idlehomescreen/xmluirendering/uiengine/src/xngesture.cpp
changeset 0 f72a12da539e
child 16 9674c1a575e9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/idlehomescreen/xmluirendering/uiengine/src/xngesture.cpp	Thu Dec 17 08:40:49 2009 +0200
@@ -0,0 +1,752 @@
+/*
+* Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Gesture class
+*
+*/
+
+#include <e32math.h>
+
+#include "xngesture.h"
+#include "xngesturedefs.h"
+
+using namespace XnGestureHelper;
+
+// ======== LOCAL FUNCTIONS ===================================================
+
+/**
+ * Point array for which only x axis is relevant
+ */
+class TXAxisPointArray : public TXnPointArray
+    {
+public:
+    TXAxisPointArray( const RArray< TXnPointEntry >& aPoints )
+        : TXnPointArray( aPoints )
+        {
+        }
+
+    // from TXnPointArray
+    TPoint operator[]( TInt aIndex ) const
+        {
+        return TPoint( Raw( aIndex ).iX, 0 );
+        }
+    };
+
+/**
+ * Point array for which only y axis is relevant
+ */
+class TYAxisPointArray : public TXnPointArray
+    {
+public:
+    TYAxisPointArray( const RArray< TXnPointEntry >& aPoints )
+        : TXnPointArray( aPoints )
+        {
+        }
+
+    // from TXnPointArray
+    TPoint operator[]( TInt aIndex ) const
+        {
+        return TPoint( 0, Raw( aIndex ).iY );
+        }
+    };
+
+/** @return the current time */
+TTime CurrentTime()
+    {
+    TTime time;
+    time.UniversalTime();
+    return time;
+    }
+
+// ----------------------------------------------------------------------------
+// destructor
+// ----------------------------------------------------------------------------
+//
+CXnGesture::~CXnGesture()
+    {
+    iPoints.Close();
+    }
+
+// ----------------------------------------------------------------------------
+// Reset
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::Reset()
+    {
+    // store previous gesture data before resetting the state
+    if ( iPoints.Count() > 0 )
+        {
+        iPreviousGesture = TGestureRecord( Type(), iCompletionTime,
+            iPoints[iPoints.Count() - 1].iPos );
+        }
+    else
+        {
+        iPreviousGesture = TGestureRecord();
+        }
+
+    iPoints.Reset();
+    iHoldingState = ENotHolding;
+    iState = ENotComplete;
+    iHoldingPointIndex = 0;
+    }
+
+// ----------------------------------------------------------------------------
+// Reset
+// ----------------------------------------------------------------------------
+//
+TBool CXnGesture::IsEmpty() const
+    {
+    return iPoints.Count() == 0;
+    }
+
+// ----------------------------------------------------------------------------
+// Add a point to the sequence of points that together make up the gesture
+// ----------------------------------------------------------------------------
+//
+TInt CXnGesture::AddPoint( const TPoint& aPoint )
+    {
+    if ( !IsLatestPoint( aPoint ) )
+        {
+        return iPoints.Append( TXnPointEntry( aPoint, CurrentTime() ) );
+        }
+    return KErrNone;
+    }
+
+/**
+ * @return ETrue if the point is within a specified distance of the other point
+ */
+inline TBool IsNear( const TPoint& aPointUnderTest, const TPoint& aPoint,
+        TInt aMargin )
+    {
+    TRect rect(
+        aPoint.iX - aMargin, aPoint.iY - aMargin,
+        aPoint.iX + aMargin, aPoint.iY + aMargin );
+    return rect.Contains( aPointUnderTest );
+    }
+
+// ----------------------------------------------------------------------------
+// IsNearHoldingPoint
+// ----------------------------------------------------------------------------
+//
+TBool CXnGesture::IsNearHoldingPoint( const TPoint& aPoint ) const
+    {
+    return IsNear( aPoint, iPoints[iHoldingPointIndex].iPos,
+        KSamePointTolerance );
+    }
+
+// ----------------------------------------------------------------------------
+// IsLatestPoint
+// ----------------------------------------------------------------------------
+//
+TBool CXnGesture::IsLatestPoint( const TPoint& aPoint ) const
+    {
+    if ( iPoints.Count() > 0 )
+        {
+        return aPoint == CurrentPos();
+        }
+    return EFalse;
+    }
+
+// ----------------------------------------------------------------------------
+// StartHolding
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::StartHolding()
+    {
