--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/idlehomescreen/xmluicontroller/src/transactionfactoryimpl.cpp Thu Dec 17 08:40:49 2009 +0200
@@ -0,0 +1,337 @@
+/*
+* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Transaction factory implementation
+*
+*/
+
+
+#include "transactionfactoryimpl.h"
+
+#include "transaction.h"
+#include "texttransactionelement.h"
+#include "databuffertransactionelement.h"
+#include "imagetransactionelement.h"
+#include "emptycontenttransactionelement.h"
+#include "newstickertransactionelement.h"
+#include "aixmluiconstants.h"
+
+using namespace AiXmlUiController;
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+CTransactionFactoryImpl::CTransactionFactoryImpl(
+ AiUtility::CContentPriorityMap& aContentPriorityMap,
+ CCssPropertyMap& aPropertyMap )
+ : iAvailableTransactions( CTransaction::FactoryLinkOffset() ),
+ iReservedTransactions( CTransaction::FactoryLinkOffset() ),
+ iAvailableElements( CTransactionElement::FactoryLinkOffset() ),
+ iReservedElements( CTransactionElement::FactoryLinkOffset() ),
+ iContentPriorityMap( aContentPriorityMap ),
+ iPropertyMap( aPropertyMap )
+ {
+ }
+
+CTransactionFactoryImpl* CTransactionFactoryImpl::NewL(
+ AiUtility::CContentPriorityMap& aContentPriorityMap,
+ CCssPropertyMap& aPropertyMap )
+ {
+ CTransactionFactoryImpl* self =
+ new( ELeave ) CTransactionFactoryImpl( aContentPriorityMap,
+ aPropertyMap );
+
+ return self;
+ }
+
+CTransactionFactoryImpl::~CTransactionFactoryImpl()
+ {
+ // Delete transaction objects
+ DeleteTransactionList( iAvailableTransactions );
+ DeleteTransactionList( iReservedTransactions );
+
+ // Delete transaction elements
+ DeleteElementList( iAvailableElements );
+ DeleteElementList( iReservedElements );
+ }
+
+MTransaction* CTransactionFactoryImpl::CreateTransactionL( TInt aTxId )
+ {
+ CTransaction* tr = NULL;
+
+ if ( iAvailableTransactions.IsEmpty() ) // No free transactions
+ {
+ tr = CTransaction::NewL();
+ }
+ else
+ {
+ // Take first available transaction and remove from queue
+ tr = iAvailableTransactions.First();
+ iAvailableTransactions.Remove( *tr );
+ }
+
+ // Initialize with id
+ tr->Initialize(aTxId);
+
+ // Reserve
+ iReservedTransactions.AddFirst( *tr );
+
+ return tr;
+ }
+
+void CTransactionFactoryImpl::ReleaseTransaction( MTransaction* aTransaction )
+ {
+ CTransaction* tr = dynamic_cast< CTransaction* >( aTransaction );
+ if ( tr )
+ {
+ // Reset transaction for reuse
+ tr->Reset( *this );
+
+ // Deque from reserved list
+ iReservedTransactions.Remove( *tr );
+
+ // Enque to available list
+ iAvailableTransactions.AddFirst( *tr );
+ }
+ }
+
+MTransactionElement* CTransactionFactoryImpl::CreateTextTransactionElementL(
+ CXnNodeAppIf& aTarget,
+ const TDesC& aText,
+ TInt aPriority )
+ {
+ // Instantiate new element
+ CTextTransactionElement* element = NewInstanceL< CTextTransactionElement >();
+
+ CleanupStack::PushL( element );
+
+ // Initialize element
+ element->InitializeL( aTarget, aText );
+
+ CleanupStack::Pop( element );
+
+ // Reserve
+ iReservedElements.AddLast( *element );
+
+ // Set content priority
+ element->SetContentPriority( aPriority );
+
+ return element;
+ }
+
+MTransactionElement*
+ CTransactionFactoryImpl::CreateDataBufferTransactionElementL(
+ CXnNodeAppIf& aTarget,
+ const TDesC8& aData,
+ TInt aPriority )
+ {
+ // Instantiate element
+ CDataBufferTransactionElement* element = NewInstanceL< CDataBufferTransactionElement >();
+ CleanupStack::PushL( element );
+
+ // Initialize
+ element->InitializeL( aTarget, aData );
+ CleanupStack::Pop( element );
+
+ // Reserve
+ iReservedElements.AddLast( *element );
+
+ // Set content priority
+ element->SetContentPriority( aPriority );
+
+ return element;
+ }
+
+MTransactionElement*
+ CTransactionFactoryImpl::CreateEmptyContentTransactionElementL(
+ CXnNodeAppIf& aTarget,
+ TInt aIndex)
+ {
+ // Instantiate
+ CEmptyContentTransactionElement* element = NewInstanceL< CEmptyContentTransactionElement >();
+
+ CleanupStack::PushL( element );
