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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Resource headers for project S60VisualRAdio |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef VISUALRADIO_RH |
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20 #define VISUALRADIO_RH |
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21 |
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22 #include <avkon.hrh> |
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23 #include <aknsconstants.hrh> |
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24 #include "ir.hrh" |
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25 |
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26 // --------------------------------------------------------------------------- |
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27 // Visual Radio layout guide specific struct. |
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28 // The layout rect is defined by giving four of the positioning or size values. |
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29 // For initializing TAknTextComponentLayout, which can be |
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30 // used to layout CEikLabel with CAknLayoutUtils::LayoutLabel |
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31 // --------------------------------------------------------------------------- |
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32 // |
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33 STRUCT IR_TEXT_LAYOUT |
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34 { |
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35 WORD C = 215; // color, default is black |
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36 WORD l = ELayoutEmpty; // left |
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37 WORD t = ELayoutEmpty; // top |
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38 WORD r = ELayoutEmpty; // right |
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39 WORD b = ELayoutEmpty; // bottom |
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40 WORD H = ELayoutEmpty; // height |
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41 WORD W = ELayoutEmpty; // width |
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42 WORD J; // justification |
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43 WORD font; // font ID |
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44 } |
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45 |
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46 // --------------------------------------------------------------------------- |
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47 // Struct for defining the bitmap button control |
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48 // --------------------------------------------------------------------------- |
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49 // |
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50 STRUCT IR_BITMAPBUTTON_CONTROL_DATA |
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51 { |
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52 LTEXT bmpfile; |
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53 STRUCT items[]; |
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54 } |
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55 |
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56 // --------------------------------------------------------------------------- |
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57 // Struct for defining the layout and key to react on for bitmap button |
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58 // --------------------------------------------------------------------------- |
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59 // |
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60 STRUCT IR_BITMAP_BUTTON_LAYOUT |
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61 { |
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62 WORD keys; // The keys on which this button reacts on. |
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63 DOUBLE relative_x; // Relative value for x coordinate |
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64 DOUBLE relative_y; // Relative value for y coordinate |
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65 DOUBLE relative_width; // Relative value for width in relation to parent layout's width |
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66 DOUBLE relative_height; // Relative value for height in relation to parent layout's height |
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67 } |
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68 |
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69 // --------------------------------------------------------------------------- |
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70 // Struct for defining a bitmap button item |
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71 // --------------------------------------------------------------------------- |
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72 // |
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73 STRUCT IR_BITMAPBUTTON_ITEM |
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74 { |
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75 LONG cmdid; // Command to execute when the button is pressed |
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76 LTEXT bmpfile; |
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77 LONG enabledbmpid; |
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78 LONG enabledmaskid; |
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79 LONG disabledbmpid; |
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80 LONG disabledmaskid; |
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81 LONG pressedbmpid; |
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82 LONG pressedmaskid; |
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83 STRUCT portrait_layout; // IR_BITMAP_BUTTON_LAYOUT |
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84 STRUCT landscape_layout; // IR_BITMAP_BUTTON_LAYOUT |
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85 } |
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86 |
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87 // --------------------------------------------------------------------------- |
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88 // Layouts for the bitmap buttons |
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89 // --------------------------------------------------------------------------- |
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90 // |
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91 STRUCT IR_BITMAPBUTTON_LAYOUT_ARRAY |
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92 { |
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93 LLINK layouts[]; |
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94 } |
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95 |
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96 // --------------------------------------------------------------------------- |
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97 // Frequency editor struct |
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98 // --------------------------------------------------------------------------- |
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99 // |
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100 STRUCT IR_FREQUENCY_EDITOR |
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101 { |
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102 BYTE flags = 0; |
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103 } |
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104 |
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105 // --------------------------------------------------------------------------- |
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106 // Struct for defining a fadable icon |
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107 // --------------------------------------------------------------------------- |
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108 // |
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109 STRUCT IR_FADABLE_ICON |
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110 { |
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111 LTEXT bmpfile; |
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112 LONG bitmap; |
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113 LONG mask; |
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114 WORD fadetime = 1000; // fading time in milliseconds, defaults to one second |
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115 BYTE invisible_percentage = 0; // Percentage how much the icon is shown when it is faded out |
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116 } |
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117 |
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118 // --------------------------------------------------------------------------- |
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119 // Struct for defining a bitmap animation composed of fadable icons. |
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120 // --------------------------------------------------------------------------- |
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121 // |
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122 STRUCT IR_BITMAP_ANIMATION |
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123 { |
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124 LONG frameInterval; // Interval between frames. |
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125 STRUCT frames[]; // Bitmap animation frames of type IR_FADABLE_ICON. |
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126 } |
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127 STRUCT PBK2_ICON_INFO |
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128 { |
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129 /// Version number |
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130 BYTE version = 0; |
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131 |
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132 /// Icon info id |
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133 /// @see PHONEBOOK2_ICON_ID |
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134 STRUCT pbk2IconInfoId; |
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135 |
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136 /// MBM file name |
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137 LTEXT mbmFileName; |
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138 |
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139 /// Icon bitmap id |
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140 LONG iconId; |
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141 |
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142 /// Mask bitmap id |
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143 LONG maskId; |
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144 |
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145 /// Major skin id of the icon |
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146 LONG skinIdMajor = EAknsMajorNone; |
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147 |
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148 /// Minor skin id of the icon |
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149 LONG skinIdMinor = EAknsMinorNone; |
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150 |
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151 /// Major color table id of the icon |
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152 LONG colorIdMajor = EAknsMajorNone; |
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153 |
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154 /// Minor color table id of the icon |
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155 LONG colorIdMinor = EAknsMinorNone; |
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156 |
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157 /// Index of the icon color in color table |
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158 LONG colorIndex = 0; |
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159 |
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160 /// Index of the default color |
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161 LONG defaultColorIndex = 0; |
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162 } |
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163 |
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164 |
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165 // -------------------------------------------------------------------------- |
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166 // PBK2_ICON_ARRAY resource structure |
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167 // -------------------------------------------------------------------------- |
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168 // |
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169 STRUCT PBK2_ICON_ARRAY |
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170 { |
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171 /// An id for the icon array |
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172 /// @see TPbk2IconArrayId |
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173 BYTE arrayId = ENow2NullIconArrayId;//EPbk2NullIconArrayId |
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174 |
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175 /// Array of PHONEBOOK2_ICON_ID structures |
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176 /// @see PHONEBOOK2_ICON_ID |
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177 STRUCT icons[]; |
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178 } |
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179 |
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180 STRUCT PHONEBOOK2_ICON_ID |
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181 { |
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182 /// The UID that specifies whose icon this is. It is used to identify |
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183 // icons from different components that are used in the same data |
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184 // structure. The UID could be e.g a Phonebook 2 UID for application |
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185 // defined icons and an ECom implementation UID for UI extension icons. |
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186 LONG ownerUid = KPbk2NullIconIdOwnerUid; |
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187 |
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188 /// The id of the icon inside the component. |
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189 BYTE id = EPbk2NullIconId; |
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190 } |
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191 |
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192 |
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193 |
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194 |
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195 #endif // VISUALRADIO_RH |