idlehomescreen/xmluirendering/renderingplugins/extrenderingplugin/group/extrenderingplugin.mmp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Thu, 17 Dec 2009 08:40:49 +0200
changeset 0 f72a12da539e
permissions -rw-r--r--
Revision: 200949 Kit: 200951

/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:  external rendering plugin project file
*
*/

#include <platform_paths.hrh>

 
TARGET            extrenderingplugin.dll
TARGETTYPE        dll

CAPABILITY        CAP_GENERAL_DLL
VENDORID          VID_DEFAULT

USERINCLUDE       ../inc
USERINCLUDE       ../../../../inc

APP_LAYER_SYSTEMINCLUDE

SOURCEPATH        ../src

SOURCE            xnextrenderingpluginadapter.cpp

//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file), 
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. 
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other 
//location, you will need to specify in the project file where the .def files are using 
//the deffile keyword.

//The following commented out code shows how the build system uses the implicit
// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
// or run 'abld freeze' from the command-line
//#if defined (WINS)
//  DEFFILE ../bwins/extrenderingplugin.def
//#elif defined (GCC32)
//  DEFFILE ../bmarm/extrenderingplugin.def
//#else 
//  DEFFILE ../eabi/extrenderingplugin.def
//#endif

nostrictdef

LIBRARY           euser.lib
LIBRARY           estor.lib
LIBRARY           ecom.lib
LIBRARY           charconv.lib
LIBRARY           cone.lib

LANG              SC

#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE
#endif