/*
* ===========================================================================
* Name : hgfswserver.cpp
* Part of : Huriganes / Fast Swap Server
* Description : server implementation
* Version : %version: sa1spcx1#14 %
*
* Copyright © 2008 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation. All rights are reserved. Copying,
* including reproducing, storing, adapting or translating, any
* or all of this material requires the prior written consent of
* Nokia Corporation. This material also contains confidential
* information which may not be disclosed to others without the
* prior written consent of Nokia Corporation.
* ===========================================================================
*/
#include "hgfswserver.h"
#include "hgfswsession.h"
#include "hgfswappui.h"
#include "hgfswengine.h"
#include <s32mem.h>
#include <eikenv.h>
#include <apgwgnam.h>
// --------------------------------------------------------------------------
// CHgFswServer::CHgFswServer
// --------------------------------------------------------------------------
//
CHgFswServer::CHgFswServer( TInt aPriority, CHgFswAppUi& aAppUi )
: CServer2( aPriority ), iAppUi( aAppUi )
{
}
// --------------------------------------------------------------------------
// CHgFswServer::NewLC
// --------------------------------------------------------------------------
//
CHgFswServer* CHgFswServer::NewLC( CHgFswAppUi& aAppUi )
{
CHgFswServer* self = new ( ELeave ) CHgFswServer(
EPriorityNormal, aAppUi );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// --------------------------------------------------------------------------
// CHgFswServer::ConstructL
// --------------------------------------------------------------------------
//
void CHgFswServer::ConstructL()
{
StartL( KHgFswServerName );
iEngine = CHgFswEngine::NewL( *this );
iAppUi.SetTaskListObserver( *iEngine );
iAppUi.SetResourceObserver( *iEngine );
}
// --------------------------------------------------------------------------
// CHgFswServer::~CHgFswServer
// --------------------------------------------------------------------------
//
CHgFswServer::~CHgFswServer()
{
delete iBuffer;
delete iEngine;
}
// --------------------------------------------------------------------------
// CHgFswServer::NewSessionL
// --------------------------------------------------------------------------
//
CSession2* CHgFswServer::NewSessionL( const TVersion&,
const RMessage2& ) const
{
return new ( ELeave ) CHgFswSession;
}
// --------------------------------------------------------------------------
// CHgFswServer::AddSession
// --------------------------------------------------------------------------
//
void CHgFswServer::AddSession()
{
++iSessionCount;
}
// --------------------------------------------------------------------------
// CHgFswServer::DropSession
// --------------------------------------------------------------------------
//
void CHgFswServer::DropSession()
{
--iSessionCount;
}
// --------------------------------------------------------------------------
// CHgFswServer::SerializeAndGetBufferSizeL
// --------------------------------------------------------------------------
//
void CHgFswServer::SerializeAndGetBufferSizeL( const RMessage2& aMessage )
{
const TInt KBufferExpandSize = 128;
const RHgFswArray& array( iEngine->FswDataL() );
delete iBuffer; iBuffer = NULL;
iBuffer = CBufFlat::NewL( KBufferExpandSize );
RBufWriteStream ws;
CleanupClosePushL( ws );
ws.Open( *iBuffer );
CHgFswEntry::ExternalizeArrayL( ws, array );
CleanupStack::PopAndDestroy( &ws );
TPtr8 p( iBuffer->Ptr( 0 ) );
TPckg<TInt> size( p.Length() );
aMessage.WriteL( 0, size );
aMessage.Complete( KErrNone );
}
// --------------------------------------------------------------------------
// CHgFswServer::GetBufferL
// --------------------------------------------------------------------------
//
void CHgFswServer::GetBufferL( const RMessage2& aMessage )
{
if ( !iBuffer )
{
User::Leave( KErrGeneral );
}
TPtr8 p( iBuffer->Ptr( 0 ) );
// If the size expected by the client does not match indicate it with a leave
// so the client can recognize it by checking the return value of SendReceive
// and can request the buffer size again.