+
+ // Initialize
+ element->InitializeL( aTarget, aIndex );
+
+ CleanupStack::Pop( element );
+
+ // Reserve
+ iReservedElements.AddLast( *element );
+
+ return element;
+ }
+
+MTransactionElement* CTransactionFactoryImpl::CreateImageTransactionElementL( CXnNodeAppIf& aTarget,
+ CGulIcon* aIcon,
+ TInt aPriority )
+ {
+ // Instantiate
+ CImageTransactionElement* element = NewInstanceL< CImageTransactionElement >();
+
+ CleanupStack::PushL( element );
+
+ // Initialize
+ element->InitializeL( aTarget, aIcon );
+
+ CleanupStack::Pop( element );
+
+ // Reserve
+ iReservedElements.AddLast( *element );
+
+ // Set priority
+ element->SetContentPriority( aPriority );
+
+ return element;
+ }
+
+MTransactionElement* CTransactionFactoryImpl::CreateImageTransactionElementL(
+ CXnNodeAppIf& aTarget,
+ RFile& aFile,
+ TInt aPriority )
+ {
+ // Instantiate
+ CImageTransactionElement* element = NewInstanceL< CImageTransactionElement >();
+
+ CleanupStack::PushL( element );
+
+ // Initialize
+ element->InitializeL( aTarget, aFile );
+
+ CleanupStack::Pop( element );
+
+ // Reserve
+ iReservedElements.AddLast( *element );
+
+ // Set priority
+ element->SetContentPriority( aPriority );
+
+ return element;
+ }
+
+MTransactionElement* CTransactionFactoryImpl::CreateNewsTickerTransactionElementL(
+ CXnNodeAppIf& aTarget,
+ const TDesC& aText,
+ TInt aPriority,
+ TInt aIndex )
+ {
+ // Instantiate new element
+ CNewsTickerTransactionElement* element = NewInstanceL< CNewsTickerTransactionElement >();
+
+ CleanupStack::PushL( element );
+
+ // Initialize element
+ element->InitializeL( aTarget, aText, aIndex );
+
+ CleanupStack::Pop( element );
+
+ // Reserve
+ iReservedElements.AddLast( *element );
+
+ // Set content priority
+ element->SetContentPriority( aPriority );
+
+ return element;
+ }
+
+void CTransactionFactoryImpl::ReleaseTransactionElement( MTransactionElement* aElement)
+ {
+ CTransactionElement* element = dynamic_cast< CTransactionElement* >( aElement );
+
+ if ( element )
+ {
+ // Reset element
+ element->Reset();
+
+ // Move element from reserved list to available
+ iReservedElements.Remove( *element );
+ iAvailableElements.AddFirst( *element );
+ }
+ }
+
+TBool CTransactionFactoryImpl::IsSupported( CXnNodeAppIf& aTarget, const TDesC8& aContentType )
+ {
+ // Check if target node and content type is supported
+ if ( aContentType == KContentTypeText )
+ {
+ return CTextTransactionElement::IsSupported( aTarget ) || CNewsTickerTransactionElement::IsSupported( aTarget );
+ }
+ else if ( aContentType == KContentTypeBitmap )
+ {
+ return CImageTransactionElement::IsSupported( aTarget );
+ }
+ else
+ {
+ return CDataBufferTransactionElement::IsSupported( aTarget, aContentType );
+ }
+ }
+
+template< class T > T* CTransactionFactoryImpl::NewInstanceL()
+ {
+ T* instance = NULL;
+
+ // Iterate list of transaction elements
+ TSglQueIter< CTransactionElement > iter( iAvailableElements );
+ iter.SetToFirst();
+
+ while ( iter )
+ {
+ instance = dynamic_cast< T* >( iter++ ); // NULL if not T*
+
+ if ( instance )
+ {
+ // Deque first instance of class T and quit
+ iAvailableElements.Remove( *instance );
+ return instance;
+ }
+ }
+
+ // Not found from list. Instantiate
+ instance = T::NewL(iContentPriorityMap);
+ instance->SetCssPropertyMap( &iPropertyMap );
+
+ return instance;
+ }
+
+void CTransactionFactoryImpl::DeleteTransactionList( TSglQue< CTransaction >& aList )
+ {
+ TSglQueIter< CTransaction > trIter( aList );
+ trIter.SetToFirst();
+
+ while (trIter)
+ {
+ // Get first transaction and remove it from the list
+ CTransaction* first = trIter++;
+ aList.Remove( *first );
+
+ // Delete
+ first->Reset( *this );
+ delete first;
+ }
+ }
+
+void CTransactionFactoryImpl::DeleteElementList( TSglQue< CTransactionElement >& aList )
+ {
+ TSglQueIter< CTransactionElement > iter( aList );
+ iter.SetToFirst();
+
+ while ( iter )
+ {
+ CTransactionElement* element = iter++;
+ aList.Remove( *element );
+
+ delete element;
+ }
+ }
+
+// End of File