/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: ECOM Implementation Array.
*
*/
#include "SvgRenderFrameTimer.h"
#include "SvgRenderFrameControl.h"
// INCLUDE FILES
// -----------------------------------------------------------------------------
// CSvgRenderFrameTimer::CSvgRenderFrameTimer
// Default Constructor. Initialises Timer State Variables.
// -----------------------------------------------------------------------------
//
CSvgRenderFrameTimer::CSvgRenderFrameTimer( MSvgRenderFrameTimerListener*
aListener) : // Listener for the pointer inactivity
CTimer( CActive::EPriorityStandard ), iListener( aListener )
{
}
// -----------------------------------------------------------------------------
// CSvgRenderFrameTimer::ConstructL
// Second Phase Constructor for CSvgRenderFrameTimer. Adds this object to the
// applications active scheduler.
// -----------------------------------------------------------------------------
//
void CSvgRenderFrameTimer::ConstructL()
{
// Call the base class ConstructL
CTimer::ConstructL();
// Add to active scheduler
CActiveScheduler::Add( this );
}
// -----------------------------------------------------------------------------
// CSvgRenderFrameTimer::NewLC
// Factory function for creating CSvgRenderFrameTimer objects. It also
// pushes the created dialog object onto the cleanup stack.
// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
// Leaves if error occurs during creation.
// -----------------------------------------------------------------------------
//
CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewLC(
MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
{
CSvgRenderFrameTimer* self = new ( ELeave ) CSvgRenderFrameTimer(
aListener );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// -----------------------------------------------------------------------------
// CSvgRenderFrameTimer::NewL
// Factory function for creating CSvgRenderFrameTimer objects.
// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
// Leaves if error occurs during creation.
// -----------------------------------------------------------------------------
//
CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewL(
MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
{
CSvgRenderFrameTimer* self = NewLC( aListener );
CleanupStack::Pop( self );
return self;
}
// Destructor
CSvgRenderFrameTimer::~CSvgRenderFrameTimer()
{
// Cancel any pending timer events
Cancel();
}
// -----------------------------------------------------------------------------
// CSvgRenderFrameTimer::DoCancel
// Reimplements CActive::DoCancel.
// -----------------------------------------------------------------------------
//
void CSvgRenderFrameTimer::DoCancel()
{
CTimer::DoCancel();
}
// -----------------------------------------------------------------------------
// CSvgRenderFrameTimer::RunL
// Reimplements CActive::RunL. This function resets the inactivity timer
// so that the control is triggered to hide the pointer when no
// activity occurs for a specified time period
// -----------------------------------------------------------------------------
//
void CSvgRenderFrameTimer::RunL()
{
// Callback
if ( iListener )
{
iListener->AnimationTimeOut();
}
}
void CSvgRenderFrameTimer::SetTimeOut(
const TTimeIntervalMicroSeconds32& anInterval )
{
if (!IsActive())
{
After( anInterval );
}
}
// End of File