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/*
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* Copyright (c) 2002-2005 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: Layout calculation and UI rendering mechanism implementations.
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*
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*/
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// User includes
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#include "xnuiengineappif.h"
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#include "xnuiengine.h"
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#include "xnnode.h"
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#include "xnodt.h"
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#include "xndomdocument.h"
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#include "xnpointerarray.h"
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#include "xneditor.h"
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#include "xnnodeappif.h"
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#include "xnviewdata.h"
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// ============================ MEMBER FUNCTIONS ===============================
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::TXnUiEngineAppIf
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// C++ default constructor can NOT contain any code, that
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// might leave.
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// -----------------------------------------------------------------------------
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//
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TXnUiEngineAppIf::TXnUiEngineAppIf( CXnUiEngine& aUiEngine )
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{
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iUiEngine = &aUiEngine;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::RootNode
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CXnNodeAppIf& TXnUiEngineAppIf::RootNodeL()
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{
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return iUiEngine->RootNode()->AppIfL();
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::FindNodeByIdL
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CXnNodeAppIf* TXnUiEngineAppIf::FindNodeByIdL(
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const TDesC& aNodeId,
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const TDesC& aNamespace )
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{
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CXnNode* node( iUiEngine->FindNodeByIdL( aNodeId, aNamespace ) );
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if ( node )
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{
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return &( node->AppIfL() );
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}
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return NULL;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::FindNodeByIdL
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CXnNodeAppIf* TXnUiEngineAppIf::FindNodeByIdL(
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const TDesC8& aNodeId,
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const TDesC8& aNamespace )
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{
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CXnNode* node( iUiEngine->FindNodeByIdL( aNodeId, aNamespace ) );
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if ( node )
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{
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return &( node->AppIfL() );
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}
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return NULL;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::FindNodeByClassL
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C RPointerArray< CXnNodeAppIf > TXnUiEngineAppIf::FindNodeByClassL(
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const TDesC& aClassId, const TDesC& aNamespace )
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{
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CXnPointerArray* array = iUiEngine->FindNodeByClassL(
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aClassId, aNamespace );
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CleanupStack::PushL( array );
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RPointerArray< CXnNodeAppIf > interfaceArray;
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CleanupClosePushL( interfaceArray );
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const TInt count = array->Container().Count();
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interfaceArray.ReserveL( count );
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for ( TInt i = 0; i < count; ++i )
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{
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CXnNode* node = static_cast< CXnNode* >( array->Container()[i] );
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// Append cannot fail because ReserveL call before this loop has
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// allocated the array buffer
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interfaceArray.Append( &( node->AppIfL() ) );
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}
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CleanupStack::Pop( &interfaceArray );
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CleanupStack::PopAndDestroy( array );
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return interfaceArray;
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}
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// -----------------------------------------------------------------------------
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// CXnUiEngine::FindNodeByClassL
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C RPointerArray< CXnNodeAppIf > TXnUiEngineAppIf::FindNodeByClassL(
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const TDesC8& aClassId, const TDesC8& aNamespace )
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{
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CXnPointerArray* array = iUiEngine->FindNodeByClassL(
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aClassId, aNamespace );
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CleanupStack::PushL( array );
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RPointerArray< CXnNodeAppIf > interfaceArray;
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CleanupClosePushL( interfaceArray );
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const TInt count = array->Container().Count();
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interfaceArray.ReserveL( count );
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for ( TInt i = 0; i < count; ++i )
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{
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CXnNode* node = static_cast< CXnNode* >( array->Container()[i] );
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// Append cannot fail because ReserveL call before this loop has
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// allocated the array buffer
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interfaceArray.Append( &( node->AppIfL() ) );
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}
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CleanupStack::Pop( &interfaceArray );
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CleanupStack::PopAndDestroy( array );
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return interfaceArray;
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}
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// -----------------------------------------------------------------------------
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// CXnUiEngine::FindContentSourceNodesL
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C RPointerArray< CXnNodeAppIf > TXnUiEngineAppIf::FindContentSourceNodesL(
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const TDesC8& aNamespace )
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{
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CXnPointerArray* array = iUiEngine->FindContentSourceNodesL( aNamespace );
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CleanupStack::PushL( array );
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RPointerArray< CXnNodeAppIf > interfaceArray;
