renamed dlls+exe to prevent conflicts with existing files in emulator; changelog attached.
* renamed dlls/exe:
- aifw.dll to aifw_hs.dll
- cputils to cputils_hs
- aiidleint.dll to aiidleint_hs.dll
- aiutils.dll to aiutils_hs.dll
- MenuInterface.dll to MenuInterface_hs.dll
- XCFW.dll to XCFW_hs.dll
- homescreen.exe to homescreen_hs.exe
- ailaunch.exe to ailaunch_hs.exe
* new UID for Active Idle (aifw_hs.dll, aiidleint_hs.dll and homescreen.exe):
#define AI_UID3_AIFW_COMMON 0xEDFF45C4 (was 0x102750F0 = 271012080)
* new UID for cputils_hs.dll: 0xE3E7134E (was 0x20016B7F = 536963967)
* new UID for AI Utilities Factory (aiutils_hs.dll): 0xEC55106C (was 0x10281865 = 271063141)
* new UID for MenuInterface_hs.dll: 0xEEE24485 (was 0x10210EAB = 270601899)
* new UID for XCFW_hs.dll: 0xEB12332F (was 0x10210EA0 = 270601888)
* new UID for ailaunch_hs.exe: 0xEF5A047A (was 0x200286E3 = 537036515)
/*
* Copyright (c) 2002-2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Master bld.inf which builds all Xuikon Framework's essential
* components, variant dependent initial data, and testing modules.
*
*/
#include <platform_paths.hrh>
#include <bldvariant.hrh>
#include "../inc/xuikon_builds_cfg.hrh"
// building Xuikon Framework always-needed modules:
#include "../dom/group/bld.inf"
#include "../uiresource/group/bld.inf"
#include "../odt/group/bld.inf"
#include "../utils/group/bld.inf"
#include "../renderingplugins/extrenderingplugin/group/bld.inf"
#include "../uiengine/group/bld.inf"
#include "../renderingplugins/xntextfactory/group/bld.inf"
#include "../renderingplugins/xnviewfactory/group/bld.inf"
#include "../renderingplugins/xnbitmapfactory/group/bld.inf"
#include "../renderingplugins/xnmenufactory/group/bld.inf"
#include "../renderingplugins/xnpopupfactory/group/bld.inf"
#include "../renderingplugins/xnnppluginfactory/group/bld.inf"
#include "../renderingplugins/xnclockfactory/group/bld.inf"
#include "../renderingplugins/xnvolumecontrolfactory/group/bld.inf"
#include "../renderingplugins/xnnewstickerfactory/group/bld.inf"
#include "../renderingplugins/xntexteditorfactory/group/bld.inf"
#include "../renderingplugins/xnanimationfactory/group/bld.inf"
#include "../ecomelement/group/bld.inf"
PRJ_PLATFORMS
ARMV5 WINSCW
PRJ_EXPORTS
../rom/ai3xmluirendering.iby CORE_APP_LAYER_IBY_EXPORT_PATH(ai3xmluirendering.iby)
../rom/ai3xmluirendering_resources.iby LANGUAGE_APP_LAYER_IBY_EXPORT_PATH(ai3xmluirendering_resources.iby)
PRJ_MMPFILES