--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtviewer/SvgtViewerPlugin/ScreenSaverPluginSrc/SvgRenderFrameTimer.cpp Thu Dec 17 08:40:16 2009 +0200
@@ -0,0 +1,126 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: ECOM Implementation Array.
+*
+*/
+
+
+#include "SvgRenderFrameTimer.h"
+#include "SvgRenderFrameControl.h"
+
+
+// INCLUDE FILES
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::CSvgRenderFrameTimer
+// Default Constructor. Initialises Timer State Variables.
+// -----------------------------------------------------------------------------
+//
+CSvgRenderFrameTimer::CSvgRenderFrameTimer( MSvgRenderFrameTimerListener*
+ aListener) : // Listener for the pointer inactivity
+ CTimer( CActive::EPriorityStandard ), iListener( aListener )
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::ConstructL
+// Second Phase Constructor for CSvgRenderFrameTimer. Adds this object to the
+// applications active scheduler.
+// -----------------------------------------------------------------------------
+//
+void CSvgRenderFrameTimer::ConstructL()
+ {
+ // Call the base class ConstructL
+ CTimer::ConstructL();
+ // Add to active scheduler
+ CActiveScheduler::Add( this );
+ }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::NewLC
+// Factory function for creating CSvgRenderFrameTimer objects. It also
+// pushes the created dialog object onto the cleanup stack.
+// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
+// Leaves if error occurs during creation.
+// -----------------------------------------------------------------------------
+//
+CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewLC(
+ MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
+ {
+ CSvgRenderFrameTimer* self = new ( ELeave ) CSvgRenderFrameTimer(
+ aListener );
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::NewL
+// Factory function for creating CSvgRenderFrameTimer objects.
+// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
+// Leaves if error occurs during creation.
+// -----------------------------------------------------------------------------
+//
+CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewL(
+ MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
+ {
+ CSvgRenderFrameTimer* self = NewLC( aListener );
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+
+// Destructor
+CSvgRenderFrameTimer::~CSvgRenderFrameTimer()
+ {
+ // Cancel any pending timer events
+ Cancel();
+ }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::DoCancel
+// Reimplements CActive::DoCancel.
+// -----------------------------------------------------------------------------
+//
+void CSvgRenderFrameTimer::DoCancel()
+ {
+ CTimer::DoCancel();
+ }
+
+// -----------------------------------------------------------------------------
+// CSvgRenderFrameTimer::RunL
+// Reimplements CActive::RunL. This function resets the inactivity timer
+// so that the control is triggered to hide the pointer when no
+// activity occurs for a specified time period
+// -----------------------------------------------------------------------------
+//
+void CSvgRenderFrameTimer::RunL()
+ {
+ // Callback
+ if ( iListener )
+ {
+ iListener->AnimationTimeOut();
+ }
+ }
+
+void CSvgRenderFrameTimer::SetTimeOut(
+ const TTimeIntervalMicroSeconds32& anInterval )
+ {
+ if (!IsActive())
+ {
+ After( anInterval );
+ }
+ }
+
+// End of File
+