--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/svgtviewer/SvgtViewerPlugin/UIControlInc/SvgtController.h Thu Dec 17 08:40:16 2009 +0200
@@ -0,0 +1,158 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: SVGT Controller implements the active objects for the
+* progressive rendering feature(Redraw, Thread Exit)
+*
+*/
+
+
+//SvgtController.h
+
+#ifndef SVGTCONTROLLER_H
+#define SVGTCONTROLLER_H
+
+#include <e32base.h>
+#include <f32file.h>
+
+const TInt KAnimationLength = 10;
+const TInt KAnimatioBufferLength = 20;
+class CSVGTCustControl;
+class CAknNavigationDecorator;
+class CEikonEnv;
+
+/**
+* CSvgtThreadController is a Active Object (CActive) used to
+* notify thread death event to the main thread to do the post load operations
+*
+* @lib SVGTUIControl.lib
+* @since 3.1
+*/
+
+class CSvgtThreadController : public CActive
+ {
+ public:
+ /**
+ * Two phase constructor
+ * @since 3.1
+ * @param aEngine Engine object
+ * @param aCustControl
+ * @return CSvgtThreadController*
+ */
+ static CSvgtThreadController* NewL(CSVGTCustControl* aCustControl);
+
+ /**
+ * Two phase constructor which pushes the object on cleanup stack
+ * @since 3.1
+ * @param aEngine Engine object
+ * @param aCustControl
+ * @return CSvgtThreadController*
+ */
+ static CSvgtThreadController* NewLC(CSVGTCustControl* aCustControl);
+
+ /**
+ * Destructor
+ * @since 3.1
+ */
+ ~CSvgtThreadController();
+
+ /**
+ * Makes it active to get notify on thread death
+ * @since 3.1
+ * @param aThread Main thread object
+ */
+ void IssueThreadMonitorRequest(const RThread& aThread);
+
+ /**
+ * Stops the thread execution
+ * @since 3.1
+ * @param aThread Main thread object
+ */
+ void StopThreadExecution(const RThread& aThread);
+
+ private:
+ /**
+ * Cancels all the request
+ * @since 3.1
+ * @see CActive
+ */
+ void DoCancel();
+
+ /**
+ * Handles an active object's request completion event.
+ * @since 3.1
+ * @see CActive
+ */
+ void RunL();
+
+ /**
+ * Parameterized constructor
+ * @since 3.1
+ * @param aEngine Engine object
+ * @param aCustControl
+ * @param aMainThread
+ */
+ CSvgtThreadController(CSVGTCustControl* aCustControl);
+ /**
+ * Two phase constructor
+ * @since 3.1
+ */
+ void ConstructL();
+
+ /**
+ * This fuction does the loading animation
+ * @since 3.1
+ */
+ void DoLoadAnimationL();
+
+ /**
+ * Callback fuction for loading animation
+ * @since 3.1
+ * @param aThreadController Stores the object of type CSvgtThreadController
+ */
+ static TInt LoadAnimationCallBack(TAny* aThreadController);
+
+ /**
+ * Clears the navi pane indicator when the loading animation gets over
+ * @since 3.1
+ * @param aThreadController Stores the object of type CSvgtThreadController
+ */
+ void ClearNaviPaneDecorator();
+
+ private: //data members
+ // Custom control object
+ CSVGTCustControl* iCustControl;
+
+ // Periodic timer to do loading animation
+ CPeriodic* iLoadAnimator;
+
+ // Counts the number steps in the animation
+ TInt iCount;
+
+ // Stores the text to display in the context bar while loading animation
+ TBuf<KAnimatioBufferLength> iAnimationText;
+
+ // Stores the the navigation pane decorator
+ CAknNavigationDecorator* iNaviDecorator;
+
+ // Stores the main thread id
+ TThreadId iMainThread;
+
+ // Application enviornment
+ CEikonEnv* iEikEnv;
+ };
+
+#endif //SVGTCONTROLLER_H
+
+// End of File
+