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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Taskswitcher physics
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*
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*/
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#include <aknphysics.h>
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#include "tsphysicsengine.h"
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#include "tsphysics.h"
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// -----------------------------------------------------------------------------
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// CTsPhysicsHandler::CTsPhysicsHandler
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// -----------------------------------------------------------------------------
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//
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CTsPhysicsEngine::CTsPhysicsEngine()
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{
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// No implementation required
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::~CTsPhysicsEngine
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// -----------------------------------------------------------------------------
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//
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CTsPhysicsEngine::~CTsPhysicsEngine()
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{
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delete iTaskswitcherPhysics;
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delete iPhysics;
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::NewLC
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// -----------------------------------------------------------------------------
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//
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CTsPhysicsEngine* CTsPhysicsEngine::NewLC(
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MAknPhysicsObserver& aPhysicObserver, CCoeControl& aViewControl)
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{
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CTsPhysicsEngine* self = new (ELeave) CTsPhysicsEngine();
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CleanupStack::PushL(self);
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self->ConstructL(aPhysicObserver, aViewControl);
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return self;
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::NewL
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// -----------------------------------------------------------------------------
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//
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CTsPhysicsEngine* CTsPhysicsEngine::NewL(
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MAknPhysicsObserver& aPhysicObserver, CCoeControl& aViewControl)
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{
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CTsPhysicsEngine* self = CTsPhysicsEngine::NewLC(
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aPhysicObserver, aViewControl);
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CleanupStack::Pop(); // self;
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return self;
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::ConstructL
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// -----------------------------------------------------------------------------
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//
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void CTsPhysicsEngine::ConstructL(MAknPhysicsObserver& aPhysicObserver,
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CCoeControl& aViewControl)
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{
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iPhysics = CAknPhysics::NewL(aPhysicObserver, &aViewControl);//TODO:
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iTaskswitcherPhysics = CTsPhysics::NewL(aPhysicObserver);
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::IsRunning
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// -----------------------------------------------------------------------------
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//
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TBool CTsPhysicsEngine::IsRunning() const
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{
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return iPhysics->OngoingPhysicsAction() != CAknPhysics::EAknPhysicsActionNone;
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::HandleDragEvent
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// -----------------------------------------------------------------------------
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//
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void CTsPhysicsEngine::HandleDragEvent(
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AknTouchGestureFw::MAknTouchGestureFwDragEvent& aEvent)
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{
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if (AknTouchGestureFw::EAknTouchGestureFwStart == aEvent.State())
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{
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iPhysics->StopPhysics();
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iStartTime.HomeTime();
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iStartPosition = aEvent.CurrentPosition();
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iDragDirection = 0;
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}
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else if (AknTouchGestureFw::EAknTouchGestureFwOn == aEvent.State())
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{
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TInt direction =
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aEvent.CurrentPosition().iX > aEvent.PreviousPosition().iX ? -1 : 1;
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TPoint deltaPoint(aEvent.PreviousPosition() - aEvent.CurrentPosition());
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iPhysics->RegisterPanningPosition(deltaPoint);
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if (iDragDirection && iDragDirection != direction)
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{
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iStartTime.HomeTime();
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iStartPosition = aEvent.PreviousPosition();
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}
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iDragDirection = direction;
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}
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else //AknTouchGestureFw::EAknTouchGestureFwStop
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{
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TPoint drag(iStartPosition - aEvent.CurrentPosition());
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iPhysics->StartPhysics(drag, iStartTime);
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if( Abs(drag.iX) < iPhysics->DragThreshold() &&
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(TInt)CAknPhysics::EAknPhysicsActionBouncing !=
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iPhysics->OngoingPhysicsAction() )
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{
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iPhysics->StopPhysics();
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}
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}
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::Stop
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// -----------------------------------------------------------------------------
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//
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void CTsPhysicsEngine::Stop()
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{
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iPhysics->StopPhysics();
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iTaskswitcherPhysics->StopPhysics();
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::AnimateToTargetL
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// -----------------------------------------------------------------------------
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//
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void CTsPhysicsEngine::AnimateToTarget(const TPoint& aPoint)
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{
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iTaskswitcherPhysics->StartPhysics(aPoint);
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}
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// -----------------------------------------------------------------------------
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// CTsPhysicsEngine::ReInitPhysicsL
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// -----------------------------------------------------------------------------
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//
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void CTsPhysicsEngine::ReInitPhysicsL(const TSize& aWorldSize,
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const TSize& aViewSize, TBool aLandscape)
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{
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iPhysics->InitPhysicsL(aWorldSize, aViewSize, aLandscape);
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}
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//End file
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