svgtviewer/SvgtViewerPlugin/UIControlInc/SvgtController.h
branchRCL_3
changeset 17 e52958d06c29
parent 14 1882882c7f9c
child 18 20b99a6d6175
child 20 5fd161fa28b6
--- a/svgtviewer/SvgtViewerPlugin/UIControlInc/SvgtController.h	Tue May 25 12:28:38 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,158 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  SVGT Controller implements the active objects for the 
-*                progressive rendering feature(Redraw, Thread Exit)
-*
-*/
-
-
-//SvgtController.h
-
-#ifndef SVGTCONTROLLER_H
-#define SVGTCONTROLLER_H
-
-#include <e32base.h>
-#include <f32file.h>
-
-const TInt KAnimationLength = 10;
-const TInt KAnimatioBufferLength = 20;
-class CSVGTCustControl;
-class CAknNavigationDecorator;
-class CEikonEnv;
-
-/**
-*  CSvgtThreadController is a Active Object (CActive) used to
-*  notify thread death event to the main thread to do the post load operations
-*
-*  @lib SVGTUIControl.lib
-*  @since 3.1
-*/
-
-class CSvgtThreadController : public CActive
-    {
-    public:
-        /**
-        * Two phase constructor
-        * @since 3.1
-        * @param aEngine Engine object 
-        * @param aCustControl
-        * @return CSvgtThreadController*
-        */
-        static CSvgtThreadController* NewL(CSVGTCustControl* aCustControl);
-
-        /**
-        * Two phase constructor which pushes the object on cleanup stack
-        * @since 3.1
-        * @param aEngine Engine object 
-        * @param aCustControl
-        * @return CSvgtThreadController*
-        */
-        static CSvgtThreadController* NewLC(CSVGTCustControl* aCustControl);
-
-        /**
-        * Destructor
-        * @since 3.1
-        */
-        ~CSvgtThreadController();
-        
-        /**
-        * Makes it active to get notify on thread death
-        * @since 3.1
-        * @param aThread Main thread object 
-        */
-        void IssueThreadMonitorRequest(const RThread& aThread);
-
-        /**
-        * Stops the thread execution
-        * @since 3.1
-        * @param aThread Main thread object 
-        */
-        void StopThreadExecution(const RThread& aThread);
-        
-    private:
-        /**
-        * Cancels all the request
-        * @since 3.1
-        * @see CActive
-        */
-        void DoCancel();
-
-        /**
-        * Handles an active object's request completion event.
-        * @since 3.1
-        * @see CActive
-        */
-        void RunL();
-
-       /**
-        * Parameterized constructor
-        * @since 3.1
-        * @param aEngine Engine object 
-        * @param aCustControl
-        * @param aMainThread
-        */
-        CSvgtThreadController(CSVGTCustControl* aCustControl);
-        /**
-        * Two phase constructor
-        * @since 3.1
-        */
-        void ConstructL();
-
-        /**
-        * This fuction does the loading animation
-        * @since 3.1
-        */
-        void DoLoadAnimationL();
-        
-        /**
-        * Callback fuction for loading animation
-        * @since 3.1
-        * @param aThreadController Stores the object of type CSvgtThreadController
-        */
-        static TInt LoadAnimationCallBack(TAny* aThreadController);
-        
-        /**
-        * Clears the navi pane indicator when the loading animation gets over
-        * @since 3.1
-        * @param aThreadController Stores the object of type CSvgtThreadController
-        */
-        void ClearNaviPaneDecorator();
-        
-    private:    //data members
-        // Custom control object
-        CSVGTCustControl* iCustControl;
-        
-        // Periodic timer to do loading animation
-        CPeriodic* iLoadAnimator;
-        
-        // Counts the number steps in the animation
-        TInt iCount;
-        
-        // Stores the text to display in the context bar while loading animation
-        TBuf<KAnimatioBufferLength> iAnimationText;
-        
-        // Stores the the navigation pane decorator
-        CAknNavigationDecorator* iNaviDecorator;
-        
-        // Stores the main thread id
-        TThreadId iMainThread;
-       
-        // Application enviornment
-        CEikonEnv* iEikEnv;
-    };
-
-#endif //SVGTCONTROLLER_H
-
-// End of File
-