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CleanupClosePushL( interfaceArray );
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const TInt count = array->Container().Count();
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interfaceArray.ReserveL( count );
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for ( TInt i = 0; i < count; i++ )
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{
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CXnNode* node = static_cast< CXnNode* >( array->Container()[i] );
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// Append cannot fail because ReserveL call before this loop has
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// allocated the array buffer
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interfaceArray.Append( &( node->AppIfL() ) );
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}
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CleanupStack::Pop( &interfaceArray );
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CleanupStack::PopAndDestroy( array );
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return interfaceArray;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::RenderUIL
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C void TXnUiEngineAppIf::RenderUIL( CXnNodeAppIf* aNode )
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{
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CXnNode* node = NULL;
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if ( aNode != NULL )
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{
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node = &( aNode->Node() );
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}
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iUiEngine->RenderUIL( node );
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::StringPool
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// Forwards the call to the ui engine implementation
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CXnDomStringPool& TXnUiEngineAppIf::StringPool()
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{
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return *iUiEngine->ODT()->DomDocument().StringPool();
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::ActiveView
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// Return the active view
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CXnNodeAppIf* TXnUiEngineAppIf::ActiveView()
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{
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CXnNodeAppIf* ret( NULL );
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TRAP_IGNORE( ret = &( iUiEngine->ActiveView()->AppIfL() ) );
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return ret;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::RefreshMenuL
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// Refresh current menu
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// -----------------------------------------------------------------------------
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//
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EXPORT_C void TXnUiEngineAppIf::RefreshMenuL()
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{
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iUiEngine->RefreshMenuL();
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::IsMenuDisplaying
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// Checks whether the menu is displaying or not.
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// -----------------------------------------------------------------------------
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//
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EXPORT_C TBool TXnUiEngineAppIf::IsMenuDisplaying()
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{
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return iUiEngine->IsMenuDisplaying();
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}
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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//
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EXPORT_C TInt TXnUiEngineAppIf::GetPluginNodeArrayL(
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RPointerArray< CXnNodeAppIf >& aArray )
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{
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aArray.Reset();
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RPointerArray< CXnNode >* plugins = iUiEngine->Plugins();
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if ( !plugins )
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{
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return 0;
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}
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TInt count( plugins->Count() );
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for ( TInt i = 0; i < count; ++i )
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{
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CXnNode* tmp = ( *plugins )[i];
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aArray.AppendL( &( tmp->AppIfL() ) );
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}
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return count;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::FocusedNode
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// Gets the currently focused node
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// -----------------------------------------------------------------------------
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//
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EXPORT_C CXnNodeAppIf* TXnUiEngineAppIf::FocusedNode()
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{
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CXnNode* focused( iUiEngine->FocusedNode() );
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CXnNodeAppIf* ret( NULL );
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if ( focused )
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{
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TRAP_IGNORE( ret = &( focused->AppIfL() ) );
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}
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return ret;
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}
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// -----------------------------------------------------------------------------
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// TXnUiEngineAppIf::IsEditMode
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// Returns ETrue if the current mode is edit, otherwise EFalse.
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// -----------------------------------------------------------------------------
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//
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EXPORT_C TBool TXnUiEngineAppIf::IsEditMode()
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{
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return ( iUiEngine->IsEditMode() );
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}
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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//
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EXPORT_C void TXnUiEngineAppIf::SetUiEngine( CXnUiEngine* aUiEngine )
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{
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iUiEngine = aUiEngine;
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}
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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//
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EXPORT_C TInt TXnUiEngineAppIf::GetThemeResource(
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const TDesC& aPath, RFile& aFile )
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{
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return iUiEngine->GetThemeResource( aPath, aFile );
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}
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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//
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EXPORT_C TBool TXnUiEngineAppIf::WidgetsVisible() const
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{
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return iUiEngine->Editor()->WidgetsVisible();
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}
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