if ( p.Length() != aMessage.Int1() )
{
User::Leave( KErrArgument );
}
aMessage.WriteL( 0, p );
aMessage.Complete( KErrNone );
}
// --------------------------------------------------------------------------
// CHgFswServer::CloseAppL
// --------------------------------------------------------------------------
//
void CHgFswServer::CloseAppL( TInt aWgId )
{
iEngine->CloseAppL( aWgId );
}
// --------------------------------------------------------------------------
// CHgFswServer::SwitchToAppL
// --------------------------------------------------------------------------
//
void CHgFswServer::SwitchToAppL( TInt aWgId )
{
iEngine->SwitchToAppL( aWgId );
}
// --------------------------------------------------------------------------
// CHgFswServer::ForegroundAppUidL
// --------------------------------------------------------------------------
//
void CHgFswServer::ForegroundAppUidL( const RMessage2& aMessage )
{
TUid uid = iEngine->ForegroundAppUidL( aMessage.Int1() );
TPckg<TInt> uidPckg( uid.iUid );
aMessage.WriteL( 0, uidPckg );
}
// --------------------------------------------------------------------------
// CHgFswServer::FswDataChanged
// callback from engine
// --------------------------------------------------------------------------
//
void CHgFswServer::FswDataChanged()
{
// notify all sessions about the change
iSessionIter.SetToFirst();
while ( CHgFswSession* session = static_cast<CHgFswSession*>( iSessionIter++ ) )
{
if ( session->IsListening() )
{
session->FswDataChanged();
}
}
}
// --------------------------------------------------------------------------
// CHgFswServer::FswDataListenersCount
// callback from engine
// --------------------------------------------------------------------------
//
TInt CHgFswServer::FswDataListenerCount()
{
TInt n = 0;
iSessionIter.SetToFirst();
while ( CHgFswSession* session = static_cast<CHgFswSession*>( iSessionIter++ ) )
{
if ( session->IsListening() )
{
++n;
}
}
return n;
}
// --------------------------------------------------------------------------
// RunServerL
// --------------------------------------------------------------------------
//
static void RunServerL( CHgFswAppUi& aAppUi, CEikonEnv& aEnv )
{
// change thread name
User::LeaveIfError( RThread::RenameMe( KHgFswServerName ) );
// set app as hidden
CApaWindowGroupName* wgName =
CApaWindowGroupName::NewL( aEnv.WsSession(),
aEnv.RootWin().Identifier() );
wgName->SetHidden( ETrue );
wgName->SetWindowGroupName( aEnv.RootWin() );
delete wgName;
// start server
CHgFswServer* server = CHgFswServer::NewLC( aAppUi );
RProcess::Rendezvous( KErrNone );
CActiveScheduler::Start();
CleanupStack::PopAndDestroy( server );
}
// --------------------------------------------------------------------------
// E32Main
// --------------------------------------------------------------------------
//
TInt E32Main()
{
__UHEAP_MARK;
CTrapCleanup* cleanup = CTrapCleanup::New();
TInt err = KErrNoMemory;
if ( cleanup )
{
CEikonEnv* env = new CEikonEnv;
if ( env )
{
TRAP( err, env->ConstructL() );
if ( err == KErrNone )
{
env->DisableExitChecks( ETrue );
CHgFswAppUi* ui = new CHgFswAppUi;
if ( ui )
{
TRAP( err, ui->ConstructL() );
if ( err == KErrNone )
{
// hide from tasklist and prevent from coming foreground
env->RootWin().SetOrdinalPosition( 0,
ECoeWinPriorityNeverAtFront );
// set as system app so will not be closed when memory is low
env->SetSystem( ETrue );
RFbsSession::Connect();
TRAP( err, RunServerL( *ui, *env ) );
RFbsSession::Disconnect();
ui->PrepareToExit();
}
}
}
env->DestroyEnvironment();
}
delete cleanup;
}
__UHEAP_MARKEND;
return err;
}
// end of file