PECengine/AttributeLibrary2/Src/CPEngSessionSlotObjectCon.cpp
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     1 /*
       
     2 * Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  NWSessionSlot object container.
       
    15 *
       
    16 */
       
    17 
       
    18 // INCLUDE FILES
       
    19 #include "CPEngSessionSlotObjectCon.h"
       
    20 #include "CPEngSessionSlotObject.h"
       
    21 #include "CPEngSessionSlotId.h"
       
    22 #include <E32Std.h>
       
    23 
       
    24 
       
    25 
       
    26 //LOCAL constants
       
    27 namespace
       
    28     {
       
    29     _LIT( KPEngSlotObjectConPanic, "AttrSlotObjCon" );
       
    30     enum TPEngSlotObjectConPanicReasons
       
    31         {
       
    32         ESlotObjNotEmptyOnDestruction,
       
    33         ESlotObjConObjectAlreadyAdded,
       
    34         ESlotObjConObjectNULL,
       
    35         };
       
    36 
       
    37     void PanicSlotObjCon( TPEngSlotObjectConPanicReasons aPanicReason )
       
    38         {
       
    39         User::Panic( KPEngSlotObjectConPanic, aPanicReason );
       
    40         }
       
    41     }
       
    42 
       
    43 
       
    44 // ============================ MEMBER FUNCTIONS ===============================
       
    45 
       
    46 // -----------------------------------------------------------------------------
       
    47 // CPEngSessionSlotObjectCon::NewL()
       
    48 // Two-phased constructor.
       
    49 // -----------------------------------------------------------------------------
       
    50 //
       
    51 CPEngSessionSlotObjectCon* CPEngSessionSlotObjectCon::NewL()
       
    52     {
       
    53     CPEngSessionSlotObjectCon* self = new( ELeave ) CPEngSessionSlotObjectCon;
       
    54     return self;
       
    55     }
       
    56 
       
    57 
       
    58 // -----------------------------------------------------------------------------
       
    59 // CPEngSessionSlotObjectCon::CPEngSessionSlotObjectCon
       
    60 // C++ default constructor can NOT contain any code, that
       
    61 // might leave.
       
    62 // -----------------------------------------------------------------------------
       
    63 //
       
    64 CPEngSessionSlotObjectCon::CPEngSessionSlotObjectCon()
       
    65     {
       
    66     }
       
    67 
       
    68 
       
    69 // Destructor
       
    70 CPEngSessionSlotObjectCon::~CPEngSessionSlotObjectCon()
       
    71     {
       
    72     __ASSERT_DEBUG( iObjects.Count() == 0,
       
    73                     PanicSlotObjCon( ESlotObjNotEmptyOnDestruction ) );
       
    74     iObjects.ResetAndDestroy();
       
    75     }
       
    76 
       
    77 
       
    78 // -----------------------------------------------------------------------------
       
    79 // CPEngSessionSlotObjectCon::FindById()
       
    80 // -----------------------------------------------------------------------------
       
    81 //
       
    82 CPEngSessionSlotObject* CPEngSessionSlotObjectCon::FindById(
       
    83     const CPEngSessionSlotId& aSlotId )
       
    84     {
       
    85     return DoFindById( aSlotId );
       
    86     }
       
    87 
       
    88 
       
    89 // -----------------------------------------------------------------------------
       
    90 // CPEngSessionSlotObjectCon::FindById()
       
    91 // -----------------------------------------------------------------------------
       
    92 //
       
    93 const CPEngSessionSlotObject* CPEngSessionSlotObjectCon::FindById(
       
    94     const CPEngSessionSlotId& aSlotId ) const
       
    95     {
       
    96     CPEngSessionSlotObjectCon* self = const_cast< CPEngSessionSlotObjectCon* > ( this );
       
    97     CPEngSessionSlotObject* object = self->DoFindById( aSlotId );
       
    98     return object;
       
    99     }
       
   100 
       
   101 
       
   102 // -----------------------------------------------------------------------------
       
   103 // CPEngSessionSlotObjectCon::AddL()
       
   104 // -----------------------------------------------------------------------------
       
   105 //
       
   106 void CPEngSessionSlotObjectCon::AddL( CPEngSessionSlotObject* aObject )
       
   107     {
       
   108     __ASSERT_ALWAYS( aObject, PanicSlotObjCon( ESlotObjConObjectNULL ) );
       
   109     __ASSERT_ALWAYS( !aObject->iContainer, PanicSlotObjCon( ESlotObjConObjectAlreadyAdded ) );
       
   110 
       
   111 
       
   112     CPEngSessionSlotObject* object = FindById( aObject->SlotId() );
       
   113     __ASSERT_ALWAYS( !object, User::Leave( KErrAlreadyExists ) );
       
   114 
       
   115     iObjects.AppendL( aObject );
       
   116     aObject->iContainer = this;
       
   117     }
       
   118 
       
   119 
       
   120 
       
   121 // -----------------------------------------------------------------------------
       
   122 // CPEngSessionSlotObjectCon::Remove()
       
   123 // -----------------------------------------------------------------------------
       
   124 //
       
   125 void CPEngSessionSlotObjectCon::Remove( CPEngSessionSlotObject* aObject )
       
   126     {
       
   127     const TInt objectCount = iObjects.Count();
       
   128     for ( TInt ii = 0; ii < objectCount; ii++ )
       
   129         {
       
   130         const CPEngSessionSlotObject* objectTrie = iObjects[ ii ];
       
   131         if ( objectTrie == aObject )
       
   132             {
       
   133             iObjects.Remove( ii );
       
   134             aObject->iContainer = NULL;
       
   135             break;
       
   136             }
       
   137         }
       
   138     }
       
   139 
       
   140 
       
   141 // -----------------------------------------------------------------------------
       
   142 // CPEngSessionSlotObjectCon::Count()
       
   143 // -----------------------------------------------------------------------------
       
   144 //
       
   145 TInt CPEngSessionSlotObjectCon::Count() const
       
   146     {
       
   147     return iObjects.Count();
       
   148     }
       
   149 
       
   150 
       
   151 // -----------------------------------------------------------------------------
       
   152 // CPEngSessionSlotObjectCon::At()
       
   153 // -----------------------------------------------------------------------------
       
   154 //
       
   155 CPEngSessionSlotObject& CPEngSessionSlotObjectCon::At( TInt aIndex )
       
   156     {
       
   157     return *iObjects[ aIndex ];
       
   158     }
       
   159 
       
   160 
       
   161 // -----------------------------------------------------------------------------
       
   162 // CPEngSessionSlotObjectCon::DoFindById()
       
   163 // -----------------------------------------------------------------------------
       
   164 //
       
   165 CPEngSessionSlotObject* CPEngSessionSlotObjectCon::DoFindById(
       
   166     const CPEngSessionSlotId& aSlotId )
       
   167     {
       
   168     CPEngSessionSlotObject* object = NULL;
       
   169 
       
   170     const TInt objectCount = iObjects.Count();
       
   171     for ( TInt ii = 0; ii < objectCount; ii++ )
       
   172         {
       
   173         CPEngSessionSlotObject* objectTrie = iObjects[ ii ];
       
   174         if ( objectTrie->SlotId().Match( aSlotId ) == KErrNone )
       
   175             {
       
   176             object = objectTrie;
       
   177             break;
       
   178             }
       
   179         }
       
   180 
       
   181     return object;
       
   182     }
       
   183 
       
   184 
       
   185 
       
   186 //  End of File