--- a/filemanager/GFLM/src/CGflmItemLocalizer.cpp Thu Aug 19 09:42:45 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,136 +0,0 @@
-/*
-* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0""
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: This class is used to provide localized names
-*
-*/
-
-
-
-// INCLUDE FILES
-#include "CGflmItemLocalizer.h"
-#include "GflmUtils.h"
-#include "GFLM.hrh"
-#include <CDirectoryLocalizer.h>
-
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::CGflmItemLocalizer
-// C++ default constructor can NOT contain any code, that
-// might leave.
-// -----------------------------------------------------------------------------
-//
-CGflmItemLocalizer::CGflmItemLocalizer()
- {
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-//
-CGflmItemLocalizer* CGflmItemLocalizer::NewL()
- {
- CGflmItemLocalizer* self = new( ELeave ) CGflmItemLocalizer();
- CleanupStack::PushL( self );
- self->ConstructL();
- CleanupStack::Pop( self );
- return self;
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::ConstructL
-// -----------------------------------------------------------------------------
-//
-void CGflmItemLocalizer::ConstructL()
- {
- iLocalizer = CDirectoryLocalizer::NewL();
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::~CGflmItemLocalizer
-// -----------------------------------------------------------------------------
-//
-CGflmItemLocalizer::~CGflmItemLocalizer()
- {
- delete iLocalizer;
- // iWorkThreadLocalizer cannot be freed here because it was
- // allocated by another thread
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::Localize()
-// -----------------------------------------------------------------------------
-//
-TPtrC CGflmItemLocalizer::Localize( const TDesC& aPath ) const
- {
- return Localize( *iLocalizer, aPath );
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::LocalizeFromWorkThread()
-// -----------------------------------------------------------------------------
-//
-TPtrC CGflmItemLocalizer::LocalizeFromWorkThread( const TDesC& aPath ) const
- {
- if ( iWorkThreadLocalizer )
- {
- return Localize( *iWorkThreadLocalizer, aPath );
- }
- return TPtrC( KNullDesC );
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::SetupWorkThreadLocalizerL()
-// -----------------------------------------------------------------------------
-//
-void CGflmItemLocalizer::SetupWorkThreadLocalizerL()
- {
- if ( !iWorkThreadLocalizer )
- {
- iWorkThreadLocalizer = CDirectoryLocalizer::NewL();
- }
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::SetupWorkThreadLocalizer()
-// -----------------------------------------------------------------------------
-//
-void CGflmItemLocalizer::ReleaseWorkThreadLocalizer()
- {
- delete iWorkThreadLocalizer;
- iWorkThreadLocalizer = NULL;
- }
-
-// -----------------------------------------------------------------------------
-// CGflmItemLocalizer::SetupWorkThreadLocalizer()
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TPtrC CGflmItemLocalizer::Localize(
- CDirectoryLocalizer& aLocalizer, const TDesC& aPath ) const
- {
- aLocalizer.SetFullPath( aPath );
- if( aLocalizer.IsLocalized() )
- {
- // Ensure that localized name is legal.
- // Some localizations may have dot in the end that makes it
- // invalid for file system point of view.
- return GflmUtils::StripFinalDot( aLocalizer.LocalizedName() );
- }
- return TPtrC( KNullDesC );
- }
-
-// End of File