+    iHoldingState = EHoldStarting;
+
+    // remove all points that were introduced after holding started
+    for ( TInt i = iPoints.Count() - 1; i > iHoldingPointIndex; i-- )
+        {
+        iPoints.Remove( i );
+        }
+    }
+
+// ----------------------------------------------------------------------------
+// SetHoldingPoint
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::SetHoldingPoint()
+    {
+    iHoldingPointIndex = iPoints.Count() - 1;
+    }
+
+// ----------------------------------------------------------------------------
+// ContinueHolding
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::ContinueHolding()
+    {
+    iHoldingState = EHolding;
+    }
+
+// ----------------------------------------------------------------------------
+// SetReleased
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::SetReleased()
+    {
+    // IsMovementStopped expects SetComplete to be called before SetRelea
+    __ASSERT_DEBUG( EComplete == iState, Panic( EGesturePanicIllegalLogic ) );
+    iState = EReleased;
+    }
+
+/**
+ * @return elapsed time between aStartTime and aEndTime
+ */
+inline TTimeIntervalMicroSeconds32 Elapsed(
+    const TTime& aStartTime,
+    const TTime& aEndTime )
+    {
+    return aEndTime.MicroSecondsFrom( aStartTime ).Int64();
+    }
+
+// ----------------------------------------------------------------------------
+// SetComplete
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::SetComplete()
+    {
+    __ASSERT_DEBUG( iPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) );
+    iState = EComplete;
+    iCompletionTime = CurrentTime();
+    }
+
+// ----------------------------------------------------------------------------
+// SetComplete
+// ----------------------------------------------------------------------------
+//
+void CXnGesture::SetCancelled()
+    {
+    iState = ECancelled;
+    }
+
+// ----------------------------------------------------------------------------
+// IsTap
+// ----------------------------------------------------------------------------
+//
+TBool CXnGesture::IsTap() const
+    {
+    return CodeFromPoints( EAxisBoth ) == EGestureTap;
+    }
+
+/**
+ * Translates a non-holding code into a holding code
+ * @param aCode original gesture code
+ * @return a gesture code with hold flag applied
+ */
+inline TXnGestureCode Hold( TXnGestureCode aCode )
+    {
+    if ( aCode != EGestureStart &&
+         aCode != EGestureDrag &&
+         aCode != EGestureReleased &&
+         aCode != EGestureUnknown )
+        {
+        return static_cast< TXnGestureCode >( aCode | EFlagHold );
+        }
+    return aCode;
+    }
+
+// ----------------------------------------------------------------------------
+// Code
+// ----------------------------------------------------------------------------
+//
+TXnGestureCode CXnGesture::Code( TAxis aRelevantAxis ) const
+    {
+    switch ( iState )
+        {
+        case ENotComplete:
+            // "start" event if only first point received
+            // need to check that not holding, in case user pressed stylus
+            // down, and activated holding without moving the stylus
+            if ( iPoints.Count() == 1 && !IsHolding() )
+                {
+                return EGestureStart;
+                }
+            // "drag" event if holding not started or holding started earlier
+            else if ( iHoldingState != EHoldStarting )
+                {
+                return EGestureDrag;
+                }
+            // holding was just started
+            else
+                {
+                return Hold( CodeFromPoints( aRelevantAxis ) );
+                }
+
+        case EComplete:
+            {
+            TXnGestureCode code = CodeFromPoints( aRelevantAxis );
+
+#ifdef _GESTURE_DOUBLE_TAP_SUPPORT
+            if ( EGestureTap == code && IsTapDoubleTap() )
+                {
+                code = EGestureDoubleTap;
+                }
+#endif // _GESTURE_DOUBLE_TAP_SUPPORT
+
+            return code;
+            }
+
+        case EReleased:
+            return EGestureReleased;
+
+        case ECancelled: // fallthrough
+        default:
+            return EGestureUnknown;
+        }
+    }
+
+// ----------------------------------------------------------------------------
+// IsHolding
