThreadLocalizer )
-        {
-        iWorkThreadLocalizer = CDirectoryLocalizer::NewL();
-        }
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::SetupWorkThreadLocalizer()
-// -----------------------------------------------------------------------------
-//
-void CGflmItemLocalizer::ReleaseWorkThreadLocalizer()
-    {
-    delete iWorkThreadLocalizer;
-    iWorkThreadLocalizer = NULL;
-    }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::SetupWorkThreadLocalizer()
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TPtrC CGflmItemLocalizer::Localize(
-        CDirectoryLocalizer& aLocalizer, const TDesC& aPath ) const
-    {
-    aLocalizer.SetFullPath( aPath );
-    if( aLocalizer.IsLocalized() )
-        {
-        // Ensure that localized name is legal.
-        // Some localizations may have dot in the end that makes it 
-        // invalid for file system point of view.
-        return GflmUtils::StripFinalDot( aLocalizer.LocalizedName() );
-        }
-    return TPtrC( KNullDesC );
-    }
-
-//  End of File