homescreenapp/stateplugins/hshomescreenstateplugin/tsrc/t_hshomescreenstateplugin/src/hswidgethost_mock.cpp
/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include <QApplication>
#include <QStateMachine>
#include <QState>
#include <QFinalState>
#include <QGraphicsLinearLayout>
#include <QParallelAnimationGroup>
#include <QPropertyAnimation>
#include <QGraphicsDropShadowEffect>
#include <QGraphicsSceneResizeEvent>
#include <QGesture>
#include <QGraphicsScene>
#include <qservicemanager.h>
#include <qservicefilter.h>
#include <qserviceinterfacedescriptor.h>
#include <HbInstantFeedback>
#include <HbTouchArea>
#include "hsdatabase.h"
#include "hsdomainmodeldatastructures.h"
#include "hsscene.h"
#include "hspage.h"
#include "hswidgethost.h"
#include "hswidgethostvisual.h"
#include "hswidgettoucharea.h"
#include "hswidgetcomponentregistry.h"
#include "hswidgetcomponent.h"
#include "hsconfiguration.h"
#include "hscontentservice.h"
#include "testwidget.h"
// Helper macros for connecting state entry and exit actions.
#define ENTRY_ACTION(state, action) \
connect(state, SIGNAL(entered()), SLOT(action()));
#define EXIT_ACTION(state, action) \
connect(state, SIGNAL(exited()), SLOT(action()));
QTM_USE_NAMESPACE
HsWidgetHost::HsWidgetHost(int databaseId, QObject *parent)
: QObject(parent),
mDatabaseId(databaseId),
mVisual(new HsWidgetHostVisual),
mStateMachine(0),
mWidget(0),
mPage(0),
mComponent(0),
mIsFinishing(false)
{
setupStates();
}
HsWidgetHost::~HsWidgetHost()
{
delete mVisual;
}
HsWidgetHost *HsWidgetHost::createInstance(HsWidgetData &widgetData,
const QVariantHash &preferences)
{
Q_UNUSED(widgetData);
Q_UNUSED(preferences);
HsWidgetHost *host = NULL;
host = new HsWidgetHost(-1);
return host;
}
int HsWidgetHost::databaseId() const
{
return mDatabaseId;
}
bool HsWidgetHost::setPage(HsPage *page)
{
mPage = page;
return true;
}
HsPage *HsWidgetHost::page() const
{
return mPage;
}
bool HsWidgetHost::loadPresentation()
{
return true;
}
bool HsWidgetHost::loadPresentation(Qt::Orientation orientation)
{
Q_UNUSED(orientation)
return true;
}
bool HsWidgetHost::savePresentation()
{
return true;
}
bool HsWidgetHost::savePresentation(Qt::Orientation orientation)
{
Q_UNUSED(orientation)
return true;
}
bool HsWidgetHost::savePresentation(HsWidgetPresentationData &presentation)
{
Q_UNUSED(presentation)
return true;
}
bool HsWidgetHost::getPresentation(HsWidgetPresentationData &presentation)
{
Q_UNUSED(presentation)
return true;
}
bool HsWidgetHost::removePresentation(Qt::Orientation orientation)
{
Q_UNUSED(orientation)
return true;
}
void HsWidgetHost::startWidget(bool show)
{
if (show) {
emit event_startAndShow();
} else {
emit event_startAndHide();
}
}
void HsWidgetHost::showWidget()
{
emit event_show();
}
void HsWidgetHost::hideWidget()
{
emit event_hide();
}
void HsWidgetHost::setOnline(bool online)
{
mIsOnlineProperty.write(mWidget, online);
}
void HsWidgetHost::remove()
{
emit event_remove();
}
void HsWidgetHost::close()
{
emit event_close();
}
void HsWidgetHost::setupStates()
{
// State machine
mStateMachine = new QStateMachine(this);
mStateMachine->setAnimated(false);
// States
QState *state_component = new QState;
QState *state_unloaded = new QState(state_component);
QState *state_running = new QState(state_component);
QState *state_show = new QState(state_running);
QState *state_hide = new QState(state_running);
QState *state_finished = new QState;
QState *state_faulted = new QState;
QState *state_remove = new QState;
QFinalState *state_final = new QFinalState;
mStateMachine->addState(state_component);
mStateMachine->addState(state_finished);
mStateMachine->addState(state_faulted);
mStateMachine->addState(state_remove);
mStateMachine->addState(state_final);
mStateMachine->setInitialState(state_component);
state_component->setInitialState(state_unloaded);
state_running->setInitialState(state_hide);
// Transitions
state_component->addTransition(