+// ----------------------------------------------------------------------------
+//
+TBool CXnGesture::IsHolding() const
+    {
+    return iHoldingState >= EHoldStarting;
+    }
+
+// ----------------------------------------------------------------------------
+// StartPos
+// ----------------------------------------------------------------------------
+//
+TPoint CXnGesture::StartPos() const
+    {
+    // at least one point will be in the array during callback (pointer down pos)
+    return iPoints[0].iPos;
+    }
+
+// ----------------------------------------------------------------------------
+// CurrentPos
+// ----------------------------------------------------------------------------
+//
+TPoint CXnGesture::CurrentPos() const
+    {
+    // at least on point will be in the array during callback (pointer down pos)
+    return iPoints[iPoints.Count() - 1].iPos;
+    }
+
+// ----------------------------------------------------------------------------
+// IsMovementStopped
+// ----------------------------------------------------------------------------
+//
+inline TBool CXnGesture::IsMovementStopped() const
+    {
+    // iCompletionTime is only only valid if client has called SetComplete
+    if ( iState >= EComplete )
+        {
+        return Elapsed( NthLastEntry( 1 ).iTime, iCompletionTime )
+            .Int() > KSpeedStopTime;
+        }
+    return EFalse;
+    }
+
+namespace
+    {
+    const TInt KFloatingPointAccuracy = 0.000001;
+
+    /** @return percentage (0.0-1.0) how far aPos is from aEdge1 towards aEdge2 */
+    inline TReal32 Proportion( TReal32 aPos, TReal32 aEdge1, TReal32 aEdge2 )
+        {
+        if ( Abs( aEdge2 - aEdge1 ) > KFloatingPointAccuracy )
+            {
+            return ( aPos - aEdge1 ) / ( aEdge2 - aEdge1 );
+            }
+        return 0; // avoid division by zero
+        }
+
+    /** Edges (pixels) at which speed should be -100% or 100% */
+    NONSHARABLE_STRUCT( TEdges )
+        {
+        TReal32 iMin;
+        TReal32 iMax;
+        };
+
+    /**
+     * scale which allows different (coordinate -> percentage) mapping
+     * between -100% to 0% and 0 and 100%
+     */
+    NONSHARABLE_STRUCT( TScale )
+        {
+        TScale( TInt aZero, const TEdges& aEdges )
+                : iMin( aEdges.iMin ), iZero( aZero ), iMax( aEdges.iMax )
+            {
+            }
+
+        /** @return aPos as a percentage between -100% and 100% in aScale */
+        TReal32 Percent( TReal32 aPos ) const;
+
+        /// coordinate where speed is -100%
+        TReal32 iMin;
+        /// coordinate where speed is 0%
+        TReal32 iZero;
+        /// coordinate where speed is 100%
+        TReal32 iMax;
+        };
+
+    /** @convert aPos into a percentage between -100% and 100% in aScale */
+    TReal32 TScale::Percent( TReal32 aPos ) const
+        {
+        TReal32 percent;
+        if ( aPos < iZero )
+            {
+            // return negative percentages on the lower side of zero point
+            percent = -1 * Proportion( aPos, iZero, iMin );
+            }
+        else
+            {
+            percent = Proportion( aPos, iZero, iMax );
+            }
+        // constrain between -100% and 100%
+        return Min( Max( percent, -1.0F ), 1.0F );
+        }
+
+    /** Scale in x and y dimensions */
+    NONSHARABLE_STRUCT( TScale2D )
+        {
+        TRealPoint Percent( const TPoint& aPos ) const
+            {
+            return TRealPoint(
+                iX.Percent( aPos.iX ),
+                iY.Percent( aPos.iY ) );
+            }
+
+        TScale iX;
+        TScale iY;
+        };
+
+    enum TDirection { ESmaller, ELarger };
+
+    /** @return the direction of pos compared to the previous pos */
+    inline TDirection Direction( TInt aPos, TInt aPreviousPos )
+        {
+        return aPos < aPreviousPos ? ESmaller : ELarger;
+        }
+
+    /** Direction in x and y dimensions */
+    NONSHARABLE_STRUCT( TDirection2D )
+        {
+        TDirection iX;
+        TDirection iY;
+        };
+
+    /** Return the direction (up/down) of signal at aIndex */
+    inline TDirection2D Direction(
+        TInt aIndex,
+        const RArray< TXnPointEntry >& aPoints )
+        {
+        const TPoint& pos = aPoints[aIndex].iPos;
+        const TPoint& prevPos = aPoints[aIndex - 1].iPos;
