/*
* Copyright (c) 2006-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Transaction implementation
*
*/
#include "pstransaction.h"
// ---------------------------------------------------------------------------
// Two-phased constructor.
// ---------------------------------------------------------------------------
//
CPSTransaction* CPSTransaction::NewL( MPSTransactionEntity& aEntity )
{
CPSTransaction* self = new ( ELeave ) CPSTransaction( aEntity );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// Constructor.
// ---------------------------------------------------------------------------
//
CPSTransaction::CPSTransaction( MPSTransactionEntity& aEntity )
: iEntity( aEntity )
{
}
// ---------------------------------------------------------------------------
// Second-phase constructor.
// ---------------------------------------------------------------------------
//
void CPSTransaction::ConstructL()
{
iEntity.BeginTransactionL();
}
// ---------------------------------------------------------------------------
// Destructor.
// ---------------------------------------------------------------------------
//
EXPORT_C CPSTransaction::~CPSTransaction()
{
iEntity.Rollback();
}
// ---------------------------------------------------------------------------
// Commits all changes done during the transaction.
// ---------------------------------------------------------------------------
//
EXPORT_C void CPSTransaction::CommitL()
{
iEntity.CommitL();
}
// ---------------------------------------------------------------------------
// Reverts all changes done during the transaction.
// ---------------------------------------------------------------------------
//
EXPORT_C void CPSTransaction::Rollback()
{
iEntity.Rollback();
}