svgtviewer/SvgtViewerPlugin/ScreenSaverPluginSrc/SvgRenderFrameTimer.cpp
branchRCL_3
changeset 20 5fd161fa28b6
parent 0 632761c941a7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtviewer/SvgtViewerPlugin/ScreenSaverPluginSrc/SvgRenderFrameTimer.cpp	Thu Sep 09 11:17:40 2010 +0300
@@ -0,0 +1,126 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  ECOM Implementation Array.
+*
+*/
+
+
+#include "SvgRenderFrameTimer.h"
+#include "SvgRenderFrameControl.h"
+
+
+// INCLUDE FILES
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::CSvgRenderFrameTimer
+// Default Constructor. Initialises Timer State Variables.
+// -----------------------------------------------------------------------------
+//
+CSvgRenderFrameTimer::CSvgRenderFrameTimer( MSvgRenderFrameTimerListener* 
+        aListener) : // Listener for the pointer inactivity
+    CTimer( CActive::EPriorityStandard ), iListener( aListener )
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::ConstructL
+// Second Phase Constructor for CSvgRenderFrameTimer. Adds this object to the 
+// applications active scheduler.
+// -----------------------------------------------------------------------------
+//
+void CSvgRenderFrameTimer::ConstructL()
+    {
+    // Call the base class ConstructL
+    CTimer::ConstructL();
+    // Add to active scheduler
+    CActiveScheduler::Add( this );
+    }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::NewLC
+// Factory function for creating CSvgRenderFrameTimer objects. It also 
+// pushes the created dialog object onto the cleanup stack.
+// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
+//          Leaves if error occurs during creation.
+// -----------------------------------------------------------------------------
+//
+CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewLC(
+    MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
+    {
+    CSvgRenderFrameTimer* self = new ( ELeave ) CSvgRenderFrameTimer( 
+            aListener );
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    return self;
+    }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::NewL
+// Factory function for creating CSvgRenderFrameTimer objects.
+// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
+//          Leaves if error occurs during creation.
+// -----------------------------------------------------------------------------
+//
+CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewL( 
+    MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
+    {
+    CSvgRenderFrameTimer* self = NewLC( aListener );
+    CleanupStack::Pop( self );
+    return self;
+    }
+
+
+// Destructor
+CSvgRenderFrameTimer::~CSvgRenderFrameTimer()
+    {
+    // Cancel any pending timer events 
+    Cancel();
+    }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::DoCancel
+// Reimplements CActive::DoCancel. 
+// -----------------------------------------------------------------------------
+//
+void CSvgRenderFrameTimer::DoCancel()
+    {
+    CTimer::DoCancel();
+    }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::RunL
+// Reimplements CActive::RunL. This function resets the inactivity timer 
+// so that the control is triggered to hide the pointer when no 
+// activity occurs for a specified time period
+// -----------------------------------------------------------------------------
+//
+void CSvgRenderFrameTimer::RunL()
+    {
+    // Callback 
+    if ( iListener )
+        {
+        iListener->AnimationTimeOut();
+        }
+    }
+
+void CSvgRenderFrameTimer::SetTimeOut( 
+    const TTimeIntervalMicroSeconds32& anInterval )
+    {
+    if (!IsActive())
+        {
+        After( anInterval );
+        }
+    }
+
+// End of File
+