+        TDirection2D dir = {
+            Direction( pos.iX, prevPos.iX ),
+            Direction( pos.iY, prevPos.iY ) };
+        return dir;
+        }
+
+    /**
+     * @return a position in the aLow and aHigh, so that it aProportion of
+     *         of length is above the pos
+     */
+    TReal32 ProportionalLength( TReal32 aLow, TReal32 aHigh, TReal32 aProportion )
+        {
+        return ( aHigh - aLow ) * aProportion / ( 1 + aProportion );
+        }
+
+    /**
+     * @return aVariableEdge scaled to new position, when the other edge changes
+     *         from aOldEdge to aNewEdge, so that aOrigin maintains the *same
+     *         relative position* between aVariableEdge and the other edge
+     */
+    inline TReal32 ScaledEdge(
+        TReal32 aOrigin,
+        TReal32 aVariableEdge,
+        TReal32 aOldEdge,
+        TReal aNewEdge )
+        {
+        TReal32 proportion = Proportion( aOrigin, aVariableEdge, aOldEdge );
+        return ( proportion * aNewEdge - aOrigin ) / ( proportion - 1 );
+        }
+
+    TScale Rescale(
+        TReal32 aPos,
+        TDirection aDir,
+        TDirection aPrevDir,
+        const TScale& aPrevScale,
+        const TEdges& aEdges )
+        {
+        TScale scale( aPrevScale );
+        if ( aPrevDir != aDir )
+            {
+            // the code duplication is accepted here, since it is difficult
+            // to factor out while maintaining the understandability of this
+            // anyway complex algorithm
+            if ( aDir == ESmaller )
+                {
+                scale.iMin = aEdges.iMin;
+                if ( aPrevScale.iZero < aPos )
+                    {
+                    TReal32 proportionAboveZero = Proportion(
+                        aPos, aPrevScale.iZero, aPrevScale.iMax );
+                    scale.iZero = aPos - ProportionalLength(
+                        aEdges.iMin, aPos, proportionAboveZero );
+                    }
+                else
+                    {
+                    // adjust zero pos so that proportion between aPos, Min,
+                    // and Zero pos stay the same (Min will move to 0,
+                    // aPos stays the same)
+                    scale.iZero = ScaledEdge( aPos, aPrevScale.iZero,
+                        aPrevScale.iMin, aEdges.iMin );
+                    }
+
+                // adjust the upper edge to take into account the movement of
+                // zero pos
+                scale.iMax = ScaledEdge( aPos, aPrevScale.iMax,
+                    aPrevScale.iZero, scale.iZero );
+                }
+            else // ELarger
+                {
+                scale.iMax = aEdges.iMax;
+                if ( aPos < aPrevScale.iZero )
+                    {
+                    TReal32 proportionBelowZero = Proportion(
+                        aPos, aPrevScale.iZero, aPrevScale.iMin );
+                    scale.iZero = aPos + ProportionalLength(
+                        aPos, aEdges.iMax, proportionBelowZero );
+                    }
+                else
+                    {
+                    // adjust zero pos so that proportion between aPos, Max, and
+                    // Zero pos stay the same (Max will move edge, aPos stays
+                    // the same)
+                    scale.iZero = ScaledEdge( aPos, aPrevScale.iZero,
+                        aPrevScale.iMax, aEdges.iMax );
+                    }
+
+                // adjust the lower edge to take into account the movement of
+                // zero pos
+                scale.iMin = ScaledEdge( aPos, aPrevScale.iMin,
+                    aPrevScale.iZero, scale.iZero );
+                }
+            }
+        return scale;
+        }
+
+    /** Edges in x and y dimensions */
+    NONSHARABLE_STRUCT( TEdges2D )
+        {
+        TEdges iX;
+        TEdges iY;
+        };
+
+    /**
+     * @param aEdges edges of the area in which gesture points are accepted
+     * @return the scale of latest point in the list of points
+     */
+    TScale2D Scale( const RArray< TXnPointEntry >& aPoints, const TEdges2D& aEdges )
+        {
+        TScale2D scale = { TScale( aPoints[0].iPos.iX, aEdges.iX ),
+                           TScale( aPoints[0].iPos.iY, aEdges.iY ) };
+        TInt count = aPoints.Count();
+        if ( count > 1 )
