--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/taskswitcher/taskswitcherui/taskswitcherapp/inc/tsphysicsengine.h Tue Jan 26 11:48:23 2010 +0200
@@ -0,0 +1,116 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Taskswitcher physic engine
+ *
+*/
+
+
+#ifndef TSPHYSICSENGINE_H_
+#define TSPHYSICSENGINE_H_
+
+#include <e32base.h>
+#include <akntouchgesturefw.h>
+// CLASS DECLARATION
+class CAknPhysics;
+class CTsPhysics;
+/**
+ * Taskswitcher physic engine implementation
+ */
+class CTsPhysicsEngine: public CBase
+ {
+public:
+ // Constructors and destructor
+
+ /**
+ * Destructor.
+ */
+ ~CTsPhysicsEngine();
+
+ /**
+ * Two-phased constructor.
+ */
+ static CTsPhysicsEngine* NewL(MAknPhysicsObserver& aPhysicObserver,
+ CCoeControl& aViewControl);
+
+ /**
+ * Two-phased constructor.
+ */
+ static CTsPhysicsEngine* NewLC(MAknPhysicsObserver& aPhysicObserver,
+ CCoeControl& aViewControl);
+
+private:
+
+ /**
+ * Constructor for performing 1st stage construction
+ */
+ CTsPhysicsEngine();
+
+ /**
+ * EPOC default constructor for performing 2nd stage construction
+ */
+ void ConstructL(MAknPhysicsObserver& aPhysicObserver,
+ CCoeControl& aViewControl);
+
+
+public:
+ /**
+ * Implements drag gesture handling
+ * @param aEvent - drag event
+ */
+ void HandleDragEvent(AknTouchGestureFw::MAknTouchGestureFwDragEvent& aEvent);
+
+ /**
+ */
+ TBool IsRunning() const;
+
+ /**
+ */
+ void Stop();
+
+ /**
+ * Initialize animation between current position and destination point
+ * @param aPoint - destination point
+ */
+ void AnimateToTarget(const TPoint& aPoint);
+
+ /**
+ *
+ * @param aWorldSize Physics world size.
+ * @param aViewSize Physics (visible) view size.
+ * @param aLandscape ETrue if physics should work in landscape.
+ **/
+ void ReInitPhysicsL(const TSize& aWorldSize,
+ const TSize& aViewSize,
+ TBool aLandscape);
+
+private:
+ /**
+ * Physics.
+ * Own.
+ */
+ CAknPhysics* iPhysics;
+
+ /**
+ * Drag start time
+ */
+ TTime iStartTime;
+
+ /**
+ * Taskswitcher physics for item switch animation
+ */
+ CTsPhysics* iTaskswitcherPhysics;
+
+ };
+
+#endif /* TSPHYSICSENGINE_H_*/