--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/wvuing/IMPSConnectionUI/UISrc/CCommandAbsorbingControl.cpp Thu Dec 17 08:41:52 2009 +0200
@@ -0,0 +1,295 @@
+/*
+* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Command absorber to eat all key presses.
+*
+*/
+
+//INCLUDE FILES
+#include <E32std.h>
+#include <eikappui.h>
+#include <eikenv.h>
+#include <eikbtgpc.h>
+
+#include "CCommandAbsorbingControl.h"
+#include "CnUiPanics.h"
+#include "impscommonuibuilddefinitions.h"
+
+
+// ================= CCommandFlush MEMBER FUNCTIONS =======================
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::CCommandFlush()
+// -----------------------------------------------------------------------------
+//
+CCommandAbsorbingControl::CCommandFlush::CCommandFlush()
+ : CActive( EPriorityLow )
+ {
+ CActiveScheduler::Add( this );
+ }
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::~CCommandFlush()
+// -----------------------------------------------------------------------------
+//
+CCommandAbsorbingControl::CCommandFlush::~CCommandFlush()
+ {
+ Cancel();
+ }
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::Flush()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::CCommandFlush::Flush()
+ {
+ if ( iWait.IsStarted() )
+ {
+ //only one flush at time
+ return;
+ }
+
+ //issue one active scheduler round
+ //actually it might be several because this is a low priority one
+ //and it lets other higher ones proceed first...
+ TRequestStatus *pS = &iStatus;
+ User::RequestComplete( pS, KErrNone );
+ SetActive();
+
+ //wait with the scheduler loop
+ // Code scanner warning "active object called without checking
+ // whether it is active or cancelling it first" ignored because
+ // CActiveSchedulerWait is not an active object
+ iWait.Start(); // CSI: 10 # See above
+ }
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::RunL()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::CCommandFlush::RunL()
+ {
+ Completed();
+ }
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::RunError()
+// -----------------------------------------------------------------------------
+//
+TInt CCommandAbsorbingControl::CCommandFlush::RunError( TInt /*aError*/ )
+ {
+ Completed();
+ return KErrNone;
+ }
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::DoCancel()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::CCommandFlush::DoCancel()
+ {
+ Completed();
+ }
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::CCommandFlush::Completed()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::CCommandFlush::Completed()
+ {
+ //break away from the waiting scheduler loop
+ if ( iWait.IsStarted() )
+ {
+ iWait.AsyncStop();
+ }
+ }
+
+
+
+// ================= MEMBER FUNCTIONS =======================
+// Two-phased constructor.
+CCommandAbsorbingControl* CCommandAbsorbingControl::NewL()
+ {
+ CCommandAbsorbingControl* self = new ( ELeave ) CCommandAbsorbingControl();
+
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ CleanupStack::Pop( self );
+
+ return self;
+ }
+
+
+// Destructor
+CCommandAbsorbingControl::~CCommandAbsorbingControl()
+ {
+ StopAbsorbingIfNeeded();
+ }
+
+
+// C++ default constructor can NOT contain any code, that
+// might leave.
+//
+CCommandAbsorbingControl::CCommandAbsorbingControl()
+ : iAbsorbOn( EFalse )
+ {
+ }
+
+
+// Symbian OS default constructor can leave.
+void CCommandAbsorbingControl::ConstructL()
+ {
+ //if we don't have application ui,
+ //then there is no need to consume commands
+ iAppUi = CEikonEnv::Static()->EikAppUi();
+ iCba = CEikButtonGroupContainer::Current();
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::AbsorbCommandsLC()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::AbsorbCommandsLC()
+ {
+ if ( !iAbsorbOn )
+ {
+ CleanupStack::PushL( TCleanupItem( CCommandAbsorbingControl::ClearCommandAbsorb,
+ this ) );
+
+ iAbsorbOn = ETrue;
+ StartAbsorbingL();
+ }
+
+ else
+ {
+ //already absorbing commands, don't create a new
+ //just push NULL object to meet the method semantics
+ //this doesn't do actually any harm, just eats one slot from
+ //CleanupStack but anyway it is simpler than letting the client
+ //manage that it doesn't have anything to pop and destroy...
+ CleanupStack::PushL( ( CBase* ) NULL );
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::FlushCommands()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::FlushCommands()
+ {
+ if ( iAbsorbOn )
+ {
+ iCommandFlusher.Flush();
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::OfferKeyEventL()
+// -----------------------------------------------------------------------------
+//
+TKeyResponse CCommandAbsorbingControl::OfferKeyEventL( const TKeyEvent& /*aKeyEvent*/,
+ TEventCode /*aType*/ )
+ {
+ return EKeyWasConsumed;
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::StartAbsorbingL()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::StartAbsorbingL()
+ {
+ if ( iAppUi )
+ {
+ //add self to eat key events
+ iAppUi->AddToStackL( this, ECoeStackPriorityDialog );
+ }
+
+ if ( iCba )
+ {
+ //clear CBA
+ MakeCbaVisible( EFalse );
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::StopAbsorbingIfNeeded()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::StopAbsorbingIfNeeded()
+ {
+ if ( iAbsorbOn )
+ {
+ if ( iAppUi )
+ {
+ //remove self
+ iAppUi->RemoveFromStack( this );
+ }
+
+ if ( iCba )
+ {
+ //make CBA visible
+ MakeCbaVisible( ETrue );
+ }
+
+ iAbsorbOn = EFalse;
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::MakeCbaVisible()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::MakeCbaVisible( TBool aVisible ) const
+ {
+ if ( iCba && iCba->ButtonGroup() )
+ {
+ TInt leftId( iCba->ButtonGroup()->CommandId( 0 ) ); //position 0 --> left
+ TInt rightId( iCba->ButtonGroup()->CommandId( 2 ) ); //position 2 --> right
+ TInt mskId = iCba->ButtonGroup()->CommandId( 3 ); // position 3 --> MSK
+
+ iCba->MakeCommandVisible( leftId, aVisible );
+ iCba->MakeCommandVisible( rightId, aVisible );
+ iCba->MakeCommandVisible( mskId, aVisible );
+
+ iCba->DrawNow();
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCommandAbsorbingControl::ClearCommandAbsorb()
+// -----------------------------------------------------------------------------
+//
+void CCommandAbsorbingControl::ClearCommandAbsorb( TAny* aCommandAbsorber )
+ {
+ __ASSERT_ALWAYS( aCommandAbsorber, CnUiPanic( EIMPSConn_NULLPtr ) );
+
+ CCommandAbsorbingControl* self = static_cast< CCommandAbsorbingControl* >( aCommandAbsorber );
+ self->StopAbsorbingIfNeeded();
+ }
+
+
+// End of File
+
+
+
+
+
+