+            {
+            // iterate the whole point list to arrive to the current scale
+            TDirection2D dir( Direction( 1, aPoints ) );
+            for ( TInt i = 1; i < count; i++ )
+                {
+                // get direction at i
+                TDirection2D newDir( Direction( i, aPoints ) );
+                // get new scale at i
+                scale.iX = Rescale(
+                    aPoints[i - 1].iPos.iX,
+                    newDir.iX,
+                    dir.iX,
+                    scale.iX,
+                    aEdges.iX );
+                scale.iY = Rescale(
+                    aPoints[i - 1].iPos.iY,
+                    newDir.iY,
+                    dir.iY,
+                    scale.iY,
+                    aEdges.iY );
+                dir = newDir;
+                }
+            }
+        return scale;
+        }
+    } // unnamed namespace
+
+TRealPoint CXnGesture::SpeedPercent( const TRect& aEdges ) const
+    {
+    // x and y coordinates are easier to handle separately, extract from TRect:
+    // ((iMinX, iMinY), (iMaxX, iMaxY)) -> ((iMinX, iMaxX), (iMinY, iMaxY))
+    TEdges2D edges = {
+        { aEdges.iTl.iX, aEdges.iBr.iX },
+        { aEdges.iTl.iY, aEdges.iBr.iY } };
+    // work out the current scale (coordinate -> percentage mapping) from
+    // the history of points (i.e., points of current gesture). Then
+    // calculate the percentage of the current position.
+    return Scale( iPoints, edges ).Percent( CurrentPos() );
+    }
+
+// ----------------------------------------------------------------------------
+// Speed
+// ----------------------------------------------------------------------------
+//
+TRealPoint CXnGesture::Speed() const
+    {
+    const TReal32 KMicroSecondsInSecond = 1000000;
+
+    // Speed is only evaluated at the end of the swipe
+    // if user stops at the end of the swipe before lifting stylus,
+    // speed is zero. If time is zero, return 0 speed (infinite does
+    // not make sense either). Will need to consider also earlier points
+    // and their times or start time, if this zero-speed behavior is a problem
+    TRealPoint speed;
+    TReal32 time = static_cast< TReal32 >( TimeFromPreviousPoint().Int() )
+        / KMicroSecondsInSecond;
+    if ( !IsMovementStopped() && time > 0 )
+        {
+        TPoint distance = CurrentPos() - PreviousPos();
+        speed.iX = static_cast< TReal32 >( distance.iX ) / time;
+        speed.iY = static_cast< TReal32 >( distance.iY ) / time;
+        }
+    return speed;
+    }
+
+// ----------------------------------------------------------------------------
+// Distance
+// ----------------------------------------------------------------------------
+//
+TPoint CXnGesture::Distance() const
+    {
+    return CurrentPos() - StartPos();
+    }
+
+// ----------------------------------------------------------------------------
+// TimeFromPreviousPoint
+// ----------------------------------------------------------------------------
+//
+inline TTimeIntervalMicroSeconds32 CXnGesture::TimeFromPreviousPoint() const
+    {
+    const TInt KLatestEntryOffset = 1;
+    return Elapsed( PreviousEntry().iTime, NthLastEntry( KLatestEntryOffset ).iTime );
+    }
+
+// ----------------------------------------------------------------------------
+// CodeFromPoints
+// ----------------------------------------------------------------------------
+//
+TXnGestureCode CXnGesture::CodeFromPoints( TAxis aRelevantAxis ) const
+    {
+    // select the correct filter based on aRelevantAxis
+    // these filter_ objects are array decorators that will eliminate either
+    // x, y or neither coordinate of each point
+    TXAxisPointArray filterY( iPoints );
+    TYAxisPointArray filterX( iPoints );
+    TXnPointArray filterNone( iPoints );
+    TXnPointArray& filter =
+        aRelevantAxis == EAxisHorizontal ? static_cast< TXnPointArray& >( filterY ) :
+        aRelevantAxis == EAxisVertical   ? static_cast< TXnPointArray& >( filterX ) :
+        /* otherwise EAxisBoth */          filterNone;
+
+    // currently the gesture recogniser does not have any state, so it is fast
+    // to instantiate. The call is not static however, to allow the recogniser
+    // to be replaced by a more complicated implementation that has state.