this, SIGNAL(event_close()), state_final);
state_component->addTransition(
this, SIGNAL(event_remove()), state_remove);
state_component->addTransition(
this, SIGNAL(event_finished()), state_finished);
state_component->addTransition(
this, SIGNAL(event_faulted()), state_faulted);
state_unloaded->addTransition(
this, SIGNAL(event_startAndShow()), state_show);
state_unloaded->addTransition(
this, SIGNAL(event_startAndHide()), state_hide);
state_running->addTransition(
this, SIGNAL(event_unload()), state_unloaded);
state_show->addTransition(
this, SIGNAL(event_hide()), state_hide);
state_hide->addTransition(
this, SIGNAL(event_show()), state_show);
state_finished->addTransition(
this, SIGNAL(event_remove()), state_remove);
state_finished->addTransition(
this, SIGNAL(event_close()), state_final);
state_faulted->addTransition(
this, SIGNAL(event_remove()), state_remove);
state_faulted->addTransition(
this, SIGNAL(event_close()), state_final);
state_remove->addTransition(state_final);
// Actions
ENTRY_ACTION(state_component, action_connectComponent)
EXIT_ACTION(state_component, action_disconnectComponent)
ENTRY_ACTION(state_running, action_load)
ENTRY_ACTION(state_running, action_initialize)
EXIT_ACTION(state_running, action_uninitialize)
EXIT_ACTION(state_running, action_unload)
ENTRY_ACTION(state_show, action_show)
ENTRY_ACTION(state_hide, action_hide)
ENTRY_ACTION(state_finished, action_finished)
ENTRY_ACTION(state_faulted, action_faulted)
ENTRY_ACTION(state_remove, action_notifyRemove)
ENTRY_ACTION(state_remove, action_remove)
// Delete on finish.
connect(mStateMachine, SIGNAL(finished()), SLOT(deleteLater()),
Qt::QueuedConnection);
}
bool HsWidgetHost::setProperty(const char *name, QMetaProperty &property)
{
const QMetaObject *object = mWidget->metaObject();
int index = object->indexOfProperty(name);
property = object->property(index);
return index >= 0;
}
bool HsWidgetHost::setMethod(const char *signature, QMetaMethod &method)
{
const QMetaObject *object = mWidget->metaObject();
int index = object->indexOfMethod(
QMetaObject::normalizedSignature(signature));
method = object->method(index);
return index >= 0;
}
bool HsWidgetHost::hasSignal(const char *signature)
{
const QMetaObject *object = mWidget->metaObject();
int index = object->indexOfSignal(
QMetaObject::normalizedSignature(signature));
return index >= 0;
}
bool HsWidgetHost::setPreferencesToWidget()
{
return true;
}
void HsWidgetHost::action_connectComponent()
{
}
void HsWidgetHost::action_disconnectComponent()
{
}
void HsWidgetHost::action_load()
{
}
void HsWidgetHost::action_unload()
{
delete mWidget;
mWidget = 0;
mOnInitializeMethod = QMetaMethod();
mOnShowMethod = QMetaMethod();
mOnHideMethod = QMetaMethod();
mOnUninitializeMethod = QMetaMethod();
mIsOnlineProperty = QMetaProperty();
mRootPathProperty = QMetaProperty();
}
void HsWidgetHost::action_initialize()
{
setPreferencesToWidget();
setOnline(HsScene::instance()->isOnline());
mOnInitializeMethod.invoke(mWidget);
}
void HsWidgetHost::action_uninitialize()
{
mOnUninitializeMethod.invoke(mWidget);
}
void HsWidgetHost::action_show()
{
if (!mIsFinishing) {
mOnShowMethod.invoke(mWidget);
}
}
void HsWidgetHost::action_hide()
{
if (!mIsFinishing) {
mOnHideMethod.invoke(mWidget);
}
}
void HsWidgetHost::action_finished()
{
emit finished();
}
void HsWidgetHost::action_faulted()
{
emit faulted();
}
void HsWidgetHost::action_remove()
{
mDatabaseId = -1;
}
void HsWidgetHost::action_notifyRemove()
{
//Empty at mock
}
void HsWidgetHost::onFinished()
{
mIsFinishing = true;
emit event_finished();
}
void HsWidgetHost::onError()
{
mIsFinishing = true;
emit event_faulted();
}
void HsWidgetHost::onSetPreferences(const QStringList &names)
{
Q_UNUSED(names)
}
/*!
Starts the drag effect.
*/
void HsWidgetHost::startDragEffect()
{
}
/*!
Starts the drop effect.
*/
void HsWidgetHost::startDropEffect()
{
}
HsWidgetHostVisual *HsWidgetHost::visual() const
{
return mVisual;
}