--- a/taskswitcher/taskswitcherui/taskswitcherapp/inc/tseventcontroler.h Thu Mar 18 14:45:17 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,176 +0,0 @@
-/*
-* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Gesture and physics helper declaration
- *
-*/
-
-
-#ifndef TSEVENTCONTROLER_H
-#define TSEVENTCONTROLER_H
-
-#include "tseventcontrolerobserver.h"
-#include <akntouchgesturefw.h>
-#include <aknphysicsobserveriface.h>
-
-class CTsPhysicsEngine;
-using namespace AknTouchGestureFw;
-/**
- * CTsEventControler
- * Input events handler. Class analyse pointer events and translate it to gesture. Procerss animations physics
- */
-NONSHARABLE_CLASS(CTsEventControler):
- public CBase,
- public MAknTouchGestureFwObserver,
- public MAknPhysicsObserver
- {
-public:
- /**
- * Two phase constructor. Instance is pushed on cleanup stack.
- * @param aObs - reference to controler observer
- * @param aEventSrc - reference to control which provide pointer events
- * @return address of controler instance
- */
- static CTsEventControler* NewLC(MTsEventControlerObserver& aObs,
- CCoeControl& aEventSrc);
-
- /**
- * Two phase constructor.
- * @param aObs - reference to control observer
- * @param aEventSrc - reference to control which provide pointer events
- * @return address of controler instance
- */
- static CTsEventControler* NewL(MTsEventControlerObserver& aObs,
- CCoeControl& aEventSrc);
-
- /**
- * Destructor
- */
- ~CTsEventControler();
-
-private:
- /**
- * First phase construction
- */
- CTsEventControler(MTsEventControlerObserver& aObserver);
-
- /**
- * Second phase construction
- * @param aEventSrc - control that provides pointer ivents to handler
- */
- void ConstructL(CCoeControl& aEventSrc);
-
- /**
- * Implements gesture handling
- * @param aEvent - gesture event
- * @see MAknTouchGestureFwObserver
- */
- void HandleTouchGestureL(MAknTouchGestureFwEvent& aEvent);
-
- /**
- * Implements tap gesture handling ( short tap, double tap, long tap )
- * @param aEvent - tap event
- */
- void HandleTapEventL(MAknTouchGestureFwTapEvent& aEvent);
-
- /**
- * Implements drag gesture handling
- * @param aEvent - drag event
- */
- void HandleDragEventL(MAknTouchGestureFwDragEvent& aEvent);
-
- /**
- * Implements flick gesture handling
- * @param aEvent - drag event
- */
- void HandleFlickEventL(MAknTouchGestureFwFlickEvent& aEvent);
-
- //From MAknPhysicsObserver
-public:
- /**
- * Physics emulation has moved the view.
- *
- * When this method is called client should update its visual and logical
- * states to reflect the changes caused by view move. Note that if the
- * parameter @c aDrawNow is @c EFalse client is not allowed to redraw the
- * display but should only update its logical state.
- * Physics engine will ensure that the last frame is always drawn.
- *
- * @since S60 v5.0
- *
- * @param aNewPosition The new position of the view.
- * @param aDrawNow @c ETrue if client should redraw the screen,
- * otherwise @c EFalse.
- * @param aFlags Additional flags, not used currently.
- */
- virtual void ViewPositionChanged( const TPoint& aNewPosition,
- TBool aDrawNow,
- TUint aFlags );
-
- /**
- * Physics emulation has stopped moving the view
- *
- * @since S60 v5.0
- */
- virtual void PhysicEmulationEnded();
-
- /**
- * Returns the observer's view position.
- *
- * @since S60 v5.0
- *
- * @return Physics observer's view position.
- */
- virtual TPoint ViewPosition() const;
-
-public:
-
- /**
- * Initialize animation between current position and destination point
- * @param aPoint - destination point
- */
- void Animate(const TPoint& aPoint);
-
- /**
- *
- * @param aWorldSize Physics world size.
- * @param aViewSize Physics (visible) view size.
- * @param aLandscape ETrue if physics should work in landscape.
- **/
- void ReInitPhysicsL(const TSize& aWorldSize,
- const TSize& aViewSize,
- TBool aLandscape);
-
- /**
- * Stops currently ongoing animation
- */
- void StopAnimation();
-
-private:
- /**
- * Controler observer. Not own
- */
- MTsEventControlerObserver& iObserver;
-
- /**
- * Gesture recognition helper. Own
- */
- CAknTouchGestureFw* iGestureHelper;
-
- /**
- * Physics helper. Own
- */
- CTsPhysicsEngine* iPhysicsHelper;
- };
-
-#endif // TSEVENTCONTROLER_H