+    // then it may make sense to make the recogniser a member variable.
+    return TXnGestureRecogniser().GestureCode( filter );
+    }
+
+// ----------------------------------------------------------------------------
+// return nth point from the end of the points array
+// ----------------------------------------------------------------------------
+//
+inline const TXnPointEntry& CXnGesture::NthLastEntry( TInt aOffset ) const
+    {
+    return iPoints[Max( iPoints.Count() - aOffset, 0 )];
+    }
+
+// ----------------------------------------------------------------------------
+// PreviousEntry
+// ----------------------------------------------------------------------------
+//
+inline const TXnPointEntry& CXnGesture::PreviousEntry() const
+    {
+    return NthLastEntry( KPreviousPointOffset );
+    }
+
+// ----------------------------------------------------------------------------
+// PreviousPos
+// ----------------------------------------------------------------------------
+//
+inline TPoint CXnGesture::PreviousPos() const
+    {
+    return PreviousEntry().iPos;
+    }
+
+// ----------------------------------------------------------------------------
+// SetComplete
+// ----------------------------------------------------------------------------
+//
+TBool CXnGesture::IsTapDoubleTap() const
+    {
+    return iPreviousGesture.iType == TGestureRecord::ETypeTap &&
+           Elapsed( iPreviousGesture.iCompletionTime, iCompletionTime ).Int() <=
+               KMaxDoubleTapDuration &&
+           IsNear( iPreviousGesture.iPos, iPoints[iPoints.Count() - 1].iPos,
+               KSamePointTolerance );
+    }
+
+// ----------------------------------------------------------------------------
+// Type
+// ----------------------------------------------------------------------------
+//
+CXnGesture::TGestureRecord::TType CXnGesture::Type() const
+    {
+    if ( CodeFromPoints( EAxisBoth ) == EGestureTap && !IsHolding() )
+        {
+        if ( IsTapDoubleTap() )
+            {
+            return CXnGesture::TGestureRecord::ETypeDoubleTap;
+            }
+        else
+            {
+            return CXnGesture::TGestureRecord::ETypeTap;
+            }
+        }
+    else
+        {
+        return CXnGesture::TGestureRecord::ETypeOther;
+        }
+    }
+
+// ----------------------------------------------------------------------------
+// TGestureRecord constructor
+// ----------------------------------------------------------------------------
+//
+CXnGesture::TGestureRecord::TGestureRecord()
+    {
+    iType = ETypeOther;
+    }
+
+// ----------------------------------------------------------------------------
+// TGestureRecord constructor
+// ----------------------------------------------------------------------------
+//
+CXnGesture::TGestureRecord::TGestureRecord(
+    CXnGesture::TGestureRecord::TType aType,
+    TTime aCompletionTime,
+    TPoint aPos )
+        : iType( aType ), iCompletionTime( aCompletionTime ), iPos( aPos )
+    {
+    }