/*
* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0""
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class is used to provide localized names
*
*/
// INCLUDE FILES
#include "CGflmItemLocalizer.h"
#include "GflmUtils.h"
#include "GFLM.hrh"
#include <CDirectoryLocalizer.h>
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::CGflmItemLocalizer
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CGflmItemLocalizer::CGflmItemLocalizer()
{
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CGflmItemLocalizer* CGflmItemLocalizer::NewL()
{
CGflmItemLocalizer* self = new( ELeave ) CGflmItemLocalizer();
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::ConstructL
// -----------------------------------------------------------------------------
//
void CGflmItemLocalizer::ConstructL()
{
iLocalizer = CDirectoryLocalizer::NewL();
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::~CGflmItemLocalizer
// -----------------------------------------------------------------------------
//
CGflmItemLocalizer::~CGflmItemLocalizer()
{
delete iLocalizer;
// iWorkThreadLocalizer cannot be freed here because it was
// allocated by another thread
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::Localize()
// -----------------------------------------------------------------------------
//
TPtrC CGflmItemLocalizer::Localize( const TDesC& aPath ) const
{
return Localize( *iLocalizer, aPath );
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::LocalizeFromWorkThread()
// -----------------------------------------------------------------------------
//
TPtrC CGflmItemLocalizer::LocalizeFromWorkThread( const TDesC& aPath ) const
{
if ( iWorkThreadLocalizer )
{
return Localize( *iWorkThreadLocalizer, aPath );
}
return TPtrC( KNullDesC );
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::SetupWorkThreadLocalizerL()
// -----------------------------------------------------------------------------
//
void CGflmItemLocalizer::SetupWorkThreadLocalizerL()
{
if ( !iWorkThreadLocalizer )
{
iWorkThreadLocalizer = CDirectoryLocalizer::NewL();
}
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::SetupWorkThreadLocalizer()
// -----------------------------------------------------------------------------
//
void CGflmItemLocalizer::ReleaseWorkThreadLocalizer()
{
delete iWorkThreadLocalizer;
iWorkThreadLocalizer = NULL;
}
// -----------------------------------------------------------------------------
// CGflmItemLocalizer::SetupWorkThreadLocalizer()
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TPtrC CGflmItemLocalizer::Localize(
CDirectoryLocalizer& aLocalizer, const TDesC& aPath ) const
{
aLocalizer.SetFullPath( aPath );
if( aLocalizer.IsLocalized() )
{
// Ensure that localized name is legal.
// Some localizations may have dot in the end that makes it
// invalid for file system point of view.
return GflmUtils::StripFinalDot( aLocalizer.LocalizedName() );
}
return TPtrC( KNullDesC );
}
// End of File