--- a/idlehomescreen/xmluirendering/uiengine/inc/xngesture.inl Fri Mar 26 15:15:17 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,68 +0,0 @@
-/*
-* Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Gesture class - inline section
-*
-*/
-
-
-// Protection for nested includes
-#ifndef _XNGESTURE_INL_
-#define _XNGESTURE_INL_
-
-// -----------------------------------------------------------------------------
-// TRealPoint inline implementation
-// -----------------------------------------------------------------------------
-//
-namespace XnGestureHelper
- {
-
- // -------------------------------------------------------------------------
- // Default Constructor for the real point
- // -------------------------------------------------------------------------
- //
- inline TRealPoint::TRealPoint() :
- iX( 0 ), iY( 0 )
- {
- }
-
-
- // -------------------------------------------------------------------------
- // Copy constructor for real point
- // -------------------------------------------------------------------------
- //
- inline TRealPoint::TRealPoint( const TRealPoint& aPoint ) :
- iX( aPoint.iX ), iY( aPoint.iY )
- {
- }
-
- // -------------------------------------------------------------------------
- // Copy constructor for real point
- // -------------------------------------------------------------------------
- //
- inline TRealPoint::TRealPoint( TReal aX, TReal aY ) :
- iX( aX ), iY( aY )
- {
- }
-
- // -------------------------------------------------------------------------
- // Default constructor for real point
- // -------------------------------------------------------------------------
- //
- inline TBool TRealPoint::operator==( const TRealPoint& aPoint ) const
- {
- return iX == aPoint.iX && iY == aPoint.iY;
- }
- }
-
-#endif //_XNGESTURE_INL_